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Does anyone else find it fascinating that the same people who are arguing that Ascended gear doesn't affect gameplay and that the higher stats won't make a difference when in a pve or WvW environment are also the same people who scream and complain constantly that someone is using MF gear while in a dungeon or WvW thus making it more difficult for the team and dying constantly?
It's either one or the other, it can't be both. Sorry.
Either stats DO make a difference or they don't.
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I have been consistant with my insistence that the difference in levels (Exotic vs ascended ) doesnt make that much of a difference.
I don't see the same people complaining about those two things at the same time. Sounds like a strawman to me (unless you can actually cite someone saying something to that effect).
Gear and levels do matter in PvE and WvW. They don't matter in sPvP.
Ascended gear has very minor benefits over exotic. Green gear compared to exotic is an enormous gap. So people that say what you are claiming they say can make some sense in many situations.
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The difference between full Exotics and full Ascended will probably be much smaller than the difference in non-MF stats between full MF and no MF. Full MF Exotics are actually worse than non-MF Rares, I think.
Anyway, I think both MF and Ascended suck, but for different reasons. If MF affected your entire party, I wouldn't mind it. Currently it's a stat that helps you and harms your party members. That's why it's not ok.
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Gear matters. Go to the laurel vendor and look at the stats on the ascended stuff. Compare that to the MAX stuff a level 400 jewlery maker can craft. You get a definate power boost and there only reason to get 400 jewelery is the achievement or to make yourself a placeholder for the ascended stuff.
no links to those threads of what you are talking about? also of course stats make a difference but what you won't notice is if someone is decked in exotics or if someone happens to have the couple of pieces of ascended gear on them.. not to mention you NEED to build for the ascended gear specifically for it to even be usefull at all.. in my current builds ascended gear would hurt my overall effectiveness not help it since ascended isn't even available in all stat combinations.
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It seems to me dungeons are balanced around rare items - once you reach that plateau the main movers are individual skill, level (for lower than 80 dungeons) and trait/weapons choice.
You wont be able to tell if a player that knows what he is doing is in rares, exotic or ascended or MF gear unless you are controlling the time and you are taking a few seconds-minutes longer.
But it is true, gamers like to be idiots and will bitch about everything.
And no, you still have to dodge and move - game play is equal.
But it is the same in other games - the numbers change but the actions are still the same.
In games with faster cast speeds and faster block/attack animations it can make a difference.
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If someone is concstanly dying he should L2P. Nothing wrong with MF gear if youre skilled enough to pull it off without facing dirt every 2 seconds (yes its doable), its actually DPS gear (power/precision sans crit damage).
Problem is when sucky players put on MF gear, but thing is even full ascended wouldnt help much to those. Even more funny are people who do speed runs in MF gear since MF doesnt effect chests. Now those are stupid people that should be avoided.
I don't find that fascinating unless there are links to these people and what they are saying. However, I do find it fascinating when some people refuse to let go.
As far the stats making a difference or not; I thought you played the game? Couldn't you make that decision for yourself? To answer anyways though, of course stats matter. However, there are different types of gear with different bonuses which is what you are mixing up, rather intentionally or not.
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Ay carumba. We've gone over the numbers plenty of times. The ascended berserkers (for example) gives you 0.55% more power, 0.33% more precision and 1% more crit damage.
Oderint, dum metuant.
That much!?! Thats it! I quit. if someone else is going to get stuff that I don't, just because they like doing something that I don't, than the game is epic fail for me now. I wonder if I can still get a refund? After all this is clearly a bait and switch, because when they advertised the game, it clearly didn't have karka in it, and then all of a sudden BAM, we've got karka! I'm so sick and tired of how these companies constantly try to rip us all off by implimenting something in the game that some people might like! That is just bad for business, and shame on them. SHAME! How could I possibly enjoy the game now, knowing that someone else out there, might have a peice of jewelry that is the better half of one percent improved over the stuff I have. How am I supposed to find that fun?
I think maybe I'll need to take a break from mmorpg's in general so that I can write a book. I'm going to call it "My unhappy face: Why everyone should only like the things that I do"
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I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
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Stats difference between the SAME combination type doesn't impact that much past Rare grade (ie rare vs exotic vs ascended ofthe same combination).
Stat difference between 2 different combinations of the same rarity (ie exotic berserker vs exotic cleric) have tremendous impact on gameplay.
In the first case we are talking about 1-5% difference. In the second there is a huge gap. A knight complete set will double your armor, it's not 1% nor 10%, it's +100%. Stat combination is part of the build, you choose your armor type like you choose your traits and your skills. For example, having a berserker armor on a tank/support spec is out of context.
So, yeah nobody is going to yell because your are not full ascended. But going arah full MF is suicide (MF = no HP, no armor, no heal, little damage, great in events where there are a lot of people to rely on, but in a 5-people instance you're a weight, and a big one).