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How quickly should your character be able to max level in a MMO game?

RhinotonesRhinotones BenowaPosts: 238Member Uncommon
You've just picked up a newly released MMO on its launch day. How quickly would you like to reach max level so your character is kick ass?

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Comments

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,479Member Uncommon
  • mmoguy43mmoguy43 , CAPosts: 2,446Member Uncommon
    1-3 Months if there is plenty of replaybility. If not, preferably 6+ months to cap with a low power curve and strong player dependant community.
  • theoneandonlytheoneandonly londonPosts: 102Member
    there should be lvls but no lvl cup.
  • negilumnegilum Springfield, RIPosts: 27Member Uncommon
    It depends on the game.  If it's a typical themepark based on content treadmilling then it should be a slow process to give the game a good lifespan.  For a sandbox focused on community interaction you should be able to max out quickly to be able to participate in things.
  • bcbullybcbully Westland, MIPosts: 8,281Member Uncommon
    No need for  a magical number that makes all skills stronger. Skill based leveling that takes years to cap is the way to go.
  • GishgeronGishgeron Princeton, KYPosts: 1,287Member
      Truthfully, it doesn't matter.  "Levels" are just another name for content.  The real question should be: "How long should it take to experience all of the content released with the game?"  The answer is:  As long as it takes to make more. 

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  • maplestonemaplestone Ottawa, ONPosts: 3,099Member

    Five minutes.

    ( I'm throwing this on the table because I've been thinking lately at how levels are actually used in games - as a gating system for plot progression, as a way of building up buffs to overpower challenging content, etc and wondering if the entire concept of levels is actually redundant in some games )

  • shingoukiehshingoukieh Fayetteville, NCPosts: 125Member

    i think the correct way to put this thread is

    HOW MANY HOURS SHOULD IT TAKE TO GET MAX LEVEL.

    By that method i think 500 hours of play (actually questing not sitting around or shopping)

  • RhinotonesRhinotones BenowaPosts: 238Member Uncommon
    Originally posted by shingoukieh

    i think the correct way to put this thread is

    HOW MANY HOURS SHOULD IT TAKE TO GET MAX LEVEL.

    By that method i think 500 hours of play (actually questing not sitting around or shopping)

    Not sure if there is just one correct way to write this thread but thanks for your suggestion.

    The reasoning for going with days/weeks/months is because everyone plays at different rates of speed. Some people will play for many hours a day and could clock up 500 hours in 3 months. Others may take a year before they've played 500 hours. For me, going with days/weeks/months gives a truer and more accurate picture of a time frame a players prepared to accept when developing/maxing their character.

    You could select other if you thought that suited you better, or you may be able to work out how many weeks it would take you based on your example of 500 hours divided by the time you allocate to one game each week.

    I hope this clarifies my thinking here.

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  • WolfenprideWolfenpride San''doria, WIPosts: 3,988Member

    The longer the better, assuming the game is enjoyable to begin with and has the content to keep it interesting.

    Endgame is well...the end of the game as far as i'm usually concerned.

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon
    As long as its a fun experience then the longer the better.. I hate modern MMORPGs that allow you to max characters in a week or two... I get bored of them so fast. it seems to be all about end game these days and in my opinion a MMORPG should not be all about end game, the jouney to that point should be just as important.
  • DartmedDartmed AthensPosts: 36Member
    Well in EVE to get all skills I think it would take about 14 years ...... 
  • HaurusHaurus New Westminster, BCPosts: 18Member

    Never, or practically never.

     

    Tibia is a good example of how leveling in MMOs should be, max level is over 500 with an extremely steep curve. game is like 15 years old and still to this day i don't think anyone has made max level.

     

    Makes the world and characters feel like they are constantly evolving, everything stays fresh and each and every level feels like a true accomplishment.

     

    The few players in it that are even over level 200 are practically legendary within the game and are gods among other players.

     

    Most MMO's make things way too easy and within a few months, everyone is max level and it just seems so bland for everyone, the world feels dead with nothing left to do but pointlessly grind the same instances over and over.

     

    There should also be dungeons and areas that only those extreme levels can survive in, so that you always have something to work towards. Every level up feels like a great achievement and a new stage to the game.

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  • EmrendilEmrendil TirionPosts: 199Member
    Originally posted by theoneandonly
    there should be lvls but no lvl cup.

    I think that would be nice.

