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In a traditional MMORPG, you run around picking up quests and doing the quests. A quest asks you to kill ten rats or go talk to some particular NPC or go kill some particular boss or whatever. One problem with this approach is that some of the quests are bugged. You need to kill a boss that won't spawn. You need to give something to an NPC who won't respond to you. You do what a quest said to do and it mysteriously won't give you credit. You need to escort an NPC who finds creative ways to die. (Actually, that last one might be working as intended, but it's still really annoying.)
Guild Wars 2 fixed that problem and we didn't even notice. Sure, some of the dynamic events are buggy. But those are more a replacement for the public quests that a few games have dabbled in, and not the traditional exclamation mark over the head quests. I like dynamic events, but that's not what this thread is about.
Rather, renown hearts are Guild Wars 2's replacement for traditional quests. What makes renown hearts different is that rather than having to do one particular thing that might be broken or scaled to be unreasonably difficult, you get your choice of several different things that might be broken or scaled to be unreasonably difficult. Why is this such a good thing? Because if you have four choices, of which one is broken and three work fine, then you can ignore the broken one and do the other three. The odds that all four will independently be broken are very slim.
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I would say that its just a by product of them offering more ways to finish quest instead only one like in "traditional" quests.
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P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
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This.
When playing WoW I don't remember ever coming across a quest I couldn't complete because it was buggy and I've played it since the beginning.
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firstly i do agree there arnt enough heart quests to help you level up in one area but the good news is there are multiple other things you can do to level
and i agree i wouldnt pay a sub
because thats because guild wars 2 has shown me that no mmo requires a sub
no single mmo offers me £15 a month of more entertainment than guild wars 2 so why pay it
id be very intrested in knowing what mmo you are playing at the moment
are you joking?
I'd like to know if he/she was joking too. I came across quite a number in Wotlk alone. Just because you don't remember it happening doesn't mean it didn't.
Its great and revolutionary. IT IS.
I havent come across any "broken heart" (ha ha ah) and ive been all over. Come across very few broken DEs. Very few. COnsidered the number of them that are available id say good job.
Thats pretty much because those arent really ment to level you "through". Just filler between good stuff and for map completition. You got that right. Ive been leveling an alt lately and DEs fire all over wherever i go.
No MMO gave me 15$ worth of anything/month. When expansion finally comes out - poof - give us another 40-50$ ON TOP of sub. Its fooltax. Its VERY unlikely ill play sub in MMO again. Unless they deliver content on weekly basis, have no bugs whatsoever, immediate GM responses, free call line to customer service worldwide...
Good day to you too.
Go read Quiz's The culling bugs are worse than you think--... and get back to us
You are about 3 months too late with this post. All the DE bugs were fixed a month or two after launch.
Maybe try again when the expansion launches?
Most of them were, but some are still there. Besides, this topic isn't about broken DEs, but about broken Hearts.
OP is kind of grasping at straws here. Renown hearts are just plain old quests. Except instead of calling them quests, they're hearts and you automatically aquire them when you enter a certain area around the kill mobs.
Pretty much, it's like saying quests are insurance against broken quests. In how many mmo's have you actually experienced a broken quest anyways? Anything about Chinese hastily made copies, of course. And yeah, I haven't found any WOTLK glitched quests.
Yeah, it's nice that you have a choice of grinding on either mobs or picking up random items. Honestly, though. Who actually just tries to complete the boring heart as fast as possible so they can move on to the next heart so they can actually level up? Pretty much everyone who didn't quit because of it.
I think it is more a case of them still breaking.
And yeah I've never seen a broken hearts.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The ones who level up slowly. 3/4 of my XP comes from DEs and exploration.
Honestly? In pretty much any of the ones I spent a significant amount of time in (WoW, Aion, GW2) and even ones I didn't (SWTOR).
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
The only time I had a bit of problem leveling was during the first beta when I was adapting to the different playstyle.
Since then my problem is that I generally level too fast meaning my personal story being way behind and the ps rewards being wasted.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The most annoying fact is that there is a good chance if you were in the zone 2 minutes earlier or 2 minutes later you would get a bunch of them.
Increasing the number of DEs, especially the ons that can be triggered by players in a predictable way would help out.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Yesterday i did DE in lvl 50-ish zone with 4 other players. After we completed it they rushed off. I stayed to see what hapens and to listen to banter of NPCs. There were 3 more events after first one which ive done solo.
When GW2 was being pre-open beta tested they found a serious problem with the Dynamic Event system. It wasn't the events themselves... it was the people playing the game and the pre-programming they had from prior games. People would run by events because they didn't have a quest for something they saw going on. They had no idea what to do without some degree of hand-holding due to the archaic "quest hub/ quest bang" model older MMOs had ingrained into them. As a result, ANet added scouts and hearts to give those people that needed hand-holding something to see on the map to lead them about and get them into the event areas.
Hearts aren't to help fix a broken quest system... hearts are to help fix broken people.
Oderint, dum metuant.
If it's not broken, you are not innovating.
The best thing about the later zones is the lack of hearts. I'm not sure I understand what OP is talking about. I've not really encountered that many broken DE's or hearts. And with the massive amount of content at launch I can just go to another zone to get something done. Oddly lvl 80 zones seem to be the most limited in content. And if you are looking to make some cash on tradeskill mats you have to be in the lvl 80 zones for those drops.
I do think some zones are quite light on DE's (or at least obvious ways to activate them) which kinda forces you to do some hearts. More DE's would be welcome. Also more lvl 80 zones with karma farming potential other than Cursed Shores...damn that gets old.