It looks like you're new here. If you want to get involved, click one of these buttons!
Anyone else think there is a much too broad definition of F2P? Some games like TERA is now is really F2P without feeling the need to buy extras. Then there is F2P like Turbine games where you can even earn market currencies opening up the game from stock even more for free. Then even more there are F2P like SOE games where it is more of an extended trial with many limitations (some of which you can only remove with a sub). I really with we would stop using F2P so generically. You never know (unless you know company tendancies) what F2P means when a new game is in development.
On that, what is your fav F2P model?
I actually like the SOE kind where its more of an extended trial to decide if I want to sub because I am still a fan of games that are sub based, whether only choice or make you feel you eventually need to (SOE/SWTOR). I just feel you get a higher quality of support, both customer support and additional content. And often those games have a more serious player base, instead of people popping in and out of a truly F2P game, making social aspects easier such as keeping guilds active.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!