  • nate1980nate1980 Evans, GAPosts: 1,829Member
    I chose over 6 months. Part of what drew me to MMORPG's back in 2002 was the ability to play the same game for months, thus eliminating the need to buy a new expensive single player game every month or more. DAoC was my first MMORPG, and it took by over two years to max out my first character. I was toying around with alts, of course, since there were over 40 classes, but I enjoyed the leveling process. So I'd love to see the genre go back to it taking a really long time to level up. Make the MMORPG about the journey and not the destination, and maybe I'll finally stick with one for longer than a few months. 
  • VindicarVindicar ParisPosts: 134Member

    To me, nowadays problem is not the easy'n'fast leveling you find allmost everywhere.

    To me what really sucks is that , mainly since wow, most MMORPGs focus on level locked content....

    Old school french hardcore whiner. Online since T4C.

    I was "Namless" and "Daroot" in AO (Rk2)
    Recently known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).
    Actually Known as "Wundicar" in Age of Wushu (US)

  • DogblasterDogblaster PraguePosts: 491Member

    Leveling character to max should take MONTHS.

     

    For instance I could level up 1-80 in Guild Wars 2 in 45 hours (with 2 professions) It wa so easy that I had no main character and I had 7x 80 lvl .. I left the game after crafting second legendary

    What I prefer is if it takes hundered of hours to level to the max so you love that character and you dont have to create alt next month. Yea maybe I am hardcore player tha plays a lot hours per day but then Guild Wars 2 is only for cusuals and PvP players.

     

    Another retarded thing is when not only you can level your character in week, but when you gear up to max your character in another week again .. GG uninstall

    Gearing up the character and maxxing him out should take months or years. Otherwise the mmorpg dont have any longetivity for no one but casuals or just pvp freaks.

     

    This is why I cant wait to play FF XIV ARR for years, because that game is not about alts, that game is not for casuals. You can level up all professions within your main character and maxxing out gear will take huge amount of dedication :) yea baby!!!

     

    For me personally,.. NO more western casual friend mmorpgs anymore. Even tho I played all of them and grew on them.

  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon
    Originally posted by theoneandonly
    there should be lvls but no lvl cup.

    what he said. mostly. :)

     

    if there are levels,but on't take long,  the 'rush to endgame' makes sense. player want to never be behind so either make NO LEVELS or make very many levels, and long enough that playing thru them IS the game etc.

     

    players always want content updates regularly...well if they gain one level per month, and each level brings new things, there's your regular content updates. :D

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  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    I went with 6 months+.

    I would be fine if it took even more..much more. MMOs are a longterm activity for me. I am not the type of person that falls for some F2P game which you can play now and then.

    Ideal levelling pace was Lineage 2 chronicles 1, 2, 3...simply the early ones. It was very slow, but if the game is good and the levelling is not the only thing you can do in that game, so that it represents rather a passive reward for doing other activities the game has to offer, it is the best, for me.

    Waiting for L2 EU Classic

  • AlberelAlberel LondonPosts: 1,121Member

    Voted 6 months + as long as there is a strong community.

    Players race to the cap as long as that cap is realistically achievable in a short amount of time. If a game either had no cap or made the cap take so long to reach that it was no longer a realistic goal to focus on players would actually start to play just to have fun (and make natural progress in doing so).

    This was how FFXI and older MMOs were for me and my friends. As caps became more easily reached, however, the games ceased to be about playing and simply became about levelling.

    It's ironic really; in the modern MMO gaming mentality the more easily achievable the level cap is the more likely we are to treat it as a grind to focus on.

  • austriacusaustriacus limaPosts: 624Member
    Originally posted by Haurus

    Never, or practically never.

     

    Tibia is a good example of how leveling in MMOs should be, max level is over 500 with an extremely steep curve. game is like 15 years old and still to this day i don't think anyone has made max level.

     

    Makes the world and characters feel like they are constantly evolving, everything stays fresh and each and every level feels like a true accomplishment.

     

    The few players in it that are even over level 200 are practically legendary within the game and are gods among other players.

     

    Most MMO's make things way too easy and within a few months, everyone is max level and it just seems so bland for everyone, the world feels dead with nothing left to do but pointlessly grind the same instances over and over.

     

    There should also be dungeons and areas that only those extreme levels can survive in, so that you always have something to work towards. Every level up feels like a great achievement and a new stage to the game.

    3 things. First  theres no cap in tibia. Second there are over 1000 players that are over 200, if not even more(the max level player is 659 as of yesterday). Third, leveling in tibia is mostly done by bots. almost everyone uses bots, wana know why? cause its the most retarded and boring grind ever created.

