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Wizardry Online has billed itself as a hardcore permadeath game but does it live up to the notion? We've been giving it a whirl over the last several weeks. Keep reading to see what we think before lending your voice to the discussion in the comments.
It was a bad start. After much hype, Wizardry Online went live on a Wednesday, but it was Saturday before I could reliably even get into the game, let alone play it. SOE made, in my opinion, a series of missteps, not the least of which was a barely publicised, five hour maintenance lock-out right in the middle of their launch day. While connection issues had somewhat improved by the weekend, they hadn’t been (and have yet to be) corrected entirely. The threat of an unpredictable connection time, as of this writing, still looms.
Read more of Lisa Jonte's Wizardry Online: Not Quite Fully Cooked.
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