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most indepth mmorpg

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  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by strangiato2112
    Originally posted by Aerowyn

    my vote would be EvE

    for themeparks Rift is fun for combinations and now each class has an extra soul which totals 9 each class now i believe.. you have a pretty incredible amount of options.. when I played there were plenty of cookie cutters but you could also make tons of very good combinations on your own that worked great

    While you may have a lot of choices to build your class, the resulting class plays much more shallow than its EQ2 or LOTRO (which has a surprising amount of depth) counterparts.  The PA is a joke and offers no strategy to it whatsoever (unlike EQ2 AA).  Crafting is as simplistic as it gets and the gear stat design is also fairly simplistic.  Everything in Rift is just so straightforward outside of the skill trees.  Those skill trees are enough to put it ahead of WoW, but not any higher.

    yea ill agree outside skill trees game doesn't offer much depth..

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • sanshi44sanshi44 BrisbanePosts: 1,088Member Uncommon
    Originally posted by strangiato2112
    Originally posted by sanshi44
    Originally posted by strangiato2112
    Originally posted by rogue187
    just because you don't like it doesn't mean it doesn't have depth...it has more content than any game out there...it can ( as a noob) keep you busy for years.. it kept me busy...like i said it depends on your outlook of what "in depth" is...

    Im going to assume this is just trolling, but in case it isnt...

     

    EQ2 (the game that came out within 2 weeks of WoW) beats WoW in content and its not remotely close.  And amount fo content isnt a big factor in depth anyway.

     

    themepark depth order:

    EQ2

    LOTRO

    RIFT

    WoW

    TERA

    SWToR

    Ill agree with ur list there, however i qould put Everquest 1 somewhere before rift (although old game it did have alot of depth in it atleast i reckon it does) I would also consider putting vanguard in there aswell somewhere although i havant played vanguard from what i heard it definetly deserve a spot in that list.

    I dont consider EQ1 a themepark (I think quest hubs are a defining themepark feature, EQs leveling structure is far too open ended), but VG does get slotted probably right above Rift.

    I agree with u here again, i also dont beleive the OP specified weather or not he wanted a themepark which is why i said EQ although i could of missed it. :P

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Icewhite

    All right, from this morning then, was it not Lineage II advertising 32 classes? It's certainly old enough to have "skills" depth, though I haven't seen the game...well, ever (just Lineage I). Crafting--presumably we've looking for a sandbox-level crafting game for that, yes? Maybe?

    DAoC has close to 50 classes, each with various skill paths to choose from.  

     

    But for me, depth is much more than sheer numbers.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by strangiato2112

    But for me, depth is much more than sheer numbers.

    Agreed

    Originally posted by Icewhite

    Judging by his one-and-only other post, nothing mentioned so far is very close to what he's really after. TERA, maybe? I'm not well educated on Manga-y MMOs. FFXIV?

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • FromHellFromHell NY, NYPosts: 1,311Member

    Age of Conan 

    Lotro

    EvE

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    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
    http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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  • ComafComaf Chicago, ILPosts: 1,154Member Common

    LONG REPLY:

     

    Depthwise, I personally like to look at how a fantasy world would really play out (as if it were a real place).

     

    MMORPGS create fantasy mmorpgs where players all start on a beach and end up beating each other down fairly soon afterwards (age of conan), or they run freely between quests, possibly sneering at each other while pveing together before meeting each other once more in a pvp zone for some action (TSW). 

     

    There are a lot of examples of just oversimplified mmorpg concepts where folks pvp for really no reason at all.  WIth GW2, we had another same race class e-sport example of pvp...same races beating each other down for various reasons.  While I know that can be fun - I don't see it as depth.  Race, culture and religion were very very important in the ancient to medieval (and heck even now) world.  That being said:

     

    Dark Age of Camelot peaked with 44 classes and 24 races.  Three realms were offered to choose from in which you would level a particular race class combination that fit into the culture of the realm you chose.  These different realms didn't chat it up in a local town, nor did they see each other running through each other's capitals, towns, and so forth.  Because in reality the guards would have killed the enemy realm on sight - so who would even want to go there?

     

    RvR was not a flah capture or something that mimicked what we did on the playground as kids.  Dark Age of Camelot offered siege defense and offense - i.e., the taking of keeps, towers and castles by either reclaiming your own or taking the keept tower or castle of any enemy realm.  In certain combination your realm could capture relics and bring them back in order to grant benefits to your entire realm.  A warpam displayed the 24 hour a day 7 day a week conflict as strongholds flipped back and forth between armies.

