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It would be awesome if it gets off the ground depends on how much Mark Jacobs is asking for $$$$$ I know Chris Taylor Wildman is a Kickstarter project that doesn't look like it's going to get off the ground cause he's asking for a million dollars!
The gameplay monsters character and sounds is what made DAOC special to me...
Plus the addiction
This "Guy" learnd something?
Very excited to spend some money supporting this
i hope all the lessons of what was both good and bad in both DAoC and WAR is attended to. Despite all the froth at WAR's failures, there were a lot of improvements on DAoC.
however to capture the "magic" of CAMELOT, well good luck and don't balls it up mate!
I just hope that your new company will be more open to your beta testers then they have been in the past, Mark. I was a beta tester and a TL in Dark Age and a beta tester and Core Tester in Warhammer and most of our feedback (especially on ToA and the release condition of WAR) was largely ignored. I can't even count the number of arguements I got into with Mackey over ToA ... everything was a fundamental design and not open to discussion.
I wish I had been the TL program when LotM came out ... that was actually one of my favorite expansions of any MMO ... even better than SI. I was pretty sure at that point that you had learned your lessons ... but then WAR testing began.
Actually, it would be more fair to say WAR testing winded down ... because in the beginning it was the norm for a beta test. However, once the deadline was set it was total chaos ... much more so than WOW, RIFT, GW2 closed beta/alpha were. All input was competely shot down ... it was "test this and shut up" all the time. It became worse when the list of items being cut from the game to make the deadline was announced. Every tester was in a state of shock at that point as we realized that the game we thought we were testing was never actually going to make it live.
The feedback ... or attempted feedback at that point should have been a clear indicator of what was going to happen if you released the game.
While i had high hopes i feel much of them are dashed with this release. Something i warned my friends about.
The simple truth is this seems to appear to be a shadowbane meets daoc idea w/ limited pve or easy leveling pve (if any at all). In this case ill probably pass. DAoc's pve worked, its what i have been laregly missing in recent mmos.... and i hardly have any hope that MJ would get rvr right.
Rvr keeps in daoc: ladders or ramps? Everyone should ask this question to see if mark jacobs even understands WHY daoc keep warfare worked (NF). A minor aspect but exhibits alot.
A modern daoc with its orginal pve (maybe less exp required, or better equipment [it was hard to get off the bat] to more easily exp.) would be wonderful. There are pleanty of games out there with rvr , albeit weaker rvr than daocs but not by a ton, what they often lack is a good pve side, a good socail side (built by the REQUIRED cooprative nature of pve), and more things to do than pvp (Other than an one party instanced dungeons). DAocs pve had this and provided all of this, now i see mark jacobs stating he going to make a game with daoc's rvr without the things that made daocs rvr valuable... My response /cheer - inc. faliure.
Sure this is a cynical view, but with good reason. There was a game named war and not all of its bad decisions were made by EA. EArth to mark jacobs.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Originally posted by smellyfeet Couple of things WAR did right that I have wished DAoC would have adopted: Public Quest was a great idea. RIFT has used it effectively and should be considered for CU. All classes were able to engage in ground combat, as a long time DAoC Midgard Healer, I can only hope that CU allows all classes to mix it up in hand to hand combat. DAoC Midgard healers had no offensive damage spells, they should have been able to swing a mean hammer/staff to keep the wounded enemy on it's toes if not running away. Instead, they are an easy kill once their instant heals runs out.
Thus the beauty of DAoc requiring people .. ie healers to group wityh someone with a "big stick" made them need that person ... likewise people with big sticks and no heals required those heals. This created group play . group play makes communities with ignites realm pride. This is WHAT has been missing in the 10s of mmo rpgs with side v side pvp for a decade. Beside the healer could solo enhance spec (it wasn't good, but it was doable, but then agian few classes had good solo in daoc).
Originally posted by 4bsolute Oh my... I cant read it anymore: Redesign, rebirth, revamp, relaunch... What Virus infected the human brain not being able to create Novelty anymore?? Is it SO hard to come up with genuine ideas these days?? Or is the game industry really so hardwired and tripping constantly over their contracts with bigoted publishers that do NOT UNDERSTAND A SINGLE BIT of art and design?? I could vomit left and right... such a bad bad time being a video gamer. And whose fault is it? 80% of you people reading this, because you can NOT stop buying those god damn warmed up franchise-cr@p being released!!! God damn hold back your wallet now and FORCE QUALITY to happen again OVER QUANTITY. Motherhoppin brainless consumers.
I thought it was cute that you have a GW2 thief logo in your signature, signifying that you yourself play one of these sequels.
Playing MUDs and MMOs since 1994.
MMO's played so far:UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POELooking forward to: Camelot Unchained, Star Citizen
I have yet to give a single dime to any kickstarter...
This WILL be my first, and last.
Thank you Mark and looking forward to hearing more about CU
Dear Mark J. IF ANYTHING! You should really think about making your new game kind of like Darkness Falls: The Crusade From the Mythic-Realms days.
Three Realms. Good, Chaos, Evil. Each realm had like 6-7 classes. Each realm had 3 power shards for realm bonus stats towards Str, Con, Dex. There was one boat. The realms could use to travel to each realm to evade to steal the power shards as a team/realm, loot gear, etc.
Best thing about it, you had to roll your stats. It was also a text based game. If you brought DFC concept/gameplay to a 3D MMORPG that would be epic and would sell.
You could even do something with Spellbinder: The Nexus Conflict concept.
Well, I for one, am impressed with Mr. Jacob's honesty and self-reflection. He seems to really wear his feelings on his sleeve and to be a very genuine fellow, dedicated to bringing a great niche game to market. Good on you, Mr. Jacobs!
I am also extremely excited about the idea of a DAoC-like RvR-centric game with a somewhat oldschool ruleset and consequences for player decisions. I'm excited City State is attempting to do this without a giant publisher like EA which would end up footing the bill... and then force the game to be something other than the vision of the dev team.
Time will tell if there are enough RvR vets out there who are willing to back the development, but I know I'm one of them and I really hope this game gets funded and developed.
Dovie'andi se tovya sagain.
Remember Magestorm? Its still the best game you ever made.
Originally posted by vonbose0 Someone in the comments said that this sounds like a 3 realm shadowbane. That sounds totally rad to me! I love DAoC and Shadowbane!
Amen to that!