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You'r view on Ascended items?

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  • AIMonsterAIMonster Member UncommonPosts: 2,059

    To put things in perspective, once there is an Ascended piece of gear in every slot (currently you can only put it in 4 slots) you'll have roughly 8% more stats from gear only (not from your base) than an Exotic geared player.  This is more significant on classes that scale really well (Guardians, Warriors, Thieves, Elementalists) than classes that scale poorly (Necros and Rangers).  Of course, 8% isn't much compared to the jump from non-raid gear to raid gear in most MMOs (often well over 50% stat increase).  This also doesn't factor in hard and soft caps, such as the cap on toughness (3k soft cap, 3.6k hard).

    An 8% stat increase will actually probably factor into you winning even fights (aside from gear) far more than 8% more often though, in fact if all other factors are equal and RNG is equal, you should win 1v1 battles 100% of the time, of course these factors aren't equal, but note that an 8% stat increase will mean more than just "winning 8% more often"; however in the grand scheme of things an 8% difference shouldn't be that much of a factor in large scale fights.

    I think the biggest problem that might come up in the future with Ascended gear is the ease of getting the all stat Ascended gear, which have slightly higher gear value than the ones with more focused stats.  This is especially noticable on professions like Warrior and Guardian that can easily cap their toughness and benefit greatly from evened out stats (for instance a Warrior and Guardians crit scaling is absolutely amazing compared to other professions) as they can wear a variety of all stat jewelry without gimping themselves in one area thus having significantly higher stats than other professions (especially the Elementalist who has almost has to put a mandatory 20 points into a trait line that gives them no stats).

    As a Ranger with capped toughness, the Ascended gear and especially the all stats jewelry has given me a very noticable increase in DPS and I definitely think having the 4 pieces of Ascended gear on me helps considerably in more than just Fractals for the agony increase.  I'm definitely more powerful than before.  Still, I think even if a full set of Ascended gear was to be released, the difference between someone with full Ascended and someone with full exotic is in PvE the person in full Ascended would clear things slightly faster (more than 8% though!) and in WvW it would probably only be noticable in small scale fights or if your entire force was decked out in it.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by Gaia_Hunter
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    That is why people reached level 60 fractals?

    You can reach 60+ Fractals if:

    • You reached it before the patch that changed Jade Maw's agony.  You used to be able to have someone sit back and revive players after Jade Maw's agony with various abilities (or just have the person become downed and revive to ~90% then revive them normally once agony is applied) or have them self revive with revive orbs which is no longer possible as now if you don't survive the agony and become fully downed, you'll be afflicted with agony for the full duration again.  Basically this was an exploit that was fixed, though players who used it weren't banned for it.
    • You group with someone who used said exploit alone and only complete odd Fractal levels on higher difficulty so you don't fight Maw.  With the new system this will advance you up a level as long as their level is higher than you, and with enough reflect walls and good dodging all agony is managable on every boss except Jade Maw.
    The reason you can't get past 50 anymore without the above (in other words any group of players that doesn't have someone who is post 50 start the dungeon can't advance) is that on Jade Maw agony will down you in 2 hits and finish you in 2 more (and it lasts for more ticks than it), cannot be dodged or avoided, and even with 35 agony resist, downed revive skills (like Spirit of Nature, Warrior's banner, etc.), full cleric's gear to try to heal some of the damage it is pretty much impossible to keep your group alive to survive through the full agony ticks.  At 40-48 with 35 AR and optimal setups it's just barely possible.
  • moosecatlolmoosecatlol Member RarePosts: 1,530
    Originally posted by Gaia_Hunter
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    That is why people reached level 60 fractals?

    "Reached"

    It's as if the only thing you do is read the forums rather than actually playing the game.

    Level 50 maw now does 1172% of your health per second with unavoidable agony As of Jan 28th.

    FYI, as far as I know you could go indefinitely, premonition reaching 83.

    Are you even fit to be discussing content that you have never experienced?

  • MuntzMuntz Member UncommonPosts: 332

    I still like the game I must admit I didn't think ascended gear was necessary. I actually do enjoy doing fractals I think the content is fun. I don't like the way it pushed the population to mostly doing just fractals. It wasn't just the ascended gear that did that it was also the fact that fractals had the best drops in the game as well. I think some of that has subsided. 

    I didn't see where anyone stated this but you don't need ascended gear you can actually dodge the agony attacks (except the maw). It is desirable to stay at range. In the earlier levels it is possible to heal through them as well. Personally I find no or low agony in the lower levels less of a problem then a full MF geared player gimping the group. 

