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I played the most, maybe AD&D 2nd.
I loved the most, definitely Amber (though I love Zelazny's writing too, so I'm maybe biased a bit). The diceless system was a great novelty, and with a good GM it had the most boundless freedom I've experienced during my p'n'p era
The Dark Eye, a German PnP game, in old days also known as "Realms of Arcania" and the CRPG series "Northland Trilogy". German "Das Schwarze Auge". I love it, because unlike D&D it is much less based on combat. In D&D you move from combat to combat, in the Dark Eye, combat is rather the exception, and it is mostly about a story you experience and act in.
Second place would go to Traveller. I REALLY would love to see the Traveller Universe in a MMO. It was such a cool setting, especially the Third Empire era.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
For me some of the most fun and my fondest times have been been playing AD&D 1st ed. I disliked almost everything about D&D 2nd ed., hell it barely had anything worth cherry picking that I thought was good enough for my own campaign. As a matter of fact we had more or less dropped AD&D from our gaming rotation. That is until D&D 3.0.
D&D 3.0 and 3.5 really hooked me. I had been using feat in my own campaign, but it was unrefined. 3.0 & 3.5 just cleaned everything up and made it work.
And then we got 4.0, which I despise. No, which I fucking despise. Its literally WoW style rules in PnP. And it sucks, D&D has lost its soul. Thats when I found Pathfinder (the PnP game).
Pathfinder is the spirtal successor to the souless turd that D&D 4.0 has become.
Now about the same time I was falling in love with AD&D I found another TSR game which I came to love, Star Frontiers. That game holds a special place for me. I loved the space expansion Knight Hawks. I spent many many hours of game play just freighting around cargo and passengers and dodging pirates and Sathar. Sometimes playing the bounty hunter and sometimes the smuggler.
This game took a whole lot more effort than any AD&D campaign. It was intentionally left very bare so that the game master could custom build their own game.
Then my next big thing was actually a WWIII game called Twilight 2000. No fantasy no sci-fi. Just a great post apocalyptic military game. Great complicated ruleset that was easy to understand and use. Lots of fun hours playing that.
But my next passion ended up being Mechwarrior and all the supplements. Talk about dropping some cash when I really couldnt afford it. This game Ihave as much love as I do for 1st ed AD&D and 3.5 D&D. For me this is/was kind of like Star Frontiers X 100. It took it to a whole 'nother level.
In many was I like the lore of this game even better than I like Greyhawk or Forgotten Realms.
Even though I never really got to play Shadow Run; the game , the lore, the setting, the time period has been like a splinter in my mind. I want to play this..bad. I want to find a good group and if I did I'd trade my MMO playing time to play Shadow Run.
Best PnP experiences, see above.
So in order of best PnP that Ive played. With great lore, easy to use but detailed rules, play style variation I'd have to say-
2- Pathfinder (core rule books, not setting)
3- D&D 3.5 (3.0)
4- AD&D 1st ed
5- Twilight 2000
6- Star Frontiers
? - Shadow Run (from the little I seen, I'd say it deserves 4th)
I havent had a lot of game time with Pathfinder but I think it could be 1st place, but Mechwarrior had/has more depth.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Originally posted by PWN_FACE Yeah, I played Gamma World back in the day. I had all the TSR games. By 1st Ed. D&D, do you mean Advanced Dungeons and Dragons? I have the old Gary Gygax DM guide published in 1979 with the big red demon with a sword holding a princess in his hand one. Is that the same?
Im not sure how much Garret if familier with the D&D and AD&D brand but I think he must be talking AD&D.
Although for those of you who dont know. There were two versions of Dungeons and Dragons.
There was AD&D - Advanced Dungeons and Dragons, a more complex ruleset.
And there was D&D- Dungeons and Dragons,kind of like a prestep to AD&D. This had the classic Red Box (Basic) D&D, Blue Box (Expert) D&D.
Although TSR did publish a campaign world that used these ruleset. Isle of Dread is really all I remember from it, although I have a really nice hardbound 2nd ed book set in there, packed away somewhere.
D&D 3.0 and 3.5 really cleaned up the rules. Most DM's were using heavly modified AD&D rules by the late 80's. D&D 3.0 and 3.5 really cleaned up the game. So instead of just having a Magic User, you could specialize. Illuisionist isnt a seperate class anymore. Its now a Specialist Mage.
Or remember how a MU couldnt use a sword or wear armor? Now the can, they just have penalties. Or they can spend a "feat" point and use that sword or wear that armor with out penalties (or woth reduced penalties) but thats at the expense of boosting their magic with magic feats.
