It looks like you're new here. If you want to get involved, click one of these buttons!
terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?
Question was asked during the Live-Stream. I'll expand on the thought.
I understand that what I personally enjoy in an MMO is often not popular among the mainstream. I accept that. I also understand that if you stray too far from the mainstream, your MMO project can quite easily fail. It's a constant risk. SCS is one such concept that I enjoy.
Imagine yourself playing an MMORPG. The character you're playing is a blacksmith. As you go to smith a shiny new sword, you realize you're all out of iron bars. That's okay though, because you can press ESC on your keyboard and switch characters because you have another character that mines and smelts ore. Iron bars get transferred, shiny sword gets made, end of story. I suspect many of you have experienced this scenario or one very close to it and being self-sufficient is extremely convenient. It's almost as though you can play the MMORPG without interacting with.. other.. people..
I acknowledge that most people like convenience. Here's the difficulty. I like convenience, but I happily trade it for a) enhanced community spirit and b) a more immersive and social gaming experience. Community reliance is something lost in today's MMO market where it seems that each game tries to be more convenient than the last. I personally miss having to wait at the dock for the boat to arrive in EverQuest because it is my impression that that extremely inconvenient experience actually made the world feel more like a world, something every MMORPG should strive for in my opinion.
My background and reasons for desiring SCS have been established. There are pros to having this system as I think I've outlined above and there are cons as well which I went into less detail about. I anticipate extreme disgust at this concept by the community at large, but nevertheless, here it is. How do you guys feel about having a SCS in Camelot Unchained? Would you play on a server where you could only make one character, eliminating your ability to be versatile or self-sufficient?