  • NaughtyPNaughtyP Member UncommonPosts: 793

    I don't think I would have cared so much if they didn't have rampant DR and didn't funnel everyone into an instanced dungeon. This is easily the least rewarding loot system I've ever played as someone who doesn't enjoy instanced dungeons and prefers open world gameplay. The last thing a player wants is for their prefered playstyle to be less rewarding than another playstyle. And "magic find" mechanics are fine for ARPGs but really don't belong in MMORPGs.

    Enter a whole new realm of challenge and adventure.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by moosecatlol
    Originally posted by Gaia_Hunter
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    That is why people reached level 60 fractals?

    "Reached"

    It's as if the only thing you do is read the forums rather than actually playing the game.

    Level 50 maw now does 1172% of your health per second with unavoidable agony As of Jan 28th.

    FYI, as far as I know you could go indefinitely, premonition reaching 83.

    Are you even fit to be discussing content that you have never experienced?

    Are you telling me the rest of the fractals don't use Agony?

    They had to hard lock it because people werent supposed to survive after level 30 fractals without more agony resistance and the rest of the dungeon isn't even ready.

    Just like in AC the burrows stopped spawning after 25 since you weren't supposed to kill them so fast.

     

    If it is the most popular dungeon, well maybe the playera like the direction of the game and since Anet is a game studio that make games instead of having to be a saint, that is what matters.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • RizelStarRizelStar Member UncommonPosts: 2,773

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • moosecatlolmoosecatlol Member RarePosts: 1,530
    Originally posted by Gaia_Hunter

    Are you telling me the rest of the fractals don't use Agony?

    They had to hard lock it because people werent supposed to survive after level 30 fractals without more agony resistance and the rest of the dungeon isn't even ready.

    Just like in AC the burrows stopped spawning after 25 since you weren't supposed to kill them so fast.

     

     

     

    I'm going to let you find the conclusion as to why they would retroactively lock content, the higher level fractals definitely used agony, but prior to Jan28th you were able to "Mitigate" the effects of agony through careful and skillful play.

    However I will tell you that they definitely knew 80+ was do-able, but what they didn't know was how the public would receive doing the same content over and over again. Now consider the current reception of fractals and its popularity amongst players. Now ask yourself why would any developer lock of a portion of content that was once available to the population?

    *Hint* It's not "because people weren't supposed to survive."

  • jtcgsjtcgs Member Posts: 1,777

    I really dont see the issue with Ascended, the difference between it an exotic is small.

    But, like so many things about GW2, those used to other games just cant let go of the differences are they are remaining locked into the past. They see the "new" "better" gear as the ZOMG I GOTZ TA HAZ IT NOW! and realize, it was never meant to be something you can get quickly, it was supposed to be something that came over a long period of time.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • moosecatlolmoosecatlol Member RarePosts: 1,530
    Originally posted by RizelStar

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    Weapons are the current exclusive to fractals of the mist aside from the capacitor, however the weapons come with no stats and need to be transmuted for stats in order to gain access to the infusion slot.

    Also doing fractals at 26+ will yield a chance for a pre-infused ring, which is a very nice money/time saver should you be so lucky.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by moosecatlol
    Originally posted by Gaia_Hunter

    Are you telling me the rest of the fractals don't use Agony?

    They had to hard lock it because people werent supposed to survive after level 30 fractals without more agony resistance and the rest of the dungeon isn't even ready.

    Just like in AC the burrows stopped spawning after 25 since you weren't supposed to kill them so fast.

     

     

     

    I'm going to let you find the conclusion as to why they would retroactively lock content, the higher level fractals definitely used agony, but prior to Jan28th you were able to "Mitigate" the effects of agony through careful and skillful play.

    However I will tell you that they definitely knew 80+ was do-able, but what they didn't know was how the public would receive doing the same content over and over again. Now consider the current reception of fractals and its popularity amongst players. Now ask yourself why would any developer lock of a portion of content that was once available to the population?

    *Hint* It's not "because people weren't supposed to survive."

    Because one had to use silly exploits/mechanics.

    Oh wait, let me see you're trying to say Arenanet is a money grabbing company and they want you to use the cash shop and so they aren't any better than the companies that slow you slow you down to make you sell out $15/month.

    I play GW2 because it the best game on the market for my tastes, not because I agree with everything they do.

