Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

For a series known for its amazing PvE - why so focused on PvP for ESO?

12346

Comments

  • KathzalhKathzalh HvidovrePosts: 7Member

    First off, this is my first post - ever - on mmorpg.com! So hey :p

     

    Ive been following ESO for some time and played all the old (and new :p) Elder Scrolls games - I was surpised when I saw that RvR was gonna play such a huge role in the game. It hard to tell at this point if RvR will be the only or even the major part of the end-game - but for arguments sack lets say it is:

     

    I understand why they would do this and to some extend I think its a smart move: PvE content (in a Themepark-type game) is hard to keep up to date and player go through it faster then anyone can make new (quality) content - even the behemoth World of Warcraft will see alot less activety in the last months before a major patch or expansion - and any new developer will have a very hard time making new PvE content fast enough to keep the majority of players engaged.

    I have no doubt that there will be lots of good PvE content in ESO and an amazing story (if they follow the recipe from the old single player games), but after we've played through it - they need something for us to do while they make new content. 

    RvR and PvP in general is alot easier to keep "interesting" (if you are into PvP that is) as the "encounters" are more varied  - because its basicly "made" by other players. Several games have tried to incorporate this into PvE through player made content (CoH, STO and others) with more or less luck - but PvP is the easist way to do it.

    With this in mind RvR makes sense: All the Elder Scroll games revolve around conflicts - and with ESO the titel and the conflicts go Massive Multiplayer Online. I do hope that the main focus of the game will be PvE and the story with Molag Bal as the main antagonist will lead to epic raids and fights- but if the RvR part is done right - im sure ill spent just as much time doing that while waiting for the next patch.

    TL:DR: Themepark MMOs based on PvE will run out of content - hence RvR can fill the gaps while we wait for more PvE.

  • MaelwyddMaelwydd CrawleyPosts: 1,123Member

    I get your point but to design the game around a gap filler...and for it to have such a big impact on the PvE side of things...just smacks of lazyiness and lack of imagination. As others have mentioned, myself included, it just looks like Matt Frior wanted to do a DAOC2 game, got the ES IP and ran with it with no attention to what an ES MMO could be great at.

    Faction locked races are a design limitation and if you actually sit down and really look at how you could have good PvP without doing it the options open up vastly. Keep all the good stuff about ES, keep all the good stuff about 3 faction RvR and just get rid of all the crap stuff that has lots of fans up in arms. It all stems from someone stubbonly sticking to how it was done in DAOC without updating it for now and TESO.

  • rygard49rygard49 Huntington Beach, CAPosts: 975Member
    Originally posted by Maelwydd

    I get your point but to design the game around a gap filler...and for it to have such a big impact on the PvE side of things...just smacks of lazyiness and lack of imagination.

    PvP is a gap filler? You sure?

    I'd hate to be a game like Planetside2, GW2, Rift, or WoW right now. Someone should have told them that large portions of their games are unimaginative gap fillers, and that clearly only PvE counts when you're designing an MMO. Bummer for them.

     

  • RyowulfRyowulf Greensburg, PAPosts: 668Member

    I wouldn't say gap filler, more like another option for people to do.  An mmo is a gathering for people with different tastes.  As far as pve goes gw2 is doing factal dungeons. Neverwinter is going to have player made content.  There are things to do besides just rvr.

    It concerns me ESO is so focused on rvr to the point the game is being built around it. 

     

  • It's because they believe they can provide the best and most addictive gameplay experience this way. Time will tell if they did it right.
  • Loke666Loke666 MalmöPosts: 17,933Member Uncommon

    The game sounds pretty fun but I wish they would have bought the DaoC license from EA and made the game into DaoC2 instead, now they will make the fans of the original game dissapointed. Or they could have made a new IP for that matter, or licensed some IP better fit for this type of game.

    Firor is not bad but he is the wrong person to turn ES into a MMO. ES have been about exploration since Daggerfall and the DaoC model is just too limited for that.

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by Loke666

    The game sounds pretty fun but I wish they would have bought the DaoC license from EA and made the game into DaoC2 instead, now they will make the fans of the original game dissapointed. Or they could have made a new IP for that matter, or licensed some IP better fit for this type of game.

    Firor is not bad but he is the wrong person to turn ES into a MMO. ES have been about exploration since Daggerfall and the DaoC model is just too limited for that.

