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archer ranger and scourge warlock are the next classes to be released shortly after release...they said they are currently working on 5 additional classes as addition to the release 5...
2 of which are the ranger and the warlock, leaves 3 more for your imagination.... my assumption would be monk (unarmed, tanky?), either dualwield ranger or warrior (striker / dw) and druid (melee healer alternative?...bard would also be an option as a support character i think
besides, dont forget its a free to play game so you cant apply the same standards...
Currently playing: -
Waiting for: Class4.
Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!
yet another derp thread by someone that hates the game because its F2P and is looking to try to attack it based on something else, something that everyone that cares a lick about the game already knows that they are going to be releasing more classes periodically after release.
Please try again, in another brand new "I need to protect P2P for some reason" threads.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by Fusion The game is in Alpha-state and not all features/races/classes have been revealed yet possibly?
well since the first BETA weekend past, i think we are in beta right now...
_____________________________"Ad eundum quo nemo ante iit"
Originally posted by Alcuin In blue box D&D, no ranger class existed. but i guess all you had to do was arm your thief with a bow and have him or her focus On sneaking around and climbing instead of stealing... There's your ranger. Alternatively, you could give your "fighting men" high dexterity, leather armor and a bow. Ranger!
i would prefer a more generic type of system with no or just archetype classes that lets you branch out a lot more...the only advantage i see in such a heavily divided class system is that it gives you "ideas" of "how to play"...
i think the seecret world solved that with decks pretty nicely