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Now Doesn't That Make You Feel All Warm And Fuzzy? :P
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Originally posted by Scot The Sims Online?, Come on you snuck that one in there as a wind up.
Guilty as charged.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I't wont happen, not many people function all that well in games that require self direction, from memory Ultima online was pretty close to sandbox and probably Runescape as well, guess even eve online and perpetuum.
Like everyone else has pretty much said, if one was released, people would just complain a lot, you know being f2p probably, also everyone would become armchair designers, and have a big cry about how the developer hasnt designed the game exactly for them then make a massive rant about it, probably making the game sound worse then it really is because they havent yet found a game that will replace their RL, where they can troll and generally be themselves and hopefully leave the forums for good (never going to happen, dreams are free).
What would happen if a AAA sandbox was released?
The question is too vague to be answered in a reasonable way. Triple A does not give any information regarding the quality of the game.
What would happen if a poor AAA sandbox was released?
If released by a company with effective marketing department, it would probably raise awareness of the community (read "hype") quite well. Consequently, it would be sold to relatively high number of people generating the first wave of revenues which would most likely not be sufficient to exceed cost of sales. People would soon find out that the game is not worth the price of subscription and leave. In order to respond to it and attempt at minimizing the inevitable loss, the management of the company decides to change the business model to F2P with cash shop (besides other actions, such as restructuralization and other forms of cost cutting) or shut down the game. Whether switching to F2P would attract any new players or bring back some of the players that already left would depend on how poor the game actually is and probably number of other factors. The effect of such scenario on the MMO community, market, genre would be negligible.
What would happen if a high quality AAA sandbox was released?
The first part goes the same...hype -> large initial sales and high number of subscribers. The game would most likely attract players with various preferences. For sandbox fans, it would be an obvious purchase (unless its setting "disgusts" them). However, the people who prefer themepark or maybe those who do not have much experience with sandbox games may purchase it due to various reasons, such as the hype, the curiousity, the desire for a fresh game, etc. If the game was of a high quality, it would likely hold large number of subscribers. If the company behind this game has at least decent management, they would likely turn the revenues into profit. If the game is really good, it would probably hold the numbers for a long time. Other companies would see that it is possible to invest large amount of cash into a sandbox game and generate profit. Therefore, they would likely attempt at making their own AAA sandbox, so that the game would actually have impact on the industry, genre, community.
Of course there would be people who would be disappointed by the game. Of course they would come to forums and flame the heck out of the game. Would they be making petitions? Possibly. Would they influence the management of the company behind a successful AAA sandox? Unlikely. Why would they change something that is profitable into something that may be not? Unless of course their analysis indicate that making changes demanded by certain part of the community would result in higher profit.
It is just my speculation based on many assumptions. There are just too many variables in the equation to provide a definite answer. The variables are of a business nature. Whether or not would the unsatisifed customers have any impact on the sandboxiness of the game depend on the numbers the game does and could potentially generate.
Originally posted by infiniti70 If gamers could imagine this on a larger scale, in a MMORPG world. Perma death does not have to mean one death, but a limit on deaths so that dying meant one step closer to the end. How much can I accomplish in my time? Getting a sense of true accomplishment.
If you stretch a little permadeath can not even mean permadeath. This is made by having 2 separated servers. Of course the non-permadeath server (will not be a permadeath one), but you would have permadeath with the other server.
Anyway even with that (the second thread I made) they complained saying they would complain about the game, saying "it should not be made, it should be banned"....
Less permadeath than that, just if I use their own words against them (will not say what those words are, in the case I try to make a third thread) and say if they would accept it.
Q: AAA Sandbox?
A: " Theres nothing to do but grind" - Rage quits and goes back to the themepark hes bored to tears with.
People have been conditioned, we have passed the point of no return. Its nothing but MMOaction games and MMOFPS from here on out...dont care if you toss some dwarfs and elves make a half assed uber-restricted crafting system and call it a mmorpg...its not an RPG
I think the bigwig honeypot of the future isnt going to be casual PC gamers, arguably the cause for the decline of mmorpgs...its going to be casual counsol players...or worse...casual facebookers....its not going to get any better, you guys dumped waaaay too much money at the problem for it to go away.
Keep buying that new "innovative" mmo"rpg" with dynamic quest hubs!!!! and...and...fuck it its groundbreaking man.....!!!!...they fix everything thats wrong with mmorpgs by making active dodge!!! who cares if its tab target combat!!! GROUNDBREAKING MAN~!!!
Yeha keep giving them money to make these games, laugh at sandboxes for trying to do something different, if not only because people only seem to want deifferent until they get it...then its..."why isnt this like what im use to?"
Originally posted by sea.shell I've voted option 2, but in contrary to the vote i do not blame the players. In fact today it's all about hype. Hiding facts and real information while offering pre-orders or "founder packs", including NDA and / or Beta access. If such a "AAA Sandbox" would have been released today it would claim: * Awesome potential PVP System * Mega deep faction system * Super No Endgame, Endgame * Not Free "free" PVP * Highly interactive adventures * Best potential story It would try to lure everyone from PVE Loot centric Raider to FFA PVP Ganker into buying a pre order / founder pack. And in the end it would troll on everyone offering nothing - something for everyone. (ignoring the fact that FFA PVP does not go well with PVE Endgame (instance) raiding). If you try to please everyone, you are going to dissappoint everyone. The thing today is, everything is full of lies and developer (publisher) are all about the big initial rush. Just look at the answers on direct questions from developers. None is honest. They don't tell you, they will have a generic quest fetch grind system (even in an sandbox). It will be the "Highly interactive adventures". The term sandbox is even disputed and not clear in itself. One of the reasons i'm a huge fan of CCP (EVE) and Star Citizen is, they don't lie. They don't try to lure everyone for a "box" sell, claiming game features that do no work with fundamental different player preferences.
One reason I am hopeful for ArcheAge is that they have had 6 closed Betas with absolutely no NDA, any of the testers could and did post player generated gameplay videos and reviews. The publisher seems confident it will stand on its merits.
A pleasant change from recent NDA betas with producer generated teaser videos only showing the bits they are happy with.
Honestly, i think the casual crowd would flood in several days to a month after release. The game would be treated like a call of duty type game and people would start getting pissed off. Then all the people that treat the game like a walking deathmatch will get pissed off af the game if any form of punishment for breaking the game laws that were put in place and they will leave, usually leaving some form of whine post on MMORPG.com.
It basicly comes down to who lasts longer, the people who love the game and want to see it grow as a sandbox community. Or The people that want to kill shit running around Shooting, Cutting or Zapping everything that moves.
Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.