    I know plenty of fans excited for the MM Oversion because the game as designed has the best of 2 worlds.  The best aspects of the Elder Scrolls Series and the best aspects of DAoC tied up into a nice neat little package.

     

    And to think this is going on what little stuff we know, there are tons of new information that is yet to come.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • TorvalTorval Oregon CountryPosts: 7,185Member Uncommon
    Originally posted by rygard49
    Originally posted by Maelwydd

    I get your point but to design the game around a gap filler...and for it to have such a big impact on the PvE side of things...just smacks of lazyiness and lack of imagination.

    PvP is a gap filler? You sure?

    I'd hate to be a game like Planetside2, GW2, Rift, or WoW right now. Someone should have told them that large portions of their games are unimaginative gap fillers, and that clearly only PvE counts when you're designing an MMO. Bummer for them.

     

    For 3 out of 4 of those games, most players are there for pve.  That 1 game that the majority of people are there for pvp doesn't have pve.  Guess which game is least popular on the list, belolw even the ailing Rift.  Yep, the one without pve.

    Unless a game is designed from the ground up for pvp with pve resource competition the pvp will always be a side-sport gap filler.

  • Loke666Loke666 MalmöPosts: 17,933Member Uncommon
    Originally posted by azzamasin
    Originally posted by Loke666

    The game sounds pretty fun but I wish they would have bought the DaoC license from EA and made the game into DaoC2 instead, now they will make the fans of the original game dissapointed. Or they could have made a new IP for that matter, or licensed some IP better fit for this type of game.

    Firor is not bad but he is the wrong person to turn ES into a MMO. ES have been about exploration since Daggerfall and the DaoC model is just too limited for that.

    I know plenty of fans excited for the MM Oversion because the game as designed has the best of 2 worlds.  The best aspects of the Elder Scrolls Series and the best aspects of DAoC tied up into a nice neat little package.

    And to think this is going on what little stuff we know, there are tons of new information that is yet to come.

    "The best of 2 worlds" rarely works out, exploration PvE and massive PvP are hard to mix in the same game. But it will be interesting to see how they succeded of course.

    I still think they should have turned this game into DaoC2 instead though.

  • KathzalhKathzalh HvidovrePosts: 7Member
    Originally posted by Ryowulf

    I wouldn't say gap filler, more like another option for people to do.  An mmo is a gathering for people with different tastes.  As far as pve goes gw2 is doing factal dungeons. Neverwinter is going to have player made content.  There are things to do besides just rvr.

    It concerns me ESO is so focused on rvr to the point the game is being built around it. 

     

    I agree, not as much a gap filler as another thing to do - saying its a gap filler implies that its "not fun" or just something to pass time with (which it could be argued any video game is), but if done right RvR can be fun, and even if I prefer quality PvE, id rather have quality RvR then bad PvE - and if that means I have to do more quality RvR while I wait for the quality PvE Ill happily do so.

    Rushed PvE content is killing games I cant count the number of times ive leveled to max level and had a blast, only to find that the endgame was bad, none-exsisting or lacking - SWTOR and GW2 are the latest exampels for me. GW2 had RvR to keep me playing longer while waiting for new content - but imo it wasnt quality RvR - due to small maps, lots of bugs, latency issues and the neverending resets, free transfers and no factions.

    MMOs could take a page from the Action MMOs such as diablo and the new Path of Exile - random generated loot keep things interesting longer - make instances and raids have a better chance to get good results (and higher drop rate/massive drops) - and the complexity in character development in Path of Exile helps alot (lots of viable specs). The game itself is so/so - but character development and random loot keeps people coming back.

    I wouldnt say im concerned - but I hope they do it right.

  • rygard49rygard49 Huntington Beach, CAPosts: 975Member
    Originally posted by Torvaldr
    Originally posted by rygard49
    Originally posted by Maelwydd

    I get your point but to design the game around a gap filler...and for it to have such a big impact on the PvE side of things...just smacks of lazyiness and lack of imagination.

    PvP is a gap filler? You sure?

    I'd hate to be a game like Planetside2, GW2, Rift, or WoW right now. Someone should have told them that large portions of their games are unimaginative gap fillers, and that clearly only PvE counts when you're designing an MMO. Bummer for them.

