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A little history:
I quit playin MMO's many years ago because of the dumbing down and catering to the instant gratification crowd. I thoroughly enjoy Asheron's Call and played on Darktide (FFA PVP) for so many years I can't even remember how long I played. You could not beat the natural organic player base that was unfettered by forced politics and plastic rivalries this genre has been inundated with since WoW. Real enemies were really hated and the good guys were truly good. Not to mention with no territory restrictions to cater to the crowd that could not handle their pixelated self being killed by higher levels and PK's as they would be subject to in the real world; owning and fighting for valuable property and guild assets meant something! Prime hunting spots were cherished and hardly fought and defended for for years. Battles were epic and the sense of surivival and progress in the game world were much more realistic and therefore much more gratifying and enjoyable. This all started to crumble upon the entrance of games like WoW, Asheron's Call 2, and Everquest II. Also contributing to the decline of the genre was proliferation of cheating with macros and straight hacking (I hear Darkfall suffered tremendously from this so I stayed away even though it was the only bastion of hope it seemed left).
To get to the point I like a challenge. I don't play games to 'beat' them or to 'max' level, I play them to enjoy them, and quit playing them when or if they are not enjoyable. I come from an era in MMO's where there was no end to the story. There really were no level caps to progression or the end of. I come from an era where games lasted 5-10 years instead of games shoveled to masses of instant gratifcation experts that result in the game lasting 3 months and then all the pixel/number addicts start to complain the game sucks, never realizing that it is the type of game they are demanding that sucks and not genre or specific game itself. They never seem to realize when venting in their video game wthdrawl states of mind that they request, demand, and pay for games built on sand. Equations built to delapidate upon 'beating' them. When the withdrawl needs to fed they simply move on to a different set of pixels, rinse and repeat.
So are there any games like they used to make where the story never ended, it always expanded like progression. Where things like fighting for a town, hunting area, or honor matter? Where politics are created through the actions of the player base and not fictionally instated to the point you really have no idea why you hate the orcs or why you can't form alliances and attack whom you please? Where you are not spoon fed where to go and what to do ruining the enchanting feeling you get from a real adventure albeit through a computer screen? Where you chose from a multitude of skill, abilities, and atrributes instead of having your handhel down a boring forced path they call the 'skill tree'? Where dieing actually mattered and something was actually lost? Where skills you chose and attributes had tons of options, but it was detrimental if you made a moronic template? Or is everything still so o.0 (carebear) as we used to call it?
Someone point me to a decent game out there is there is one. I don't like guns, vampires, mechs, or shit like that. I want a Tolkien type setting. I love swords and magic. I love SCi_Fi if done right like Starwars or Mass Effect but these are all instant gratification games right now with no real spirit, everything is so fake and manufactured it is like pop music, boy bands, Rick Ross who wouldn't know what a real fuckin gangster was until it shot him in the face...
Let me know if I am just sh!t out of luck still. It's been 6-8 years of a boycott so thought I would try again. Thanks.
*PVP is a must. FFA PVP preferably.
*Something that takes years to max or does not have a cap
*Knights, armor, magic, and all that jive, but would consider Sci-Fi
I was looking into Darkfall: Unholy Wars as it seems to tick everything I want but with the rampant cheating and macro stuff I am hearing about I may not bother.