Pazios Pathfinder has refined and added to the 3.5 ruleset even further. and it is an even better RPG than it ever was. Look into this, trust me.
I myself am a huge fan of Greyhawk. But Pazio has won me over. And you can still use their rules in a Greyhawk setting.
While WoC (Wizards of the Coast) has turned D&D 4.0 into...more or less a video game in PnP form. Its now all about combat, the encounter, the loot, thats it. There really is no reason to RP in that game anymore. As a matter of fact there is no reason to play D&D 4.0 when you can quite literally just log into WoW and have the same experience except in a 3D world.
Or maybe to put it another way Pathfinder is closer to the AD&D you know than even the WoC 4th edition of D&D is, by a long shot.
I grew up on the thaco. Loved D&D. Robotech was the game my friends and I played the most. However, Marvel was a blast.
Currently playing Iron Kingdoms and Call of Cthulhu.
Call of Cthulhu (just purchased the dvd of the original movie). So much potential. All of us are backstabbing each other, its like paranoia except no cheese. I even created my own secret society. Od how nobody has asked why a univercity professor is a expert with handguns (99%).
Robotech, for the memories, not the system. Palladium system is was to easy break.
Aces & Eights. Love the system and the whole shot clock. Wild west themed is way under appreciated.
D&D 3.5, fun at times. I hate the min maxing that goes on though. I had to make a monk just to shut up all the damm overpowered casters. Cant cast when grappled on your back.
Roses are redViolets are blueThe reviewer has a mishapen headWhich means his opinion is skewed...Aldous.MF'n.Huxley
I wont be making an exact list but I will recommend you a few favorites:
Pathfinder is based on D&D but a lot better. It have a high level of customization (but you really need the advancad players book besides the rulebook) so while it have classes you can customize your character to be very different from others of the same class while the game still have pretty good balance (better than any D&D edition).
This game is perfect if you want to play in a D&D campaignworld like Forgotten realms, Dragonlance or Ravenloft and as a GM you need to do few changes from any D&D 3rd edition sourcebook even if there are plenty of differences in the system.
Well made, fun and the best levelbased system I played. A must if you want a fantasy game (or steampunk) close to D&D.
Shadowrun is a rather odd mix of fantasy and cyberpunk with a unique leveless system (I think it would work fine in a MMO BTW). The best thing about it is the world in itself which is set 60 or so years in the future, most of the world is controlled by corps, some controlled by dragons and there are elves, dwarfs and orcs around as well. It sounds rather silly but the game pulls it off fine.
Call of Cthulhu (Chaosiums version, not the D20 which suck):
CoC is usually set between the world wars. The players are usually investigators who are investigating weird cases and this is a game for people who likes handouts and puzzles. Of course it is best for shorter stuff since people tend to spend a lot of time in insane asylums or dying and have to be replaced. The world is based on Lovecrafts Mythos and full of tentacles, evil old gods and insane cultists.
CoC is the most fun horror RPG ever made (in my opinion). It also have a version called "Delta green" where players are special forces soldiers who face the same world, it is also fun.
Star wars: Edge of the empire:
This game is not even out yet, but the beginners box and beta rulebook is out. It is the first of 3 parts of Fantasy flights SW RPG and based on the scum of the empire, like smugglers, bounty hunters and similar people. This game uses some weird dices (even for P&P) and that had me a bit worried but the game is actually really fun, fast to play and captures the movies way better than the D20 and D6 versions.
There is some balance things still but from what I read on the beta forum most if not all of them are fixed. Sadly it is not a game for you if you want to play jedi, at least until the third rulebook which is jedi focused comes out but it will be at lest a year from now.
These games are my current favorites and RPGs I like to play right now. There are plenty of older games that have been great but these ones are the ones I recommend right now. And yes, only Pathfinder is D20 based but I feel that levelbased P&P games tends to get really unbalanced and somewhat silly when the players have gotten a few levels. I do play in a SW D20 revised campaign right now and anyone who didnt made a Jedi guardian are more or less useless in combat at lvl 8, even my Mandalorian bountyhunter are nowhere close to the Jedis and there really are no point in making more than one class of character. They also lack a lot of logic and realism. Pathfinder though is really good even if it is D20 based and that is why I recommend it, in our campaigns have all classes actually been useful when we play.
Originally posted by pharmenza
... 1. Warhammer (Death on the reik, is the best Campaign i ever played) ....
