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Sorry if this has been talked about, I searched for "combat" and it came up with 0 results.
I am wondering what the combat system is intended to be in CU? Is it going to stick with the usual mmo style hotkey system or something new?
I have played most mmo's, starting out from UO, to EQ, AC, DAOC and more recent ones a la Tera/TSW. When it comes to pvp in traditional mmo's, especially those that are level based (I'm not sure which CU is, Mark Mentions how you level up doing things, which sounds a heck of a lot like a UO style skill system, but he says it isn't a skill system...) PVP generally boils down to "who's played longer wins" and this isn't that fun. Just because a player is higher level shouldn't give them an "I win" button. Combat should be challenging at all levels or skills imo, if people are to focus solely on it then one would imagine a player skill focused combat system would fit it a lot beter.
There have been a few systems that have worked around this a bit, such as the "tier" system (which was in both Warhammer online as well as Guild Wars 2). Which bascially brings a players level up to an average for the battleground or area they are in for pvp, though they do not get any of the higher skills which you get by normally leveling to that level. This allows for both new and higher level players to be on a similar playing field, but still not as good as a skill based combat system to me.
Apart from this, shouldn't combat simply be......fun?
In all of my years playing mmo's, I have never once heard someone say, "I enjoy playing this game because of the exciting and fun combat system." Most people play mmo's (at least from my experience) because of their friends playing,t he sense of community, the raids, the "loot/gear grind" and other reasons.
The usual mmo combat boils down to hitting hotkeys, over, and over, and over, in the same order, again and again. Once you play a bit you learn the best/highest dps order for your skills and generally just do the same formula of hotkey pressing. It takes little skill and in the end feels very repetitive and monotonus.
So I wonder, why don't mmo's try to think out of the "mmo box?" Why have they not really tried something different for mmo combat? I know a few have in some smaller ways (Tera/GW2 still both focus on the hotkey style of combat though) but nothing big has really changed.
AS a gamer I have also played many good action-adventure games throughout my life. From classics like Die By the Sword, Rune, the Jedi Knight games and newer games like Mount and Blade, which mixes both real-time skill based combat with rpg elements. I also played a very little known gem of a game called Severance (aka Blade of Darkness), which to this day has imo the BEST melee combat system of any game, even compared to the others I mentioned.
I wonder why mmo's can not have combat similar? Is it not possible? Does no one think it can work? I know if there was an mmo with combat as fun and skill focused as that, where the actual "playing" of the game was the point and fun o it, I'd be there playing it.