     

    For 3 out of 4 of those games, most players are there for pve.  That 1 game that the majority of people are there for pvp doesn't have pve.  Guess which game is least popular on the list, belolw even the ailing Rift.  Yep, the one without pve.

    Unless a game is designed from the ground up for pvp with pve resource competition the pvp will always be a side-sport gap filler.

    You're wrong. Or you're being intentionally ignorant.

    If we're talking about a game like SWTOR, then I can see PvP being labelled as a gap filler. It's barely there, and done so poorly that you really can't consider it a major focus of the game. However PvP is a major feature of all of the games I listed above. Major features == gap fillers.

    Popularity of games that utilize PvP more than others is also meaningless in this debate. Popularity can definitely be used to measure success based on that feature, but does nothing to define the feature itself and it's relevance to the game.

    So, there's no need to be dismissive of it just because it's not something that you enjoy. For you, perhaps PvP truly is just a 'gap filler', regardless of the game. I can say that I feel the same way about dungeons and raiding. However I know better than to brazenly label them something that they're not.

  • VindicarVindicar ParisPosts: 134Member
    Originally posted by sapphen
     

    SWTOR didn't fail that hard...

     

    Thanks for the "lulz".

     

    I don't know where you are from (what planet) but SWTOR is clearly one of the biggest fail of thoz last 10 years... I'm not going to throw random numbers that you would use and twist...

    The only success SWTOR achieved was to sell millions of boxes... and then drive every hardcore PvEr out of the game within a month, PvPer within 2, and semi-hardcores left after patch 1.2 .

    It's a free2get-scammed cheap wannabe-wow-clone.

     

     

    EDIT : to stay in topic :

    Wait and see FFS poeples... old school MMOs like most of us loved 'em were those well mixing PvE and PvP. Not those focusing on ONE side.

    Old school french hardcore whiner. Online since T4C.

    I was "Namless" and "Daroot" in AO (Rk2)
    Recently known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).
    Actually Known as "Wundicar" in Age of Wushu (US)

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by Loke666
    Originally posted by azzamasin
    Originally posted by Loke666

    The game sounds pretty fun but I wish they would have bought the DaoC license from EA and made the game into DaoC2 instead, now they will make the fans of the original game dissapointed. Or they could have made a new IP for that matter, or licensed some IP better fit for this type of game.

    Firor is not bad but he is the wrong person to turn ES into a MMO. ES have been about exploration since Daggerfall and the DaoC model is just too limited for that.

    I know plenty of fans excited for the MM Oversion because the game as designed has the best of 2 worlds.  The best aspects of the Elder Scrolls Series and the best aspects of DAoC tied up into a nice neat little package.

    And to think this is going on what little stuff we know, there are tons of new information that is yet to come.

    "The best of 2 worlds" rarely works out, exploration PvE and massive PvP are hard to mix in the same game. But it will be interesting to see how they succeded of course.

    I still think they should have turned this game into DaoC2 instead though.

    Tell that to World of Warcraft!

     

    game set and match.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by Margulis
    This series was built on PvE, and any fan of the series would be a big fan of PvE also or they wouldnt even have even enjoyed the series.  So why would that not be the main focus?  

    Because the series was single player? And now this is a multiplayer game? Last time I checked, its pretty hard for a single player game to be anything but PvE focused.

    A big part of multiplayer games is player vs player. It is content that basically keeps the game fresh.  Going for a PvE focused game is a losing battle, you will never keep up with the content locusts. Well designed PvP will keep players around.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by azzamasin
    Originally posted by Loke666
    Originally posted by azzamasin
    Originally posted by Loke666

    The game sounds pretty fun but I wish they would have bought the DaoC license from EA and made the game into DaoC2 instead, now they will make the fans of the original game dissapointed. Or they could have made a new IP for that matter, or licensed some IP better fit for this type of game.

    Firor is not bad but he is the wrong person to turn ES into a MMO. ES have been about exploration since Daggerfall and the DaoC model is just too limited for that.

    I know plenty of fans excited for the MM Oversion because the game as designed has the best of 2 worlds.  The best aspects of the Elder Scrolls Series and the best aspects of DAoC tied up into a nice neat little package.

    And to think this is going on what little stuff we know, there are tons of new information that is yet to come.

    "The best of 2 worlds" rarely works out, exploration PvE and massive PvP are hard to mix in the same game. But it will be interesting to see how they succeded of course.