1. Warhammer (Death on the reik, is the best Campaign i ever played)
The campaign was called "The enemy within", Death on the reik is just the first part but I have to agree with you there. It was fun and well written even if the campaign lost a little in the 2 last parts.
It is really something I recommend for any people who enjoy dark humor and a long fun campaign.
But you should play it with the original Games Workshop rules, not with Fantasy flights lousy system. It was not on my list since it hasnt aged perfectly but it is still a acceptable system with a lot of good sourcematerial.
Originally posted by garrett 1st edition D&D, RIFT, Gamma World.
+ GURPS, Champions, several lesser beasts (Paranoia, Cthulu, various Steve Jackson games--we were big on Assassin in the dorms, briefly)
But 2nd ed. D&D (+beer) is the one that consumed must of my college grades.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Easy for me. There are two games that are great, but one is better than them all.
Fast paced, violent, dangerous, fun, and no magic.
The second best to me is...
Come on who doesnt want to play a soldier stranded in Europe after WWIII?!
So much crap, so little quality.
I'm big on freeform, open world style play. Although I enjoyed D&D (all versions) and Shadowrun, at the end of the day both games were heavily walled in with absurd rules.
Seriously, I just found this +5 Two Handed Axe of "I'm gonna splode your intestines all over the walls", but because it says right here that the only weapons I'm allowed to use are a staff and daggers, then my only choice is to sell it? Seriously? Those kinds of things always took a sledgehammer to the immersion factor for me.
I remember being weened on AD&D and Shadowrun 1-2nd edition and thinking all RPG's were this way. Then I met this guy, and he says "Hey we're gonna run this "Prison Break" campaign at my house starting next week." I ask, "What's prison break?, I've never heard of that RPG". Then he proceeds to explain to me that he's running it from a system called GURPS, and we're allowed to make pretty much any character we want, within the points limit he's established, and we all start off as prisoners on this prison planet. The goal of the campaign is to escape from prison.
I was stunned. I didn't even know where to go from there at first. I'm asking him things like "So I can be Elvis, who really was abducted by aliens, and then somehow ended up in a galactic prison"
"What If I want to be a 1965 Marine M60 gunner in Vietnam that got sucked into a dimensional vortex during a battle one day and then ended up in prison after assassinating an alien ambassador?"
"Go for it"
"You won't have a lightsaber, but sure"
I was sold, and I still am. It's the most open gaming system I've ever played. Creating a character with GURPS is one of the most liberating experiences a pen and paper RPG'er will ever have after having their dick repeatedly stomped on with "NO YOU CAN'T DO THAT" in the walled in, class based RPG's.
Now I get to swing that brand spanking new +5 Two Handed Axe of "I'm gonna splode your intestines all over the walls", whenever I feel like it and no one's gonna tell me I can't. Doesn't mean I'll hit anything with it, but that just adds to the fun.
Oh lord, where to begin...
I loved D&D in all it's incarnations right up 'til 4.0, then it just went to shit.
I loved the worlds of Shadowrun and Earthdawn, but thought their systems needed help, so we used Gurps with those backdrops, worked out well.
I played a few games of Traveler with my cousins, it was set in the "Aliens" mythos, thought that was kinda cool.
The Morrow Project was an interesting idea, as was Twilight 2k, we used it for some interesting post alien invasion of earth campaigns.
Space Opera was pretty cool, my first "Star Wars"-esq type rpg.
Tried the West End version of Star Wars, didn't much care for it, I enjoyed the D20 system.
I have a soft spot for Rifts and all things Palladium (robotech, fantasy, etc) Aside from Gurps I thought it was a great generic system, that much like Gurps, with a little tweeking here and there can accommodate just about every genre you would want to play in.
White Wolf games came out with a very rich vampire and werewolf mythos, the system wasn't too bad, but I have to say I did enjoy it a bit more through Gurps.
Rollmaster was a fun experience, somehow I ended up with a non-undead monastic lich...I still can't figure that one....
The list goes on, I have played many games out there a time or two, ran a few long campaigns myself, some I liked more than others. I guess the real thing is find yourself a solid group of friends, find a genre that you enjoy and just mess around with it. There is no game out there that can take the place of the table top as far as creativity, story and scope, graphics are limited by the descriptions given by the dm, and your imagination
I created my own with Legos, I had 2 editions Put some paint or something on a sword to make it a +1 or Ice, Fire whatever you want.
Also liked Star Wars, WEG, because it was Star Wars.
I'm actually going to say 4e DnD (which I'm sure makes most posters here cringe). Mostly I think that's because there is no good PnP gaming system in existance, past or present.
