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Last weekend marked an important turn in the development of WildStar as the team continued revealing more about the game and asked for player input. We had boots on the ground during Arkship 2013 and have a full report. Keep reading and then leave your thoughts in the comments.
There will be no coddling, no hand holding, no ring through the nose leading of players from one zone to the next. Carbine is going out of its way to erase all such notions from its fans’ minds. We’ve often heard the statement “play the game your way” but most game makers touting such things rarely make good on the comment. Not so of Carbine. From my experience with WildStar, there is great truth to the promise the dev team has made.
Read more of Suzie Ford's WildStar: The Arkship’s Wicked Weekend.
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