    And alas, the problem I have with ascended items isn't the agony which is a system used in GW1 in the form of agony and lightbringer ranks., but higher stats on items only obtainable in fractals.

    Ascended items can be obtained outside fractals now.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by moosecatlol
    Originally posted by RizelStar

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    Weapons are the current exclusive to fractals of the mist aside from the capacitor, however the weapons come with no stats and need to be transmuted for stats in order to gain access to the infusion slot.

    Also doing fractals at 26+ will yield a chance for a pre-infused ring, which is a very nice money/time saver should you be so lucky.

    Agony resistance has no use outside fractals, so for any player not playing fractals in the first place is irrelevant.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • mikahrmikahr Member Posts: 1,066
    Originally posted by RizelStar

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    The only thing you might need is T-shirt that says "i did lvlx fractal".

    Anything else - nope.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Muntz

    I still like the game I must admit I didn't think ascended gear was necessary. I actually do enjoy doing fractals I think the content is fun. I don't like the way it pushed the population to mostly doing just fractals. It wasn't just the ascended gear that did that it was also the fact that fractals had the best drops in the game as well. I think some of that has subsided. I didn't see where anyone stated this but you don't need ascended gear you can actually dodge the agony attacks (except the maw). It is desirable to stay at range. In the earlier levels it is possible to heal through them as well. Personally I find no or low agony in the lower levels less of a problem then a full MF geared player gimping the group. 

     

    I personally don't know anyone that has done past 30 fractals but I know you don't need ascended gear up to that.. So if you can complete up to 50 without it whats the argument going on here exactly? Also wouldn't you expect the hardest content to yield the best drops? Not really sure how you could fix that since then people would complain there's no point in continuing doing fractals because the rewards don't justify the difficulty .. Think laurels helps offset this a bit..will be interested to see how the new guild quests fit in as well

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Gaia_Hunter
    Originally posted by moosecatlol
    Originally posted by RizelStar

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    Weapons are the current exclusive to fractals of the mist aside from the capacitor, however the weapons come with no stats and need to be transmuted for stats in order to gain access to the infusion slot.

    Also doing fractals at 26+ will yield a chance for a pre-infused ring, which is a very nice money/time saver should you be so lucky.

    Agony resistance has no use outside fractals, so for any player not playing fractals in the first place is irrelevant.

    Okay, so in all honesty I really don't need to do  fractals in order to get ascended gear. I only asked because some people are still saying fractals are being forced or somehting like that. Which in return confused me, but then also wouldn't this make GW2 not a gear treadmill or it still is despite current an incoming options to get Ascended gear, maybe I'm confusing gear treadmill with something else.

    @moosecatlol: Are the weapons the fractal weapons? Like the cool looking ones or those are two different things, cause really the only reason I am considering of doing fractals is for the fractal themed weapons they look pretty cool.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • MaephistoMaephisto Member Posts: 632

    I'll love ascended weapons/armor/trinkets as soon as they are attainable through WvW participation.  I am working on my 5th stack of badges right now.   I really hope ascended can be bought with Badges or WvW kills in general.

     

    image

  • mikahrmikahr Member Posts: 1,066
    Originally posted by RizelStar

    Okay, so in all honesty I really don't need to do  fractals in order to get ascended gear. I only asked because some people are still saying fractals are being forced or somehting like that. Which in return confused me, but then also wouldn't this make GW2 not a gear treadmill or it still is despite current an incoming options to get Ascended gear, maybe I'm confusing gear treadmill with something else.

    @moosecatlol: Are the weapons the fractal weapons? Like the cool looking ones or those are two different things, cause really the only reason I am considering of doing fractals is for the fractal themed weapons they look pretty cool.

    You are not confusing treadmill, fractals in themselves are treadmill if you want to make them treadmill (getting agony resistance) for higher and higher level, but you can do up to lvl10 without that. Another matter is that fractals are the same content just with raised hp/damage/agony as you raise in level.

    Oh, and for other matter, people were able to get to very high lvl fractals (74 iirc) by using exploits/screw ups with design that resulted in unintended agony mitigation.

    Originally posted by Maephisto

    I'll love ascended weapons/armor/trinkets as soon as they are attainable through WvW participation.  I am working on my 5th stack of badges right now.   I really hope ascended can be bought with Badges or WvW kills in general.

     


    Same here, 4 stacks and counting. Hopefully they wont change the currency ;P

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    Simple. They haven't coded increasing difficulties above level 50. I know, not the answer you want people to believe, but it's really that simple.

    Oderint, dum metuant.