I believe that fluff has little to do with mechanics, which is essentially what much of the customization in 3.5/pathfinder is: fluff expressed through mechanics.
I also think that out of combat play should be rules lite.
Most importantly I want meaningful customization and balanced mechanics. I don't want to simply pick a class and be like every other archetypal character of that class that anyone has ever made. Likewise, I dont' want to be able to make a character so uber powerful that the game becomes meaningless.
So 4th does all of this better than any other system, especially the balance. Unfortunately, it brings to light a couple of issues that I didn't notice (mostly due to how bad mechanics were in 3.5).
Grew up playing tons of PnP RPGs. AD&D was our favorite, but when that got old we would go to Rift, Shadowrun, Paladium, or Road Hogs (think TMNT meets Mad Max). There was a James Bond RPG that we would play once in a blue moon. I'm sure I'm missing something but oh well.
The most fun we ever had was when 100+ AD&D players got together and rented a conference room in the biggest hotel in my small town for a 3 day weekend. We played for 72 hours straight, some would catch cat naps in the corners and others would come and go.
There were people that showed up that walked and it was like OMG! YOU play DnD? Didn't you used to call us nerds and geeks for playing? There were rich people and poor, jocks and nerds, dopers and church goers that showed up. Everyone got along and we had a blast! I have a lot of good memories playing PnP RPGs with friends when growing up. Those were the days.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
For its wonderfull background and infinite plot potential : Vampire, the Mascarade.
I think Vampire can really fit to a lot of different kind of PnP players and did not suffer from its age. (I'm not saying Vampire is a old game, just that he's not on his youth anymore.)
For the player : being a vamp, a werewolf or a mage is just so cooooooooooooooooooooooooooool. No matter your kind of trip (brutish-actionnish or RP-intriguish).
For the GM : dangerous drug, great fun for those who loves a great mise en abyme of plots inside plots.
Old school french hardcore whiner. Online since T4C.
I was "Namless" and "Daroot" in AO (Rk2)Recently known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).Actually Known as "Wundicar" in Age of Wushu (US)
We were introduced to AD&D when we were 10 which started a lifelong passion for RPGs. We quit AD&D when we were 12 or 13 because we found it too unsophisticated. These are some of our favourite RPGs we played and explored over the years (in no particular order):
- Twilight 2000 (Post-Nuclear War)
- Call of Cthulhu
-Iron Crown's Rolemaster sytem and Shadow World Milieu (Our go-to Fantasy rpg which we felt surpassed all others)
-Stormbringer/Elric (in all its incarnations)
- Battlelords of the 23rd Century (Space Opera at its biggest and best. We also played traveller back in the day)
-Emperor of the Fading Suns (A fantastic space-based RPG with a twist. Roleplayer's/Adventurer's dream).
I probably bought almost everything made in those days (and still have all the books) and we played them all. Some once, some a lot, including: Villains and Vigilantes, Marvel Superheroes, Traveller/Mega-Traveller, Gamma World, Phoenix command, Robotech, Battletech....and a lot more. But those 7 I listed first are tops.
I saw someone mention the Morrow Project, nice. I never did get my hands on that one.
Dishonorable mentions: Shadowrun, AD&D (Yah despite it being our gateway drug I have a bit of a hate-on for D&D)
Check out Battlelords or Emperor of the Fading Suns, these are more recent and have a lot of great stuff. ICE has a lot of the Rolemaster/Shadow World books available on PDF and new stuff is still being released.
Finally a Thread that doesnt criticise a game.
Not in any order:
1. Gamma World 1st edition
2. Star Frontiers
3. AD&D- Forgotten realms
4, Stormbringer, Elf Quest, and Call of Cthulu (loved Chaosium games)
5. Old world of Darkness
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.Playing: SWTOR, ESO, WOT, and Marvel Heroes
as a gm this is the most fun
you can do so many things to your players
one instance i remember we set up the game room with a desk and bed side lamp aimed to point in the players faces
then calling in each player to report to there comander on there previous mission and the info they all gave got them all shot
mutant commie traitors always get what they deserve
no idea if this game is still the same but was fun when we played it
CoC - in various formats. I liked the DnD version for the spell system though felt the insanity could also have been modified to fit with the rest.
MERP/Rolemaster mainly because that was the system for Middle-earth. The latest The One Ring however appears to be much better all round.
I quite liked Space Master, it had some good concepts.
Pendragon was excellent and I even ran some games based in Middle-earth using the system.