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What keeps you coming back to an MMO?

ForTheCityForTheCity Los Angeles, CAPosts: 307Member

I was wondering what kept people going back to the MMOs they play. Is it the gameplay? story? or even the friends you play with. 

I keep jumping to multiple games and while my friends like to stick with one. why is that?



  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    I like MMOs with a lot of variety in classes and are very alt friendly.. As in I could level multiple characters and not repeat content.. When I'm very restricted in terms of class/ build I tend to loose interest fast... That and fun PvP keeps me aroind

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • RoxtarrRoxtarr Freeland, MI, MIPosts: 1,122Member
    for me one of the #1 reasons is the developer's commitment to their game.  I don't have the heart to invest in a game that appears to be dying on the vine.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  • BrianshoBriansho Woodbridge, VAPosts: 3,586Member Uncommon
    The switch to F2P.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • nariusseldonnariusseldon santa clara, CAPosts: 26,696Member Rare
    Originally posted by ForTheCity
    I was wondering what kept people going back to the MMOs they play. Is it the gameplay? story? or even the friends you play with.  I keep jumping to multiple games and while my friends like to stick with one. why is that?

    Gameplay and new content.

    I don't stick to one game though.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member Uncommon
    The combat, mostly.
  • aerinndisaerinndis x, SCPosts: 67Member
    The people. I played WoW for way longer than I actually continued to enjoy the game itself and returned several times since all because of my guildies/friends there.
  • maplestonemaplestone Ottawa, ONPosts: 3,099Member Uncommon


  • aylwynnaylwynn idontsayPosts: 94Member
    Mostly the disappointment of recent games.
  • buegurbuegur Belle Fourche, SDPosts: 451Member Uncommon
    For a MMO to hold my attention it must have more than high end gear obtained from doing raids/dungeons.  SWG had player towns for a sense of belonging, non-combat skills like entertainer which led to fun interactions, and crafting that required constant searching for the best resources and made things that mattered in the game.  DAoC had the sense of community in the realm/guild you belomged to and the RvR actually made PvP mean something.  I would say give us something to exist for at the high end other than just grabing gear.
  • VorchVorch Somewhere, FLPosts: 800Member Uncommon

    My time investment and attachment to my characters.

    And truly, it's not related to stats. It's all in the looks. When I get that perfect look for a character I've made in GW2 or Vindictus, I've created something that is MINE.

    It's no longer a female human warrior with a greatsword. It's Fin Deasph.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • SilmapelikoneSilmapelikone Posts: 179Member Uncommon
    People and metagaming.
  • azzamasinazzamasin Butler, OHPosts: 3,090Member Uncommon
    Originally posted by Eir_S
    The combat, mostly.

    Same here but I will add exploration centric gameplay.  No hand holding on rails here.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!


  • Po_ggPo_gg Twigwarren, WestfarthingPosts: 3,655Member Rare

    Lets's see, with games I keep playing after many years:


    LotRO - lore, great pve, community, rp

    TSW - lore, great pve, rp, community  (ok, not playing it since yearS yet, but I plan to :) )

    AoC - lore, great pve, a bit rp and community

    STO - lore, great pve, community, a bit rp


    Hmm... I sense something... a pattern/presence I haven't felt since... :)  oh, speaking of SW

    SWTOR - lore, great pve, a bit rp. (though I haven't played it lately)

  • CyborWolfTKCyborWolfTK anywhere, AKPosts: 77Member

    DAOC is the only game I really ever went back to.


    And the short anwser is the mechanics, which strangly enough seemed to be the reason I left it at times!


    haha how ironic.

    10 years+ off and on to DaoC, SHe's like that crazy girlfriend that drives you nuts but you love her to death anyway.

  • RaysheRayshe London, ONPosts: 1,278Member Uncommon

    Honestly Community has a great way of keeping me in game. No matter how good or terrible the game is, if i have somone to chat and play with ill stick to it... after all i played Forsaken World for close to a year cause of this.


    ATM i donno what Keeps me in TSW other than my Cabal. Actually i think i wrote that wrong, I can't put my finger on one thing that keeps me playing however when i log in i enjoy myself regardless of what we are doing. Even if it is the same Nightmare ive run close to 100 times before.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • AvisonAvison Orlando, FLPosts: 350Member

    Plethora of crap answers in this thread. I'd have to say the reason most people go back to an mmo is because the old is familiar and they're situated in it (they have gold, a character, some knowledge).