    I still think they should have turned this game into DaoC2 instead though.

    Tell that to World of Warcraft!

     

    game set and match.

    Not to mention that every PvP only MMO to date has been a terrible failure.

  • jedensuscgjedensuscg Kodiak, AKPosts: 209Member
    Originally posted by DMKano

    The game is developed by ZeniMax studio headed by ex Mythic (Dark Age of Camelot) dev Matt Firor.

    So the developer has never done any of the single player elder scrolls games before, but has worked on an awesome (vanilla DAoC, I wasn't a fan of the expansions) RvR game.

    Its all about the studio doing dev and what they are good at, the single player series was done by different developers studios so that fact that it was all PvE doesn't mean squat about TESO.

    The lore is largely irrelevant, if Zenimax was working on StarWars, Zombie or a Muppet game they would all most likely be 3 factions with RvR.

     

    Umm, GIANT FYI for you.

    Bethesda, who made all the TES games, is owned by Zenimax...

    So therefore, Zenimax has DIRECT access to the original TES develepment staff.  The fact they chose to use former Mythic developer just shows thaty their intention was to make a PvP game from the beginning, and forgo(and take a big giant shit on) everything that TES is about.

    This is simply nothing short of a larger company buying out a smaller, quality company, ignoring all the key players that made that smaller company what it is, and just using the name to sell a product that has little in comparison to it's namesake.

    TESO is trying to be everything that TES IS NOT, and is saying FUCK YOU to all the fans of TES by taking every single aspect that made the TES games what they are and throwing in a giant dung heap.

    image

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by jedensuscg
    Originally posted by DMKano

    The game is developed by ZeniMax studio headed by ex Mythic (Dark Age of Camelot) dev Matt Firor.

    So the developer has never done any of the single player elder scrolls games before, but has worked on an awesome (vanilla DAoC, I wasn't a fan of the expansions) RvR game.

    Its all about the studio doing dev and what they are good at, the single player series was done by different developers studios so that fact that it was all PvE doesn't mean squat about TESO.

    The lore is largely irrelevant, if Zenimax was working on StarWars, Zombie or a Muppet game they would all most likely be 3 factions with RvR.

     

    Umm, GIANT FYI for you.

    Bethesda, who made all the TES games, is owned by Zenimax...

    So therefore, Zenimax has DIRECT access to the original TES develepment staff.  The fact they chose to use former Mythic developer just shows thaty their intention was to make a PvP game from the beginning, and forgo(and take a big giant shit on) everything that TES is about.

    This is simply nothing short of a larger company buying out a smaller, quality company, ignoring all the key players that made that smaller company what it is, and just using the name to sell a product that has little in comparison to it's namesake.

    TESO is trying to be everything that TES IS NOT, and is saying FUCK YOU to all the fans of TES by taking every single aspect that made the TES games what they are and throwing in a giant dung heap.

    You're utterly and annoyingly wrong my friend.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by jedensuscg
    Originally posted by DMKano

    The game is developed by ZeniMax studio headed by ex Mythic (Dark Age of Camelot) dev Matt Firor.

    So the developer has never done any of the single player elder scrolls games before, but has worked on an awesome (vanilla DAoC, I wasn't a fan of the expansions) RvR game.

    Its all about the studio doing dev and what they are good at, the single player series was done by different developers studios so that fact that it was all PvE doesn't mean squat about TESO.

    The lore is largely irrelevant, if Zenimax was working on StarWars, Zombie or a Muppet game they would all most likely be 3 factions with RvR.

     

    Umm, GIANT FYI for you.

    Bethesda, who made all the TES games, is owned by Zenimax...

    So therefore, Zenimax has DIRECT access to the original TES develepment staff.  The fact they chose to use former Mythic developer just shows thaty their intention was to make a PvP game from the beginning, and forgo(and take a big giant shit on) everything that TES is about.

    This is simply nothing short of a larger company buying out a smaller, quality company, ignoring all the key players that made that smaller company what it is, and just using the name to sell a product that has little in comparison to it's namesake.

    TESO is trying to be everything that TES IS NOT, and is saying FUCK YOU to all the fans of TES by taking every single aspect that made the TES games what they are and throwing in a giant dung heap.

    You wnat to play a TES style MMO game with your friends.  Here is a novel approach and it shouldn't take much to figure out but to save you the guessing game I'll spell it out for you.

