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RE: Mark Jacobs and Everyone Else - Single Character Servers?

TerrawenTerrawen Member UncommonPosts: 21
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     terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?

 

Question was asked during the Live-Stream. I'll expand on the thought.

I understand that what I personally enjoy in an MMO is often not popular among the mainstream. I accept that. I also understand that if you stray too far from the mainstream, your MMO project can quite easily fail. It's a constant risk. SCS is one such concept that I enjoy.

Imagine yourself playing an MMORPG. The character you're playing is a blacksmith. As you go to smith a shiny new sword, you realize you're all out of iron bars. That's okay though, because you can press ESC on your keyboard and switch characters because you have another character that mines and smelts ore. Iron bars get transferred, shiny sword gets made, end of story. I suspect many of you have experienced this scenario or one very close to it and being self-sufficient is extremely convenient. It's almost as though you can play the MMORPG without interacting with.. other.. people..

I acknowledge that most people like convenience. Here's the difficulty. I like convenience, but I happily trade it for a) enhanced community spirit and b) a more immersive and social gaming experience. Community reliance is something lost in today's MMO market where it seems that each game tries to be more convenient than the last. I personally miss having to wait at the dock for the boat to arrive in EverQuest because it is my impression that that extremely inconvenient experience actually made the world feel more like a world, something every MMORPG should strive for in my opinion.

My background and reasons for desiring SCS have been established. There are pros to having this system as I think I've outlined above and there are cons as well which I went into less detail about. I anticipate extreme disgust at this concept by the community at large, but nevertheless, here it is. How do you guys feel about having a SCS in Camelot Unchained? Would you play on a server where you could only make one character, eliminating your ability to be versatile or self-sufficient?

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Comments

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Diagreed.  Anything that takes away freedom is not something I enjoy and you your self mentioned your likes are not always popular.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by azzamasin
    Diagreed.  Anything that takes away freedom is not something I enjoy and you your self mentioned your likes are not always popular.

    Very rarely popular.

  • wesjrwesjr Member UncommonPosts: 506

    I like the SCS but as pre your example, most games allow 2 main trade skills (Swordsmith and miner) So in that reguard you would not need a second toon.

     

    I would like to see maybe account wide tradeskills, maybe that would work to help both sides, those that like alts and those that one trade per server/account 

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430
    what is your solution to prevent multiple-account alts?
  • wesjrwesjr Member UncommonPosts: 506
    Originally posted by spinner_vis
    what is your solution to prevent multiple-account alts?

    Not much, but if you're willing to shell the funds for a new account + monthly fee then by all means have at it. :)

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by wesjr

    I like the SCS but as pre your example, most games allow 2 main trade skills (Swordsmith and miner) So in that reguard you would not need a second toon.

    You make a good point. I wanted to keep my example simple, but I agree with you that most MMO these days allow a crafting profession and a gathering profession. To make my example more complex, you could say that a sword actually requires 4 seperate professions to create.

     

    1. Miner: to harvest the ore, then smelt it.

    2. Blacksmith: to hammer the metal bars into the shape of a sword.

    3. Carpenter: wooden handle, fastened to the metal shaft with a bolt or two through the middle.

    4. Leatherworker: handle is wrapped in leather strips for grip, comfort, cushion, whatever.

     

    Ultimately it depends on how the crafting system works, but this is just an example.

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430
    Originally posted by wesjr
    Originally posted by spinner_vis
    what is your solution to prevent multiple-account alts?

    Not much, but if you're willing to shell the funds for a new account + monthly fee then by all means have at it. :)

    so, basically, instead of solving alts issue, you just made alts cost more money.

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by spinner_vis
    what is your solution to prevent multiple-account alts?

    No solution. I'm not sure you could really do anything, but they would be the minority unless we have a problem with buffbotters again.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if both servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by spinner_vis
    Originally posted by wesjr
    Originally posted by spinner_vis
    what is your solution to prevent multiple-account alts?

    Not much, but if you're willing to shell the funds for a new account + monthly fee then by all means have at it. :)

    so, basically, instead of solving alts issue, you just made alts cost more money.

    You could make an alt for free on another SCS.

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by Marcus-

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

    Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

  • tom_goretom_gore Member UncommonPosts: 2,001
    So did Jacobs reply to that question?
  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by tom_gore
    So did Jacobs reply to that question?

    He was interested in the community's reaction.

  • Marcus-Marcus- Member UncommonPosts: 1,010
    Originally posted by Terrawen
    Originally posted by Marcus-

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

    Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

    I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

     

    /shrug

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    I can't imagine that the SCS with "real" character interdependancy will attract much of a crowd in today's MMO environment. It might be a very successful niche game though.

    I'd certainly give it a shot, but I doubt there'll be login queues on launch day image

     

    It will certainly be nice to have that "old skool" experience in a modern MMO though. There's some people that actually enjoy that real world simulation aspect of MMO's, and quite a few who've never experienced it. It's simply not available in the current crop of AAA-quality games.

  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by Terrawen
    Originally posted by tom_gore
    So did Jacobs reply to that question?

    He was interested in the community's reaction.