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by RizelStar

    I'm seriousely not trying to make a point but what exactly do I need from fractals now that I can get laurels?

    I'm dead ass about this questions to, cause I honestly could be missing something here?

     

    Is it the infusions or something? 

    Nothing to be honest, unless you like running Fractals. The only thing they offer ultimately over the laurel items are agony resistance. It's simply another way to get ascended if you want to.

    Oderint, dum metuant.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by mikahr
    Originally posted by RizelStar

    Okay, so in all honesty I really don't need to do  fractals in order to get ascended gear. I only asked because some people are still saying fractals are being forced or somehting like that. Which in return confused me, but then also wouldn't this make GW2 not a gear treadmill or it still is despite current an incoming options to get Ascended gear, maybe I'm confusing gear treadmill with something else.

    @moosecatlol: Are the weapons the fractal weapons? Like the cool looking ones or those are two different things, cause really the only reason I am considering of doing fractals is for the fractal themed weapons they look pretty cool.

    You are not confusing treadmill, fractals in themselves are treadmill if you want to make them treadmill (getting agony resistance) for higher and higher level, but you can do up to lvl10 without that. Another matter is that fractals are the same content just with raised hp/damage/agony as you raise in level.

    Oh, and for other matter, people were able to get to very high lvl fractals (74 iirc) by using exploits/screw ups with design that resulted in unintended agony mitigation.

     

    Alright thanks for the information.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by Volkon
    Originally posted by moosecatlol
    Originally posted by mikahr
    Originally posted by moosecatlol

    Want a real WoW comparison?

    The jump from Exotic to Ascended is the exact same jump from Tier 1 to Tier 2. Hop on the treadmill and enjoy your shallow dungeons.

    Really? There was only 3% difference between T1 and T2 in WoW?

    And since when is WoW mostly skill based game?

    Tab targetting and auto attacking 3skilled5me.

    Anyways, 14% difference in stats from t1-t2, mostly due to some areas of double resists. (Not counting set bonuses, too many variables and inconsistencies.)

    So let's take the worst case scenario, the ring difference. 92str to 81str, this is a 12% difference in strength, and that's uninfused. Do you not see a problem here?(Actually I believe earrings can create a bigger stat difference via infusion)

    Now consider the player and dev relationship right now. Their current most popular dungeon is a shallow repetitive dungeon that has gear checks due to a gimmicky unavoidable application on Jade Maw.(Confirm/Deny ?)

    Now take a wild gander at what a developer would conclude based off of their dungeon data?

    It absolutely amazes me how people can discard any form of cognition the moment their favorite company does anything. It's as if 75% of the player base immediately started to gaily clap their wrists together at the thought of a new dungeon, without any attention to the fact that they pulled a MASSIVE PAUL BARNETT on each and every one of you. . . AGAIN!

     

    So where does that leave you?

    Either someone that enjoys the current direction of the game and loves officially being lied to, or somone that hates the direction of the game and also hates being lied to. Not really sure if the former constitutes as battered housewife syndrome or not, maybe someone with some superior backround knowledge of psychology could help with this one?

     

    Someone going from 1281 Str to 1292 Str, for example... no, don't see a big deal with that at all. You try an compare the items to each other, but without scale those numbers are meaningless when they're that small. You're talking closer to a 0.8% increase.

    There's a reason they hard-locked level 50 Fractal.

    10 points if you can guess why!

    Anyways like I said before, cognitive thought seems to escape those that keep their head in the sand.

    Simple. They haven't coded increasing difficulties above level 50. I know, not the answer you want people to believe, but it's really that simple.

    Actually they have.  MOB still get stronger post 50.  Take it from someone who has actually done it.

    And to clarify since once again people don't seem to understand, the only thing they changed that made it "hard-capped" at 50 was that you can revive someone fully downed and have them no longer take agony from Jade Maw (on the two times he triggers agony) since it's automatically reapplied if you do this, making it impossible post 50 to do Jade Maw, but since Jade Maw is only done on even levels you can still advance levels past 50 after the patch by finding someone who is higher than 50 and doing only the odd levels, so in a way it's only really capped at 84 (83 was the highest reached I believe before the patch, but 83 is still doable).

    Agony is avoidable on every boss aside from Jade Maw.  Some bosses have obviously harder to avoid agony, but for the most part you can avoid agony on every boss, making every odd Fractal post 50 still doable.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Magnum2103
     

    Actually they have.  MOB still get stronger post 50.  Take it from someone who has actually done it.

