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More abilities or less abilities

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Comments

  • Lore84Lore84 NorthamptonPosts: 69Member
    Aslong as its not a gw2 style system i'll be happy

    Ex-DAOC, Excalibur

  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    More is always better in an MMO. I dont recall ever hearing about anything in the genre that could come close to getting me to understand why less would be better no matter the topic...even people saying that "more ___ would mean less ___", that is a game designer issue and is not a reason not to want more of a thing.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • bcbullybcbully Westland, MIPosts: 8,278Member Uncommon
    The more the better. 
  • General_Dru-ZodGeneral_Dru-Zod Unknown, CAPosts: 136Member
    Originally posted by shaodrin
    Originally posted by General_Dru-Zod
    Originally posted by cronius77
    i would like to see maybe 1 hotbar only style of combat myself , similiar to guild wars 2. GW2 has a decent actiony pace in WvW and I hate trying to micromanage 3 or 4 hotbars in a game just to be effective like wow and rift was.

    Zod had 3 hotbars in Daoc and I needed every button...

    in daoc there was a great differency between some chars with the amount of needed skills ... a support char normaly had like 3 bars+keybind full of skills wich were all needed while a warrior had like 1 bar +qbinds and of this 1 bar you normaly needed only like 4 skills everything else was only very situational

     

    i prefer having like 10-20 skills but with all of em serving to a different situation where like very few of the skills are needed within every fight (single target nuke ae nuke cc heals debuffs etc) and everything else is only to bring you in place after you or a grp mate made a mistake(insta heal(with 5min cd) wich heals 100% of the targets hp, getting invulnerable and these kind of 1 time useages)

    btw this brings me up to another point ... i would realy like to see meaning full instas wich are used for special situations only and being on a longer cd than this spam fest newer mmo lead to with instas ... as a heal id rather have a insta wich completly heals my targets hp but with a long cd than this insta wich heals like 1% but is usable while running since this increases the tactical meaning of positioning

    Warriors needed more than 1 hotbar ... Realm abilities, Backstyle combos, side style combos, shield Stun (level 1 and level 42), /Slash commands, potions ML styles ...

    My main was a Valk so I had spells in there aswell.. I dont know how you got by with 1 hotbar

    image

  • shaodrinshaodrin sdf, AKPosts: 30Member
    Originally posted by General_Dru-Zod

    Warriors needed more than 1 hotbar ... Realm abilities, Backstyle combos, side style combos, shield Stun (level 1 and level 42), /Slash commands, potions ML styles ...

    My main was a Valk so I had spells in there aswell.. I dont know how you got by with 1 hotbar

    maybe as a solo warri you needed all of that ... in a grp you were reduced to 3 styles (backsnare anytimer slam) cl disease maybe ml3 like 1-2 ras(never used purge since there was no need for it with det and good positioning) and the 3 full tank abilitys .... everthing else you needed (bg guard 1h 2h switch stick face) was qbound so i actually had 1 bar i used 99% of the time ... and yes i used a second bar and even a third but not because i needed em(maybe the second more than the third) but to see the timer of my morphs and other buffs i actually was happy when i had to use more than cl disease backsnare anytimer and stun since most of the time the enemy grps didnt made me kick anything else

    btw speaking about a hybrid compared to a fulltank in regards of used abilitys is a bit unfair eh ? ^^

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