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In an effort to get a clean discussion going, I would like to create another discussion on the matter, as the other thread has gotten quite out of hand. The point of the thread is simple:
Those who want stealth to be in the game, state how you would like it implemented, and why.
Those who do NOT want stealth to be in the game, state your reasons why, and if there are any compromises or alternatives you would prefer.
Please keep the discussion civil and easy for others to read.
My opinion is that there should be stealth mechanics. Thieves/assassins/scouts/hunters/etc, have been a core and intigral part of many MMOs, FPSs, RPGs, as well as MOBAs and RTSs, so I see no real reason to exclude them from this game. It seems like many people against stealth are those who are worried about getting killed unexpectedly. This has been the primary use of stealth classes for most games, and it is balanced by the fact that they would most likely lose in an all-out fight or against opponents who are aware of their presence. I agree how this could cause frustration with users, and believe an alternative could be found. The first of which was posted in the other thread:
1. They could be primarily used as scouts to keep an eye on the enemy and look for potential threats and weaknesses. Using this alternative, they perhaps could be visible from a fair distance. They would not be designed as an ambush class, but merely as someone who can take a peek over that hill at the enemy fort, but getting too close would result in their detection. Outside of this, the class would operate like any other ranger or small weapons melee fighter.
2. Remove the large burst damage commonly found in most "rogue" classes. Use stealth as more of a means to pick and get into a target's melee range. Being careful during solo play would keep them from getting an advantage over you, putting you on equal footing once combat has been initiated.
3. Give the class a passive ability to stealth only when hiding in bushes, trees, and other forms of cover when out of combat. Simply hide their name and make them blend in with their surroundings, not making them completely invisible. For this alternative to work, bushes and trees would need to fairly common in the battlefield, otherwise people would simply avoid them completely. Make players think about the terrain they're in. "Okay, should we take the shortcut through the forest, risking a gank, or should we go around and hope we reach our keep in time before the enemy breaches the walls?" This alone adds more strategy to the terrain and could lead to many interesting encounters.
Post your thoughts and opinions below, but again, please keep it civil. Tearing at eachothers throats just makes things unnecessarily messy and complicated for Mark to read. Also, please refrain from posting "I want/don't want stealth" if you don't have a reason to share with us.