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As the title says, no GCD, pretty please
Such abomination as GCD is maybe good for WoW and whatnot, but it will only ruin CU experience.
On the similar note, please reduce the number of instant, timed abilities - this leads only to people waiting for timers to recycle, and then dumping (almost) all of the instant abilities at once at the beginning of the fight, thus often ending the fight in the first 2 seconds.
Some instant abilities should, of course, still be implemented, but having too many of them, either as spells or as item abilities is only serving to ruin the fun of tactical fighting, what with fights being over in few seconds.
Birger, Galahad, Healer