     

    Three mythologies:

     

    The three realms were based on real to life lore that we all know.  Albion represented Arthurian lore, along with Camelot and her knights, Midgard represented Nordic lore, along with Odin, Thor and so forth as example deities, and architecture, armor, weapon and clothing styles that matched the Viking conquest period of the 9th century.  Finally we had Hibernia, the land of Gaels and Celts, Elves and so forth...and the emerald isle herself. 

     

    Each realm had 1-50th level zones and her own massive persistant PvP/RvR frontiers.  The pve zones were a place to immerse into your particular culture, drink a few cold ones and share stories with your group mates while you raided lore based content in your realm. 

     

    Hibernia alone had 20 zones (that I recall) for levling, 18 dungeons,  4 RvR frontier zones, 9 housing zones, 26 instanced dungeons (mostly for leveling up) and one outdoor instance (The Foothills of Hibernia).  In this single example of a realm, you had Celt, Firbolg, Lurikeen, Sylvan, Shar or Minotaur to choose from for a race.  You could be a druid, bard, or warden for heal based races, a hero, champion, valewalker or blademaster for melee based, a nightshade or ranger for stealth based, an eldritch, enchanter, animist or mentalist for caster based.  Each of these classes had a numbe of paths to follow - there was epic armor that matched your particular class...a massive crafting system and so forth.

     

    That's all on one realm.  There are two others - is that depth enough for you? =D

     

    Just as a side note, with the kickstarter implemented for Camelot Unchained (which continues many of Dark Age of Camelot's concepts) and Elder Scrolls Online (which takes some of Dark Age of Camelot's concepts)....you will have a fresh wash of in depth mmorpg experiences coming your way in the coming year(s).

     

    Until that time please just enjoy whatever you find to be fun, whether WoW (which is a massive project) or GW2 for some fun not so serious pvp action...or what have you.  Fun is going to be unique to your presepective.  Again, if you want depth...

    image
  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    OTOH vaporware can be considered 0 depth.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ThaneThane berlinPosts: 2,230Member Uncommon

    looks like every is posting his favorite here eh?

    as long you bitch @wow it seems to be a valid opinion *G*

     

    on the other hand, wow offers more depth and content than most of the named games (not talking about eq here with it's sheer mass of expensions).

    eve has alot of depth? how deep can you go? all you can do is choose your ship fullfill the trinity (tank, dd, support) and then either mine, do "fly here kill this" missions, pvp or explore the unkown, those 4 options are imo, very deep... totaly agreed)

     

     

     

    if it's all about numbers for you, i suggest to find an online calculator. all those numbers you can enter there, and you can do so much funny trhings with em, add, substract... mulitiply!

    first multiplier mmo ever actually!

     

    be a 5! add 3 and substract 2. 

    team up with other numbers to form impressigly high numbers (as a nine with 3 zeros you can actually do a 9000!)

     

     

     

     

     

     

     

    "I'll never grow up, never grow up, never grow up! Not me!"

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    Wonder if the op had any clue about the hornet's nest he poked with his stick.

    Anyway, should he ever return: I tried, dude. Sorry if my guesses were wrong.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Icewhite

    Wonder if the op had any clue about the hornet's nest he poked with his stick.

    Anyway, should he ever return: I tried, dude. Sorry if my guesses were wrong.

    With his almost complete non-presence, in the thread, I'd say poking the hornets nest may have been intentional.

    So my two cents:

    The game with the most depth to me is the one with the deepest holes.

  • MaephistoMaephisto somewhere, DCPosts: 632Member

    I think some of you may be aided by understanding the difference between Depth and Complexity.

    Watch This

    Eve is complex.

    I would guess an MMO with depth would be one that has multiple viable builds per class.  Where the process of choosing what synergies you want in your character is a practice of opportunity cost rather than choosing what is most powerful.

    Having multiple builds per class would make combat have more depth due to the amount of different abilities that can be brought to the field.  This also makes each individual class take longer to master.

     

    image

  • BanaghranBanaghran HuisoPosts: 869Member
    Originally posted by Maephisto

    I think some of you may be aided by understanding the difference between Depth and Complexity.

    Watch This

    Eve is complex.

    I would guess an MMO with depth would be one that has multiple viable builds per class.  Where the process of choosing what synergies you want in your character is a practice of opportunity cost rather than choosing what is most powerful.

    Having multiple builds per class would make combat have more depth due to the amount of different abilities that can be brought to the field.  This also makes each individual class take longer to master.