    I would say it will be 50-50 at max. Probably more like 20-80. While I like the idea of a single-character server, I'd rather see only one ruleset for the game and one type of server. If possible, only one server per se (although with 50k+ players it might not be a viable option). Splitting the community over too many servers never goes well.

    So in essence, if a given game server can only hold 10k players, then by all means create one server for SCS. I would play on that server for sure, because I've always hated alts and alting.

  • ScillyScilly Member Posts: 69

    having single char servers would reduce realm pride not enhance it!

     

    edit to include, "o were getting our butts kicked here lets go play x server where there currently winning" instead of "hang on let me grab my mage who would help change the tied of this war"

  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by Marcus-
    Originally posted by Terrawen
    Originally posted by Marcus-

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

    Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

    I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

     

    /shrug

    Pardon, I didn't mean to imply that it does. As it is now, Mark laughed at the idea of having characters from different factions on the same server, so you'd need to switch servers if you wanted to experience a different faction anyway. The people that are interested in having characters from multiple factions can still only do that by making a character on a different server, same as normal.

  • DistopiaDistopia Member EpicPosts: 21,183
    I support the idea of SCS it promotes a better gaming atmosphere at top tier play. In most cases a person only has one toon, creating a need to treat peers with a little more respect or be shunned to the cesspools.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Marcus-Marcus- Member UncommonPosts: 1,010
     
     
    Originally posted by Terrawen
    Originally posted by Marcus-
    Originally posted by Terrawen
    Originally posted by Marcus-

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

    Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

    I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

     

    /shrug

    Pardon, I didn't mean to imply that it does. As it is now, Mark laughed at the idea of having characters from different factions on the same server, so you'd need to switch servers if you wanted to experience a different faction anyway. The people that are interested in having characters from multiple factions can still only do that by making a character on a different server, same as normal.

     

    terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?

     

     

     

    Perhaps i misunderstood the question.

  • VyntVynt Member UncommonPosts: 757

    I doubt he will do it because MJ said he really likes alts. Also respecs will be hard to come by. Kind of pointless to only have 1 character on a server if you can't really change around your skills and try something else out. That is where an alt comes in.

    Definitely it will have 1 faction on the server, so people don't jump from side to side all the time.

  • GaladournGaladourn Member RarePosts: 1,813
    I like the single character per server idea. The only concern would be the options available to reshape your character, should you decide you want to follow a different path.
  • TerrawenTerrawen Member UncommonPosts: 21
    Originally posted by Marcus-
     
     
    Originally posted by Terrawen
    Originally posted by Marcus-
    Originally posted by Terrawen
    Originally posted by Marcus-

    While i love the idea of single character per server concepts, i have found it didn't really work (for me) in practice.

     

    In SW: Galaxies, it was SCS, what i found is people will just buy another account, or worse, travel to different servers for their alt fix. Travelling to a different server in an RVR game i can't imagine is a very good thing, ecspecially if bother servers are "under the gun" at the moment. I like to have alts, and i don't want to have to choose which server/realm i feel like fighting for at the moment.

     

    I would feel much more realm pride if i could have my characters all on the same realm, and i'd prefer not to have to buy multiple accounts.

     

    but thats just me 

    Galaxies is where I played with SCS too. While in my heart I consider myself an Alb, for sure if ever the world suffered an apocalypse and mystically became divided into the Hibs, the Mids and the Albs, I'd be on a boat heading for wherever the Albs set up camp. That said, I had 3 servers I played to get my hib and mid fix too. I was under the impression most people sort of bounced around at least 3 servers in DAoC.

    I guess i just don't really understand how bouncing around 3 servers fosters community and realm pride.

     

    /shrug

    Pardon, I didn't mean to imply that it does. As it is now, Mark laughed at the idea of having characters from different factions on the same server, so you'd need to switch servers if you wanted to experience a different faction anyway. The people that are interested in having characters from multiple factions can still only do that by making a character on a different server, same as normal.

     

    terrawen: Question: In the spirit of enhancing community spirit and faction loyalty, will you consider optiing for single character servers (SCS), wherein a player is only permitted one character per server. There are pros and cons, people generally dislike it, but it removes the ability to become self sufficient and increases your reliance on other players. DAoC supported different server types, which again has pros and cons, adding variety but further splitting playerbase - would you be open to adding an "SCS" server as a test ground?

     

     

     

    Perhaps i misunderstood the question.

    When I said "Pardon, I didn't mean to imply that it does" I was referring to the bouncing between servers. If you're playing on multiple servers, that, in and of itself is not promoting community spirit. I agree with you on that. But SCS doesn't change that, because you will still need to "bounce to another server" if you want to play a different faction.

  • VoiidiinVoiidiin Member Posts: 817

    I dont see how having alts of the same faction on the same server is a detriment to the game. Pushing players to play on other servers to do alts just ruins the sense of factional/server participation.

    This is not a skill based game it will have classes, which will in hand encourage alts.

     

     

    Lolipops !

  • meddyckmeddyck Member UncommonPosts: 1,282
    I would not be interested in playing on a server like this (I love alts!). I would guess a strong majority of CU players would also prefer multi character servers. My thought is they should create one server type and get it working as well as they can for release. If the game is hugely successful, they can add additional server types later on. This applies to FFA PvP servers and any other niche server type people come up with.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

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