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From the majority of the rpg's i played one of the things i valued most is a deep in advancement terms character system .Choises that matter that give specialisation or not, loads of different possible builds so if i start a new toon i would have plenty of possible choises in what i can go after in talents feats skills etc etc
I played the last months Path of Exile. It really has a huge talent tree and the ammount of possile specs are really a lot of them.Here is the question. The vast majority of player comments despice of if they liked the game or not about that huge ammount of possible talents tochoose were positive.
So how come we dont see that deep or even deeper if possible character advancment systems in the most mmorpgs that rule the scene so far ?