     

    Dunno, eve seems deep from the pov of offering different experiences based on your choices.

    You can have billions of viable builds (mandatory d3 jab), but if you are still required to supply 10k dps at endgame as everyone else...

    Flame on!

    :)

     

  • vorathianvorathian monroe, MIPosts: 9Member
    Hands down DDO. Name another game that has multiclassing, racial ehancement system, class ehancements....and substantial differences between races and classes. So in regards to depth and real character customization DDO. At first I didnt like all the instancing but the depth of the game's actual mechanics and how much fun it is keeps me playing. If you want to give it a try play a cleaving fighter :)
  • Insane666Insane666 gdanskPosts: 66Member Uncommon
    im bit of biased here by my undieing love to the game, even tho im on a break that already takes like 3 years, but for me it always was and still is Anarchy Online, no other game offers such a depth when it comes to developing your character, not even Eve,,,

    Games previously played: AO, AoC, Aion, AoW, Eve, SWTor, WaR, STO, TSW, DCUO, FE, BP, ProjectEntropia, FootballSuperstars!

  • SmokeysongSmokeysong Lewisville, TXPosts: 236Member
    Originally posted by sanshi44
    Originally posted by strangiato2112
    Originally posted by rogue187
    just because you don't like it doesn't mean it doesn't have depth...it has more content than any game out there...it can ( as a noob) keep you busy for years.. it kept me busy...like i said it depends on your outlook of what "in depth" is...

    Im going to assume this is just trolling, but in case it isnt...

     

    EQ2 (the game that came out within 2 weeks of WoW) beats WoW in content and its not remotely close.  And amount fo content isnt a big factor in depth anyway.

     

    themepark depth order:

    EQ2

    LOTRO

    RIFT

    WoW

    TERA

    SWToR

    Ill agree with ur list there, however i qould put Everquest 1 somewhere before rift (although old game it did have alot of depth in it atleast i reckon it does) I would also consider putting vanguard in there aswell somewhere although i havant played vanguard from what i heard it definetly deserve a spot in that list.

    I'll second your agreement with the list, and your adjustments as well -

    However, I would move the current WoW to the bottom because one of the included items in the OP's idea of "indepth" was talents, and the talent system in MoP is absolutely boring, if you are loking for something with a lot of choices. It has been made more "user-friendly" and people will talk about it as a "quality of life improvement", but it's not a "game improvement".

    I personally don't game to make it easy on myself.

    The EQ devs understand depth much better than the WoW devs, and there is more of a sense of involvement in the game, as opposed to the focus on "end-game raiding". Now, flip side to that is the WoW end-game focus has spread like a plague to all of the MMOGs and so the people you play with are much more likely to play that way, so your expereince in EQII won't necessarily be deeper, but the potential is there.

    Oh, and I'd add Age of Conan and put it just below LOTRO.

    Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Smokeysong
    Originally posted by sanshi44
    Originally posted by strangiato2112
    Originally posted by rogue187
    just because you don't like it doesn't mean it doesn't have depth...it has more content than any game out there...it can ( as a noob) keep you busy for years.. it kept me busy...like i said it depends on your outlook of what "in depth" is...

    Im going to assume this is just trolling, but in case it isnt...

     

    EQ2 (the game that came out within 2 weeks of WoW) beats WoW in content and its not remotely close.  And amount fo content isnt a big factor in depth anyway.

     

    themepark depth order:

    EQ2

    LOTRO

    RIFT

    WoW

    TERA

    SWToR

    Ill agree with ur list there, however i qould put Everquest 1 somewhere before rift (although old game it did have alot of depth in it atleast i reckon it does) I would also consider putting vanguard in there aswell somewhere although i havant played vanguard from what i heard it definetly deserve a spot in that list.

    I'll second your agreement with the list, and your adjustments as well -

    However, I would move the current WoW to the bottom because one of the included items in the OP's idea of "indepth" was talents, and the talent system in MoP is absolutely boring, if you are loking for something with a lot of choices. It has been made more "user-friendly" and people will talk about it as a "quality of life improvement", but it's not a "game improvement".

    I personally don't game to make it easy on myself.

    The EQ devs understand depth much better than the WoW devs, and there is more of a sense of involvement in the game, as opposed to the focus on "end-game raiding". Now, flip side to that is the WoW end-game focus has spread like a plague to all of the MMOGs and so the people you play with are much more likely to play that way, so your expereince in EQII won't necessarily be deeper, but the potential is there.

    Oh, and I'd add Age of Conan and put it just below LOTRO.

