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Since i can't find the old thread about it - making a new one. There are hundreds of players who want a sandbox and each has their own definiton of one - tell us what you think a sandbox is!
For something to be a sandbox it needs to have 3 elements:
1) Unrestricted character progression
Characters should not be class locked. While a character might not be able to do everything ingame, they should have the possibility to choose what they want to do. Combat should not be forced, crafting should be a way to advance your character.
2) Player created content in the open world
Characters should be able to conquer zones either through PvE, PvP or both it doesn't matter. Then these zones could be crafted to fit the needs of the players or guilds that control them. For example, a guild could have fighters who conquer and secure the area and crafters who build and produce raw materials. A single player should also have access to content creation - for example a single player fighter could control a larger area then a single player who is a crafter, but the crafter would be able to build more on the land he owns. Someone who choose to fight a bit and craft a bit but not excel at anything would be able to own a medium sized patch of land and build middle tier structures on it.
3) Player driven economy
The items crafted and gained through combat should work together to create an economy where the players decide how much specific items are worth. Level locking them should be avoided, but there could be skill requirements and items tiers. Lower tier items should be used to create higher tier items so that new players can still sell what the find (even if they are not as efficient at obtaining the lower tier items as players who already invested in player created workshops or combat gear).
There would of course need to be some developer defined rules about area control, PvE/PvP objectives, skill progression and resource rarity so I in no way advocate an anarchist "everyone can do whatever they want".
Originally posted by nethaniah
Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.