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I made a post related to this in the suggestions thread but thought I would make a topic to gauge the opinions of others on the forums. One thing that is dear to my heart about RvR gameplay, coming from DAOC, is that me and the other top guilds from Excalibur used to love roaming as a full group in the frontiers, fighting other groups, going to rest, and then cracking back on untill the zerg finally got us (or not!)
But, we always knew we could take some of the zerg down with us before we died....and that we had a fighting chance against 2 maybe even 3 other groups at a push.
I think what really enabled DAOC to thrive for the high realm ranked players was this sort of playstyle, and I want to know before I plunge into funding on Kickstater if CU will keep this sort of gameplay alive. I don't want to play it if its just going to be a massive zergfest. Sure, its fun playing like that sometimes, in relic raids/keep sieges/whatever but the rest of the time, skilled full groups all the way.
I think what enabled this was the right group size of 8 (so you could have speed, damage, CC, healing) and the length of crowd control spells unless purged. There needs to be a means to break it, and reduce its length yes, but it needs to be there.
Whats everyones thoughts, surely theres others out there that loved this about DAOC's model of RVR, should it be alive in CU? If Mark reads this - did you enjoy this about DAOC, and do you see the ability for full groups to play this way in CU?
I'd like to know before I put my money down!