     

    Games need to stop using levels, period. They are an archaic method to gate content and make people grind to death.

    Everyone in this forum is asking for a sandbox, you wont have a true sandbox if you gate content with levels. Im not saying you erase progression but dont make it a grind, it a bad practice to keep customers AND induces unhealthy behaviour.

  • curacura WarsawPosts: 950Member Uncommon
    I dont want any levels. I want to explore, find things and new ways to use them. My skill should be what matters not some bonus. I dont need any adventage over newcomer becouse i played for a year. 
  • DogblasterDogblaster PraguePosts: 491Member
    3 things. First  theres no cap in tibia. Second there are over 1000 players that are over 200, if not even more(the max level player is 659 as of yesterday). Third, leveling in tibia is mostly done by bots. almost everyone uses bots, wana know why? cause its the most retarded and boring grind ever created.

     

    Games need to stop using levels, period. They are an archaic method to gate content and make people grind to death.

    Everyone in this forum is asking for a sandbox, you wont have a true sandbox if you gate content with levels. Im not saying you erase progression but dont make it a grind, it a bad practice to keep customers AND induces unhealthy behaviour.

    I dont play Tipia so just about the grind part :)

     

    I do enjoy grind in mmorpgs. For gear or levels. This is why I dont last with recently released western mmorpg, they are made for casuals so they can achieve all the golas easyly as hardcore players. Grind is one of the things that keeps you playing the game for years. Dungeon grind, mobs, material, etc. Its not creating alt or just helping out guildies, yep its not. Atleast for me

     

    Maybe dont call it grind what I want .. but whatever it is.. Maxxing out you character (gear/lvl) should take months or better years(for HC/avarage player), otherwise I wont play that game for more than 2 months.

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon
    Originally posted by austriacus
     

     

    Games need to stop using levels, period. They are an archaic method to gate content and make people grind to death.

    Everyone in this forum is asking for a sandbox, you wont have a true sandbox if you gate content with levels. Im not saying you erase progression but dont make it a grind, it a bad practice to keep customers AND induces unhealthy behaviour.

    There needs to be some kind of character progression.. if not levels then skills.. As long as its fun i dont care how lnog it takes.

    Thats key tho it needs to be fun.

    I dont want to see MMORPGs with no character progression as for me that would be ripping out a big chunk of the RPG bit. I know thats not what you where getting at but jsut wanted to mention it as well as there are some people out there who want to have everything from the start and jsut do end game stuff..

  • austriacusaustriacus limaPosts: 624Member
    Originally posted by Dogblaster
    3 things. First  theres no cap in tibia. Second there are over 1000 players that are over 200, if not even more(the max level player is 659 as of yesterday). Third, leveling in tibia is mostly done by bots. almost everyone uses bots, wana know why? cause its the most retarded and boring grind ever created.

     

    Games need to stop using levels, period. They are an archaic method to gate content and make people grind to death.

    Everyone in this forum is asking for a sandbox, you wont have a true sandbox if you gate content with levels. Im not saying you erase progression but dont make it a grind, it a bad practice to keep customers AND induces unhealthy behaviour.

    I dont play Tipia so just about the grind part :)

     

    I do enjoy grind in mmorpgs. For gear or levels. This is why I dont last with recently released western mmorpg, they are made for casuals so they can achieve all the golas easyly as hardcore players. Grind is one of the things that keeps you playing the game for years. Dungeon grind, mobs, material, etc. Its not creating alt or just helping out guildies, yep its not. Atleast for me

     

    Maybe dont call it grind what I want .. but whatever it is.. Maxxing out you character (gear/lvl) should take months or better years(for HC/avarage player), otherwise I wont play that game for more than 2 months.

    What keeps the majority of people playing are not levels or gear grind, its the community. 

    You dont need gear or levels, what you need is progression. Progression can be infinite but at the same time it doesnt have to be a grind or a chore to a lot of people.

    What a lot of you people are asking is unrealistic and if given to realistic terms actually quite boring. The mmorpg players are way past doing the same thing every night for 2 months till something slighty different opens up and repeat it again.

    If you ask for 6 months to max level you are either asking for A) 6 months of unique content in the leveling progression or B) 6 months with content that you repeat endlessly.The first one is pretty much retarded and the second one..... Its fine if you want to kill 1 mob 10000000 times or do a dungeon 100000000 times. Most people dont.

     

    What we need is content that fosters community and that isnt gated by an arbitrary number but in which you can progress endlesly with differen progression routes.

    We already have it but most people dont enjoy it. Its called Eve online.

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