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As many of us can surely remember, radar issue was a big problem in DAoC days, especially in RvR.
At the beginning (I started Nov. 1, 2001), the frontier kill spam (and chat) was THE way to find action, and to try to guess where the enemy is, and how many of them are there.
There were actual scouts in frontiers, archers, speed classes and stealthers, giving reports as to where the enemy is.
But, alas, that changed quickly, and for the worse.
Up until the first big wave of radar-bans, radar-using "leet groups", lot of stealthers and many others were running rampant in Frontiers, basically ruining the RvR for the rest of us.
The major argument of radar-users was that they use it "only avoid zerg" and to "find equal 8v8 fights" or, in case of stealthers, "to avoid other radar users" and "find 1v1 fights". Mostly, radar-groups were using it to avoid enemies until their timers recycled, because, everyone simply had to have radar and all timers up, otherwise you could not, you know, "compete"
Later on, a kind of "official" radar was introduced, showing where the actions is, kind of. Whether it was enough to make radar-users happy... I do not think so, frankly. I believe many, if not all of them simply went on using it, the bigger and "better" versions.
So, what to do about the radar?
Enjoy our time until the client is hacked and radar rears its ugly head again? Or, put radar in the game, so that everyone has access to it? It sounds like a solution, but somehow reduces the enjoyment of not knowing what is behind that bend in the road, or behind those trees, or, worse of all, who is coming behind you
Birger, Galahad, Healer