    I think community breeds longevity. In order to build a community everyone needs to feel valuable (from their perspectives and others). Unique classes that bring more than just different combat abilities accomplish this.

  • snoop101snoop101 Calgary, ABPosts: 400Member Uncommon
    I used to play MMO's because of the community, the joy of spending months everyday doing multiple tasks to feel a great accomplishment, friends. Unfortunetly thos days are long gone. The new MMO's dont have any of those three things.
  • haplo602haplo602 Posts: 224Member Uncommon



    The game has to have interesting game mechanics and lots of depth in the backstory, character and game mechanics. My longest game so far is EVE Online, which I keep returning to again and again. Currently Path of Exile has my attention for the excelent character options (passive tree and skill gems).


    I tried DDO and Rift from the popular ones, none held me for long. I abandoned Perpetuum for client performance on my end, otherwise the game has lot of interesting stuff.


    Oh, sense of community. While I am a solo player mostly, I like to see the world alive with game related stuff so I have lots of things to read/talk about.

  • ThorkuneThorkune Eastern, KYPosts: 1,958Member Uncommon
    I am a major game hopper. I can't stay with just one mmo, and it's mostly because none of them have a decent crafting system.
  • FizzywizzyFizzywizzy Brampton, ONPosts: 4Member

    I was a bit of a MMO game jumper myself; I started with FF11 and tried WoW, Perfect World, Entropia as well as other more “childish games” such as Wizard 101 and Free Realms.

    I have to say that one factor that kept me coming back is the game is actually fun; it doesn’t feel like a chore to play and has a storyline that goes somewhere not just a never ending chain of fetch quests.

    I always find myself going back to certain games like AQW, mostly because of the freedom to do what you want (change classes, use whatever weapon you want, ect…) as well as the humour they stuff into the game; it’s refreshing to see a game out there that isn’t always doom and gloom.

    Another aspect of MMO’s that keep bringing me back are rewards for playing, I guess at it’s core it’s nice to get something for just logging in and clicking a few buttons.

  • Caliburn101Caliburn101 LondonPosts: 636Member
    The hope that there is a Dev or Devs out there who can see further than their noses and are crafting the success hybrid MMO that is possible right now, but is probably far-off because the wood cannot be seen for the trees, or, those with the vision to do it cannot convince the bean-counters to take the 'risk'.
  • xpowderxxpowderx Radcliff, KYPosts: 2,063Member Uncommon

    Everquest is now 15 years old.  Through the years I have returned to this title at least 2 months out of every year. Most of my friends play newer titles. I do as well for the most.  Everquest is the only mmo where I have not seen the entire EQ world. There are still places I have not seen. The game is just that vast!  My characters seem to never finish :-D Which is something I love. There really is not a cap. I have as of yet to meet a player who is completely capped out in EQ.  I do not think its possible :-D

    So, I keep coming back to EQ for those reasons above.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    It's people.

    The people you've met, or the ones you know, even acquantances you just bumped into, familiar faces (even if they're pixelated faces). Guild, your immediate circle of friends, hell once upon a time it even consisted of a list of contacts on AIM or ICQ, before we had pixelated faces to associate with the people.

    Most of the rose tint surrounding bygone games doesn't come from game mechanics at all; most honest memories of olden mechanics are clunky, buggy messes. But at the time, we did not notice.

    There's that sense of wonder that just won't ever come back, no matter what.

    But the people--they're still out there.


    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • KrematoryKrematory Posts: 571Member Uncommon
    Originally posted by adeptuz
    People and metagaming.

    This is what keeps me going back to EVE image

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • elockeelocke Manassas, VAPosts: 4,305Member Uncommon
    Originally posted by Aerowyn
    I like MMOs with a lot of variety in classes and are very alt friendly.. As in I could level multiple characters and not repeat content.. When I'm very restricted in terms of class/ build I tend to loose interest fast... That and fun PvP keeps me aroind

    I'm with you on this one.  Love having a different play experience for each class and really love when the world is large enough that I don't see all of the quests on one character but have to play at least 3 to 4 to see all of them.  Something that has been lacking in the past few releases, to be honest.  Fun PVP is icing on the cake and makes it last even longer.  Just don't make me suffer for it a la Full Loot PVP.  Hate being punished for sucking when I just want to have fun.

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