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Sandbox mmos is all about FREEDOM to the players do what they want to do, when they want, only limited by "natural" barriers or by others players (as in real life).
With this in mind, this question about pvp system comes to us: is more "sandboxish" a mmo to have the players vulnerable to attacks from others players or they be partialy or totally invulnerable?
Some people (the majority, i think) thinks that the vulnerability to attacks from others players is a obvious and natural feature of any "realistic" mmo, and restrictions in that feature would be a severe restriction in maybe the most important and outstanding thing of a mmo (the combat), and still more: this restriction damages several emergent cool events that naturally arises in a "realistic" enviroment (challenges involving politics, diplomacy, social meaningful interactions, war strategies and tactics, disputes for several resources in the open world, etc)
Others, in the other hand, thinks that the players should have the freedom to be invulnerable or vulnerable as he wants, that this invulnerability is a right and its absence is a restriction in the player freedom.
This is the poll question.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)