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So I must say, I hate PVE in my PVP and i dislike that so many fantasy MMO's resort to having NPC guards and a keep lord. I think by removing them totally you could add abit more flavour in keep taking.
here's some initial ideas for to process in switching control, the times obviously arnt solid or most haves, but the idea behind them is to add another layer of combat, instead of just charging in, killing the keep lord and defenders and having the tower switch all these ideas make it so you then have to hold it for abit so defenders have time to launch a counter attack.
circle on the ground, have people stand in for about 1-3min. pretty simple.
Channelling (makes the most sense)
players have to channel, preferably uninterrupted into an orb of control, more people could reduce the capture time, but id saying the minimum it can take would be 1 minute of uninterrupted channelling to change control of the keep.
Both the domination and channel style captures could be further augmented by then having a timer until the keep changes hands(slowly raising a flag or something) the attackers would need to stop the defenders from reaching the control points, players may perhaps be standing around from sometime waiting for the capture if no defenders come, but i don't think thats a bad thing, giving people some idle or downtime is good for building a community.
CTF/deliver the flag.
I think adding alternative capture methods is a great thing and sometimes theres no more adrenaline than chasing down a flag carrier or guarding one, Keeps again could spawn an orb of control, to capture that keep you would need to deliver it back to your keep or perhaps as a twist, deliver one from your keep. you could mix this with the channelling to spawn the orb of power for your realm but also have it so you need to split your defence and maintain control of the orb spawn point, so defenders don't come back and channel on it to de spawn the orb.
I know what you're gonna say though, whats to stop afew people from waltzing in and capping it easily? well nothing if no players turn up, its a PvP game though, players should want to turn up to defend their land. IMO the attackers should get NO reward for taking the keep(eg:np HERE HAVE 2000RP!!, CYA AT THE NEXT UNDEFENDED BATTLE OBJECTIVE!)...unless the defenders left something behind... the reward should come from owning it.
One other possibility to have, since people do like their boss fights at keeps is to have the lord be essentially player controlled...let a defender pickup the orb of power and transform into into something powerful, capable of taking on a small group of players, obviously it cant go out of the room,, and there would be a timer on it respawning, guild owned keeps could limit who picks it up) what people transform into could vary on faction, race or class. In any case it would add abit more spice in the taking and defending of a keep.
thats about it...obviously im under the assumption attacking a keep door or having enemy players in or near the keep would give defenders some sort of alert somehow.