It looks like you're new here. If you want to get involved, click one of these buttons!
Scanning through this thread http://www.mmorpg.com/discussion2.cfm/thread/376432/The-list.html I noticed that many people agree on some features, but also vividly disagree on the combat system.
Can't have it both ways, it's either one or the other. Personally I certainly prefer 1) but I'm interested in what the posters on this sub-forum think. Thus here's a poll about it.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Comments
actually i want to see a mix of both.
the old tab targeting is nice, but realy kinda outdated.
the "action version" as used in gw2 or tera are not quite complete imo.
i hope they will come up with the best possible way to use your moves and positioning.
but if i had to chose, gimme the old daoc way.
positioning, combos and all the funny stuff
"I'll never grow up, never grow up, never grow up! Not me!"
DAoC - Excalibur & Camlann
I want it to be either like Darkfall, or like DAoC.
No in between half assed garbage like GW2 and AoC.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
You must have never played DAOC. Ever Been PA'd? With follow ups. Thats Death in 3 Secs. Or Stun Nuke Nuke Nuke Dead from a Hib caster. Thats Death in 3 sec also. I have never been killed in WOW or GW2 in 3 sec at any level. In fact most 1 on 1 encounters i have had in WOW take Minutes and sometimes what seems forever. Why? Every class in WOW has some sort of self healing. I play on Spirestone open pvp server. If i am engaged with the enemy and an other adds i will just GTFO, not because i am a chicken shit but because WOW has made it damn near impossible to 2v1 with the stupid heals most classes can do.
Save us CU.
Dovie'andi se tovya sagain.
Unless they can get "modern" combat smooth and working flawlessly thats not clunky at all, (which I'm yet to see) then id rather traditional combat. Hell WAR's combat shit on most of the more recent stuff.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
Why not both? I really love the idea of weapon-speed based combat with queueing positionals and/or conditionals. I also like aimedish combat. I never thought of DAoC combat as the same type of tab-targetting as other MMOs.
EDIT:
I also really like WAR's combat. I loved action points and think it would work really well having two pools of action points, one for physical abilities and another for magical ones. Though I do think WAR could do with having more more active attacking and defending. Just a leetle bit.
Born as a berserker, I was also a hero, a bounty hunter, a paladin ,a troubador and a paladin once again during my Mmo''s experiences .. Now travelling in a galaxy looking for a new adventure
Slow and tactical. I really liked to /face or /stick the enemy while switching weapons manually in the inventory and keeping the other eye on the group window. After realizing that you are completely overextended in the enemies backline you should call for help or run back to your group
As I've been reading the dev blogs there would fortunately be no dodge or total block/avoid hostile effects abilities. Instead it sounds pretty mature and consequent. "Old school", like Mark Jacobs said.
People could cry about static ("boring") meshes, "unfair" longduration cc/buffs, /stick-command and troll berzerkers being much more stronger than elven blademasters. It was perfect. Especially pre-ToA.
Camelot Unchained Fanpage
https://simply-gaming.com/camelot/
Can you explain what you mean by this? not sure i follow.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
Sure! I think they took a step in the right direction in a lot of ways like having detaunts work in PvP, but I wouldn't mind having things like swinging your weapon or manually blocking, even if you don't have a target. I don't necessarily think that requires an entire combat system like Terra or Guild Wars 2, but it would be nice in conjunction with weapon speeds effecting your cooldown rather than simply having a greataxe and a dagger that, other than auto-attack, effectively can be swung at the same speed due to the way abilities work.
It would be neat to have styles, like in DAoC, that activated based on your weapon speed (hell, even spells could work that way with fast wands/scepter/idols and slower but more powerfull staves) but also having to actively swing them and block/parry. Even if all that was under the hood (like a big bonus to block sort of like engage) when you hit the "block" key.
Cant say im really a fan of having to block or parry myself, all those things require a fast ping to the server to play at the top level, its not ideal for an MMO setting.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
GW2 combat might have been better if it wasn't so clunky, halt and standstill delay in my charge abilities as melee? GTFO.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
I dunno, if you tweaked the timing it could work well. Just as using styles after you block/parry/dodge or your target blocked/parried/dodged worked. But I get what you're saying and I also enjoy my character being a badass because the way I built him. A middle ground would be nice.