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When you say no PvE...



  • HokibukisaHokibukisa Midland, GAPosts: 185Member
    Originally posted by Exarchi

    I was a huge fan of DAOC style PVP, and especially battlegrounds.

    However, I'm a little worried this will just turn out like Planetside 2, which got dull very quickly.

    It just came out! They've got an awesome 6-month plan planned out.

    Though, there is something to be learned from it's release but CU already has that as one of their pillars of truth, and that is COMMUNITY.

    Ingame community is a must. PS2 doesn't really have too much of that, but what it could have done is have some way of seeing which individuals and outfits are having the biggest impact on your server, basically a PS2 herald.

    And @ CU team, if you don't have the capacity to make a full featured camelot herald at release, you don't need to!

    Just RSS that shit out and provide a public webservice providing the information needed to make a rich camelot herald and we can get some kick-ass community sites and web apps up and running before the game even launches. Free of charge and guaranteed to be better than hiring a budget web developer to do it for you.

    Half of my old daoc crew are senior software engineers and we do this kind of shit for free when we're really passionate about it. You just provide the data.


  • PedrobPedrob Fort Worth, FLPosts: 172Member

    I actually enjoyed (and got spoiled) by DAoC's safe PvE areas allowing me to RvR when I wanted, not when it was forced onto me.

    Quests I don't like, another great thing that DAoC enforced was non asian, fun grinding.  I said fun cause I always did it with friends, guild or with strangers that became friends.  For as much as I loved RvR, there was a time and a place for it, not something I would do every second I was online.  The PvE zones added a depth, a context to the game, to what the name represented.  Gave it an identity and a story.

    What made it great was that you could level up just as easy from grinding, from RvRing in BG's or doing DF (mix of both).  So it actually aimed at every type of MMO player.

    Not having PvE safe zones might end up being a drawback and possibly deter some players.  WAR did it badly, don't dwindle the bait in front of the predators and tell them you can't touch them.  Separate unpassable zones were imho, the best way to do it, as DAoC did.


  • TimothyTierlessTimothyTierless Columnist Posts: 2,177Member Uncommon

    I'm sick of a pile of dead NPCs. I'd rather have meaningful NPC events like a nasty rare spawn in the middle of combat. Rather than drop gear, I'd like to see them give titles, drop materials, and a few cosmetics.

  • PopplePopple Utica, NYPosts: 167Member
    Originally posted by OgreRaper
    The older I get, and the more I play MMO's, the less I enjoy PvE. I'm to the point now where 95% of the time all I want to do is PvP.


     I per-fer Pve..Tired of pvp it gets boring and tired of holding others up for groups. Want a good pve that has many things to do with out being tied down to groups or PVP or waiting 10/15 minutes to get thing going...And yes i am old as well..

    I retired retroactively..Haha

  • xxtriadxxxxtriadxx TherePosts: 134Member Uncommon

    I think it basically means there are no "safe areas".

    IOW using WAR as an example..they had PVE zones with PVP lakes..I'm assuming the lakes will just be the entire zone.


    But who knows....the people making it might not even know.

  • JetrpgJetrpg Whitehouse, OHPosts: 2,376Member
    Originally posted by Gavenda

    It is a real disappointment to me <3 yr DAOC player>, that this new version is PVP only.  As a bard, I was burned out from running and supporting groups in RVR and needed downtime in PVE and crafting to regenerate once in a while.  I really have to wonder if such a one-sided  approach will have any type of shelf life.

    Having said that, I envy those who will get the opportunity to to see a newer version arise.  I just don't have the desire to run non-stop anymore:)

    Good luck

    I agree most people who pvp'ed in daoc did so far less than then pve. PVP was the high excitment, but it could become frustrating or and triesome after a bit this is when people played alts, did dungeons, helped out friends etc. (generally pve) it was great entertianment that just fit very well. Not to mention the reason why people were invested in pvp/rvr in the first place was because they had already grouped up with their realm to work together/ formed a community a side of sort and then some one threatend that, you fought them. Its logical.

    But it cn work id love to see it.

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

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