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Will they hit the 10 million needed to start making the MMO?

-Zeno--Zeno- Posts: 1,298Member Common

You need 10 million minimum to make a MMORPG.  Less than that any company will fail, being big, small, or with good ideas. Will they hit that mark with funding?

I am talking base line.  You can toss as much money as you want at something but it can still fail (SWTOR is a good example).  Bare minimum to make a MMO float is 10 million.

The definition of insanity: doing the same thing over and over expecting different results.

Comments

  • time007time007 Houston, TXPosts: 495Member Uncommon

    Hi,

     

    Here is the link to the video where Mark explains it out.  Its very clear, and will answer the question to this post. 

     

    http://www.mmorpg.com/newsroom.cfm/read/26814/Mark-Jacobs-Dishes-On-Everything.html

     

    Here is the cliffnotes version I think. 

     

    http://www.reddit.com/r/CamelotUnchained/comments/18j37h/quick_dirty_summary_of_mark_jacobs_mmorpgcom/

     

    These links should answer your questions completely.

    image
  • ScillyScilly penzancePosts: 69Member
    Its only 2mill and then MJ will drop in 3mill. 5mill total for the game to begin dev.
  • synnsynn killeen, TXPosts: 546Member
    if i remember right they are shooting for somewhere around 2-3m from KS. I suppose the rest will come from him and other financial backers. However, I do think this game will at least go into development. It will trully be a niche game and I for one will give it a shot just because DaoC made me fall in love with pvp/rvr both in BG and in NF.
  • SavageHorizonSavageHorizon ParisPosts: 2,087Member Uncommon
    Originally posted by -Zeno-

    You need 10 million minimum to make a MMORPG.  Less than that any company will fail, being big, small, or with good ideas. Will they hit that mark with funding?I am talking base line.  You can toss as much money as you want at something but it can still fail (SWTOR is a good example).  Bare minimum to make a MMO float is 10 million.

     

    Lets see your calculations, don't just pull a random figure out of your head.



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  • skyexileskyexile MelbournePosts: 692Member


    Originally posted by SavageHorizon
    Originally posted by -Zeno-You need 10 million minimum to make a MMORPG.  Less than that any company will fail, being big, small, or with good ideas. Will they hit that mark with funding?I am talking base line.  You can toss as much money as you want at something but it can still fail (SWTOR is a good example).  Bare minimum to make a MMO float is 10 million.
     

    Lets see your calculations, don't just pull a random figure out of your head.


    I would also like to see the numbers.

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  • CluckingChickenCluckingChicken Calgary, ABPosts: 54Member
    Originally posted by -Zeno-

    You need 10 million minimum to make a MMORPG.  Less than that any company will fail, being big, small, or with good ideas. Will they hit that mark with funding?

    I am talking base line.  You can toss as much money as you want at something but it can still fail (SWTOR is a good example).  Bare minimum to make a MMO float is 10 million.

     

    10 mil is reasonable if you're one of those run-of-the-mill MMOs that try to appeal to anyone and everyone. This is the exact opposite. They're taking the game back to the niche crowd, where old school MMOs were. No PvE means less money spent on voice acting, new raids every few months, etc. He said it would take around 5 million to release the game at it's core. This guy has tons of MMO and business experience. And then there's you. I think I'll take Mark's word over yours.

  • XAPKenXAPKen Northwest, INPosts: 4,940Member Uncommon

    It all depends on feature set and the amount of artwork required.  10 million could be low for a complex project or quite high for one that's less resource intensive.

     


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  • FromHellFromHell NY, NYPosts: 1,311Member

    Where did you get this 10 million figure? You can do great projects with way less. Look at Star Citizen and Elite Dangerous.

    On the other hand, god knows how BW was able to spend 200 Million on SWTOR though. Probably free Ferraris for everyone including the cleaning personnel..

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  • skyexileskyexile MelbournePosts: 692Member


    Originally posted by FromHell
    Where did you get this 10 million figure? You can do great projects with way less. Look at Star Citizen and Elite Dangerous.On the other hand, god knows how BW was able to spend 200 Million on SWTOR though. Probably free Ferraris for everyone including the cleaning personnel..

    Gonna have to be that guy, but star citizen hasn't released yet :P

    You can figure they spent +700k on their engine though, possibly 1.4m, its hard to get a proper number on what that engine costs.

    SKYeXile
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