    And to clarify since once again people don't seem to understand, the only thing they changed that made it "hard-capped" at 50 was that you can revive someone fully downed and have them no longer take agony from Jade Maw (on the two times he triggers agony) since it's automatically reapplied if you do this, making it impossible post 50 to do Jade Maw, but since Jade Maw is only done on even levels you can still advance levels past 50 after the patch by finding someone who is higher than 50 and doing only the odd levels, so in a way it's only really capped at 84 (83 was the highest reached I believe before the patch, but 83 is still doable).

    Agony is avoidable on every boss aside from Jade Maw.  Some bosses have obviously harder to avoid agony, but for the most part you can avoid agony on every boss, making every odd Fractal post 50 still doable.

    So as someone who has done upto 50 can you say ascended gear is not "needed" to complete fractals even as high as 50+?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by Aerowyn
    Originally posted by Magnum2103
     

    Actually they have.  MOB still get stronger post 50.  Take it from someone who has actually done it.

    And to clarify since once again people don't seem to understand, the only thing they changed that made it "hard-capped" at 50 was that you can revive someone fully downed and have them no longer take agony from Jade Maw (on the two times he triggers agony) since it's automatically reapplied if you do this, making it impossible post 50 to do Jade Maw, but since Jade Maw is only done on even levels you can still advance levels past 50 after the patch by finding someone who is higher than 50 and doing only the odd levels, so in a way it's only really capped at 84 (83 was the highest reached I believe before the patch, but 83 is still doable).

    Agony is avoidable on every boss aside from Jade Maw.  Some bosses have obviously harder to avoid agony, but for the most part you can avoid agony on every boss, making every odd Fractal post 50 still doable.

    So as someone who has done upto 50 can you say ascended gear is not "needed" to complete fractals even as high as 50+?

    It's not needed at all, in fact post 50 agony resist isn't going to help you at all anyway.

    That doesn't mean you shouldn't go for it and stack AR to 35 on your gear.  It's certainly going to make the climb to 50 MUCH easier having as much AR as possible.

    EDIT:  Well, actually it is needed if you intend to do Jade Maw levels.  You can get past 10-18 with zero AR, 20-28 you'll need at least one person with 10-15 AR, 30-38 you need 25-30 AR, and 40-48 you'll need a lot of healing and revive skills as well as 35 AR.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Magnum2103
    Originally posted by Aerowyn
    Originally posted by Magnum2103
     

    Actually they have.  MOB still get stronger post 50.  Take it from someone who has actually done it.

    And to clarify since once again people don't seem to understand, the only thing they changed that made it "hard-capped" at 50 was that you can revive someone fully downed and have them no longer take agony from Jade Maw (on the two times he triggers agony) since it's automatically reapplied if you do this, making it impossible post 50 to do Jade Maw, but since Jade Maw is only done on even levels you can still advance levels past 50 after the patch by finding someone who is higher than 50 and doing only the odd levels, so in a way it's only really capped at 84 (83 was the highest reached I believe before the patch, but 83 is still doable).

    Agony is avoidable on every boss aside from Jade Maw.  Some bosses have obviously harder to avoid agony, but for the most part you can avoid agony on every boss, making every odd Fractal post 50 still doable.

    So as someone who has done upto 50 can you say ascended gear is not "needed" to complete fractals even as high as 50+?

    It's not needed at all, in fact post 50 agony resist isn't going to help you at all anyway.

    That doesn't mean you shouldn't go for it and stack AR to 35 on your gear.  It's certainly going to make the climb to 50 MUCH easier having as much AR as possible.

    that's the whole point though some people feel ascended turned the game into a "gated" content game like wow.. even i thought 30+ you needed some ascended gear but if that's not the case then how can anyone say they turned this game into a  gated gear grinder type game?

    saw your edit.. so you can progress through it just might not be able to complete the even ones.. but you arern't really gated from doing the content  so I really don't see the issue

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Torvaldr

    I don't really have a view.  I would like to run some dungeons in this game someday, but I'm not much of a dungeon runner anymore.  Rift dungeons and raids burnt me out almost completely on that concept.  It's just bleh.

    I don't have ascended and I do fine in WvW.  I do fine in overland content (solo and group) too.

    So with that said, I guess it gives me something to acquire someday, but I'm not super motivated in that direction.

    I'm the same way generally I run a dungeon once or twice and maybe a couple more times if guild members need help.. but never really been the type to run the same dungeons over and over and over

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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