    I don't know of anyone that likes the MoP talent changes.  Ill be very curious to see what they do for the next expansion, to see if they start heading the other way again.  If not for the talent tree changes MoP would be regarded as the best WoW expansion.

     

    The list realy breaks down to the games above Rift have depth, the games below are pretty shallow, and Rift is somewhere inbetween.  

     

    I didnt last long in AoC so I can't judge it.  Might have to give it another shot one of these days.

     

    LOTRO is the sneaky one though.  When you first start it, the game si straightforward and the classes seem static with limited skills, and not much going on.  But that game gradually adds depth and substance the higher level you get.  

  • Goatgod76Goatgod76 Stow, OHPosts: 1,214Member
    Originally posted by rogue187
    just because you don't like it doesn't mean it doesn't have depth...it has more content than any game out there...it can ( as a noob) keep you busy for years.. it kept me busy...like i said it depends on your outlook of what "in depth" is...

    Although outdated. WoW does not come within an AU unit of the content and depth present in EQ1. It still has expansions releasing, adding to that depth.

    Seems obvious to me that you started with WoW. I don't mean that in a demeaning way. Just if you really think it has the most depth, then you didn't play any before it...or completely ignore some others that may surpass it because it's your personal favorite. Seems to me anyways. But I could be wrong and you could just be trolling too. /shrug

     

    P.S. WoW's content doesn't take years. Even if you do absolutely everything there is within it. Eve can take years. But I feel mainly due to the skill system where it can take months to train one skill.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,638Member Uncommon

     

    "by indepth i mean like the most choices in classes and crafting and skills and of combining skills"

     

    UO, AC, and EVE Online would be my choices.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • mindw0rkmindw0rk St-petersburgPosts: 1,351Member

    Ive played everything.

    EVE Online is above other MMORPGs by a mile in terms of depth.

    Second place I would give to Everquest 2. This game is just crazy in how many things you can do there. 

  • PrecusorPrecusor PalmaPosts: 4,733Member Uncommon
    Has always been EvE
  • FromHellFromHell NY, NYPosts: 1,311Member
    what about Fallen Earth? That's a pretty complex MMO

    Secrets of Dragon?s Spine Trailer.. ! :D
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    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
    http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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  • LowdosLowdos HarrogatePosts: 644Member
    Surely FFXI belongs on that list somewhere.
  • SukiyakiSukiyaki GreenwichPosts: 1,398Member Uncommon

    As usual with any discussion of this sort you'd have define depth and stick to that coherently.

    What you describe in your second sentence would only fall under my definition of maybe "granular", not even "varied" or "diverse" because you tied no quality to it. Leave alone depth. Mere quantitiy.

    How has the "choice" to spend 5 ability points in 25 slots for say 1-5% more damage or 1-5% chance for double damage or 1-5% lower melee damage, 1-5% lower magic damage  or 2-10% increased elemental damage "more depth" than say the the single choice between a major melee strike or a major healing spell each combineable into comboattacks with your other spells?

    I would actually consider the first just "bloated and shallow", even if its like a  million more "possible choices" than the second with two choices. As extreme as the example maybe, but several people actually would call the the prior "deep" on the mere basis of the "number of choices". Its like they gobbled up too much daily PR talk from devs selling rocks as goldnuggets.

  • SmokeysongSmokeysong Lewisville, TXPosts: 236Member
    Originally posted by rogue187
    just because you don't like it doesn't mean it doesn't have depth...it has more content than any game out there...it can ( as a noob) keep you busy for years.. it kept me busy...like i said it depends on your outlook of what "in depth" is...

    There is a difference between "busy-work" and "depth".

    Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Banaghran
    Originally posted by Maephisto

    I think some of you may be aided by understanding the difference between Depth and Complexity.

    Watch This

    Eve is complex.

    I would guess an MMO with depth would be one that has multiple viable builds per class.  Where the process of choosing what synergies you want in your character is a practice of opportunity cost rather than choosing what is most powerful.

    Having multiple builds per class would make combat have more depth due to the amount of different abilities that can be brought to the field.  This also makes each individual class take longer to master.

     

    Dunno, eve seems deep from the pov of offering different experiences based on your choices.

    You can have billions of viable builds (mandatory d3 jab), but if you are still required to supply 10k dps at endgame as everyone else...

    Flame on!

    :)

     

    At what? EVE doesn't have an endgame. yes, doing more dps is better for dps ships...but glass cannons don't do well in eve unless they bring a ton of support and barriade themselves with bubbles so nobody can get close to them.

     

    see the "I was there" video. :)

    image

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