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Originally posted by Doogiehowser After playing ES games for so many years it would be odd to not have heavy focus on solo gameplay in TESO. I want to play TESO like i play Skyrim...just me and my sword against the world
Then play an offline game........derp
Originally posted by rnkis I still... just don't get... why people want a MMOrpg to be a single player RPG experience. I. Do. Not. Get. It. It's an MMO! NOT a single player RPG!
100% this !
I'm all for random loot, but it needs to make sense. If I find a great hammer with a four foot handle on a Marmot I've "defeated" with 5 hit points damage, that's wrong. Random loot is something that needs to be carefully placed, based on animal/monster size and their ability to fight; it should also be found in cabinets, chests, ruins, dead heroes bodies. Let me find a brand-new [Shining Sword of Blinding Greatness and Fortitude] on a troll that lives in a swamp near the ocean, and I'm going to raise the BS flag as high as the pole will let me get it.
All of that having been said, the previous Elder Scrolls games have been pretty fair about what drops from a defeated creature, and I think the Zenimax team will do fine with ESO.
i look at all these and say i think they should balance the game out between those who like to solo and those who like to group. those who state mmorpgs are suppose to be grouped only are imo idiots. grouping for for children who play with thier friends. not for the adult who gets off work and wants to run quests for an hour. i play wizard101 and i solo quite a bit. if i need help with something then ill ask my friends who are online for a little help. but sitting there forcing people to group for everything is a big waste of time for me. if i have to sit and wait for a group to do something then ill by wasting hours for like every quest. very slow very tedious and sitting around staring at a computer screen doing absolutely nothing but waiting. i have played multiple types of mmos and i can say this, grouping is fun but so is soloing. i love to craft stuff as long as the resource gathering isnt over the top rediculous. personally i think crafting should be split up between various types and a person cannot do all. say person can choose to be blacksmith, alchemist, or enchanter. personally i think they should make it so that only guilds can open up shops to sell items in a store type format although players can direct trade between each other. this would make imo much better social interaction vs many of these games out there now.
I don't really understand why players MUST always group, incessently CHAT about $hit no one cares to hear, or pretend to know everything. These people....I don't want to play with. It typically takes time to FIND decent human beings. You know, the non-node-ninjas, the ones who don't aggro every mob in sight, and actually care whether I want to blaze through 10 quests in 5 minutes.
I can't tell you how many times I read in chat, "Help me kill X, please, I need help!"
"Have you tried?"
"Then how do you know you need help?"
I take my time to discover the game, my character and my abilities. Usually I will find a guild filled with 99% decent people and I will endgame. Up until then I want to play with maybe ONE other person. Not the first 4 asshats that stumble along. Why should I NEED to group to enjoy all of the content I paid to play?
As most people have stated, in my grouping experience, no one waits for me to read what the quest-giver has said (a.k.a. reading is fundamental), what the hell the objective is or why I'm doing a task, or to even appreciate a vista. They're so rushed to kill the next 10 vicious coyotes and don't care why. If I want to play the game, I want to SAVOR every moment and it might take me months to reach level cap.
I have every intention of taking my time with ESO and there's a good chance that you will reach cap long before I do, see all the endgame there is to see, and move on to another mmo.
That's why I solo 70% of the time. The best thing about an mmorpg for those who want to race to endgame is that there's an endless supply of players who want to do just that...whether or not I solo is of NO consequence to you or them.
If I have to explain it, you wouldn't understand.
I never understood the need for gear equality. If the gear that raiders get is better than anything else in game, so what? They put forth more effort and time investment to get to the point that they acquired it. I just solo quest and craft for me. The gear I get doing those things more than allows for me to see all the content I desire. Theirs is better? So what, they earned it. I fail to see why I NEED to be equal. We're doing different things.
Originally posted by ZeGerman Did anyone else take a look at that screen shot of the three guys and notice how poor the graphics engine is? Im not saying the art style is poor im talking about the incredibly low polygon rate in the leaves grass buszhes and trees. I get that most MMO's dont put alot of that detail in but do you really want that detail if this is how it will look? Hopefuly this is not really a screen shot and its just art that ESO threw together.
Zenimax seem to have used the Hero engine and there own proprietary engine for ESO so I would be surprised if the game had next generation standards of graphics. I would have thought they would be going for comparability in graphics with Guild Wars 2, and try for good high fantasy art landscapes to carry the game's look.