     

    Do not go to Cryodill and RvR.

     

    there you go, you now have a PvE TES game in an online environment that you can play with all your friends and you get access to 2X as much total area to explore compared to the original single player games. 

     

    Profit!

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    Originally posted by Maelwydd
    Originally posted by Neherun

     

    How is TES series built on PvE? Its a single-player game, there's no chance for PvP. (Don't you go split-creen on me, as the series is originally a PC exclusive.)

     

    Kind of missing the point of the question.

    TESO had the option of going 100% PvE or having varying amounts of PvP. Thir design seems to be very heavily focused on PvP. The question why did they focus so much on PvP is very valid. Saying the SPG didn't have PvP is irrelevent.

    For example, if TESO was based around the same core design of 3 faction PvP fighting over a cetral hub then why not do the following: -

    Make the 3 factions untied into racial/regional restrictions but of political/idealogical idea's.

    Make any faction avialable to any race.

    Make any region explorable.

    Keep the unwritten rule that combat outside Cyrodil was not allowed (rather then hard locking where people can go to stop fighting just stop fighting but allow people to roam free).

    Due to regions/races not being faction locked you cannot really tell which faction people belong too outside Cyrodil so you justify no attacks outside the PvP area.

    PvE is available to all races in all area's.

    Everyone now has 300% of content and can choose where to do the content so it is now possible to level 3 characters of the same race without repeated content if required (assuming they haven't copy pasted content currently).

    PvP remains untouched in terms of where you CAN fight.

    PvE exploration is now 100% open.

    Character choice is now 100% open.

    Faction pride remains unchanged because those that are PvP'ing are still doing it in the same place with the same goals.

    Guilds can now recruit from all races.

    Guild members are not faced with having to choose between guild and the character they want to play if they conflict.

    Friends can now PvE together anywhere on the map and join the same faction.

     

    Seriously, I could go on all day.

    Dumb design, dumb supporters.

     

    because then you bastardize the whole Realm Pride aspect that is numero uno in promoting fanatical devotion to your realm and inspiring realm pride.  Ask any fan of DAoC if the game would be the same if an Albion could wonder and explore all of Hibernia or Midgard.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • GreenWidowGreenWidow little rock, ARPosts: 157Member

    because then you bastardize the whole Realm Pride aspect that is numero uno in promoting fanatical devotion to your realm and inspiring realm pride.  Ask any fan of DAoC if the game would be the same if an Albion could wonder and explore all of Hibernia or Midgard.

    Sorry but this is a moronic quote.

    This is NOT DaoC.  The people that made DaoC should never have been put in charge of any TES inspired MMO.

    The very concept of PVP being anything other than completely secondary to this game is rediculous.

    The morons that are in charge took a beloved IP and ignored EVERYTHING that made it beloved and successful and did the same old crap that all the other MMO's that have failed have done in the past.

    They think they can carry the same old shit on a really good IP.

    I got news for them...StarWars, Lotro, StarTrek...failures because of this idiocy.

    But they are different because they are...oh wait no they arn't...it's the same old shit with a different IP.

     

    Why the hell can't they concentrate on the things that made people love the TES ip in the first place...because they are not TES people.

    That idiot from DaoC has no clue and he's fucking up a really glorious and beloved IP to suit his dumbass concept of what an MMO should be.

    end rant...

    “Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code"

  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon
    Originally posted by EvolvedMonky
    Originally posted by MMOExposed
    Originally posted by Margulis
    I can understand wanting to have PvP to some degree to appeal to all potential players, but it seems the biggest focus point from the devs, and their hype push, is all on the 3 faction system and PvP.  Why? This series was built on PvE, and any fan of the series would be a big fan of PvE also or they wouldnt even have even enjoyed the series.  So why would that not be the main focus?  Sure you want to draw in mmo players also who may not have been fans of the series because of the single player experience - but make that the biggest focus over what the series has become famous for? The hardcore PvP crowd isn't even that large of a percentage of the mmo community.  So again, why opt for this route?

    F

     

    A

     

    Same IP, but not the same genre. look at it that way and its more clear. the developers are working with the same IP story, but in different forms of gameplay.

    TES couldnt have PvP since it was single player. This game is MMO, not just multiplayer.

