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I prefer skills based (UO) but that always seems to create balance chaos. Hybrid would be nice and from the interview it sounds close to what they are thinking of (you have a class but using a heavy axe levels character skills). I also really liked the old SWG system where you had the ability to level anything, but you only had so many points to invest into the class trees so in the end you could master about 2 professions and get half way into 1 which created a lot of unique diversity and playstyles (and balance issues