    Knock it off, pvp != MMOs and stop acting like ES games didnt have pvp cause it was a single player game. 

    Its an RPG genre, it woulda been better if they made Skyrim 2(I liked skyrim better than morrow) and added co-op.  Hell theres a mod group trying to add Multiplayer to Syrim ; omg!!!!!!!! and its not pvp but pve co-op 8O 

    DAoC was a cool game the pve was pretty fun and melee fighting was more complex than EQ combat. But DAoC wasnt the epitome of pvp history. It was decent but like someone mentioned earlier they had regular nerf patches.

    Whats with old DAoC devs trying to turn popular IPs into DAoC redux .   They screwed up Warhammer ip now there after Elder Scroll.   Jeeezzz DAoC wasnt that popular whats there deal.

     

    Oh also wanted to shout out that 3 faction pvp is lame 90s sauce.  Back in the day it was neat but why the hell would i bother with that kind of pvp just for the hell of it... Didnt they learn from WAR old gimmicky pvp isnt going to keep ur subscribers.   World of Darkness  ftw!!!!!!!!!!!  

    Don't forget the now PvP only, Camelot Unchained being made by the other founder of Mythic, Mark Jacobs.

    image
  • VorthanionVorthanion Laguna Vista, TXPosts: 2,117Member Uncommon
    Originally posted by evilastro
    Originally posted by Margulis
    This series was built on PvE, and any fan of the series would be a big fan of PvE also or they wouldnt even have even enjoyed the series.  So why would that not be the main focus?  

    Because the series was single player? And now this is a multiplayer game? Last time I checked, its pretty hard for a single player game to be anything but PvE focused.

    A big part of multiplayer games is player vs player. It is content that basically keeps the game fresh.  Going for a PvE focused game is a losing battle, you will never keep up with the content locusts. Well designed PvP will keep players around.

    Yeah, imagine that.  A single player franchise wanting to draw in all of those single player fans by focusing on PvP.  Get a clue.  The biggest part of MMO is the cooperation.  You PvP junkies are niche, but will never admit it.  Notice all of the PvP centric MMOs that are huge in the market?  Didn't think so.

    image
  • GhavriggGhavrigg Halifax, NSPosts: 771Member Uncommon
    It's would be stupid of them to cater only to the amount of people who only want to PvE, instead of doing everything and appealing to the masses.
  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    Most of the people posting in this thread about TESO focusing on PvP because this is an MMO are in the thread about TESO having voice-overs saying its because TES did...this is so going to be another SWTOR...voice-overs AND an RvR focus = piss poor PvE...guess thats why even THEY ARE SAYING lvl 1-50 is just to get you to the REAL game.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • ReklawReklaw Am.Posts: 6,474Member Uncommon
    Originally posted by Ryowulf

    I wouldn't say gap filler, more like another option for people to do.  An mmo is a gathering for people with different tastes.  As far as pve goes gw2 is doing factal dungeons. Neverwinter is going to have player made content.  There are things to do besides just rvr.

    It concerns me ESO is so focused on rvr to the point the game is being built around it. 

     

    Your concern could also be a good thing?

    The way I see it with most MMO's PVP/RVR/Crafting/Harvesting is just slapped on top of the game, many games trying to be many things yet miss a clear focus point. Now...building a game around a clear focus point should in fact make sure that the focus point of the game needs to be completely polished.

    Do we already know that PVP doesn't influences PVE or the other way around?

    And well player made content means something different to me then what  Neverwinter brings. Not saying that Neverwinter isn't real player made content cause it is, but to me player made content is being interdependent, something as simple as another player needing hides for his craft, unable to get those hides, hires some combat player, asks friends, guildmates to get it for him in exchange of credits/golds/crafted gear etc... but that's for a different topic ;)

    Shouldn't we actually be happy that they try to give us a different game experiance than that of what we already know from their singleplayer series.

    I feel many Elders Scrolls fans will become dissappointed if the MMORPG would be very similar to the singleplayer games as you simply can not get that PVE feel from a singleplayer game into a MMO. You feel the conflict going on in the singleplayer game world because the world is centered around YOU the one player. To me the best way of mimicking something like that into a MMORPG would be in either PVP or RVR, that way you should be able to unfluence the outside ingame world.

    Of course there should be familiar elements in the game that are so loved from the series

     

Sign In or Register to comment.