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What drew me into RPGs as a kid was the idea that I would fight monsters and could take my time doing it (turn-based). I would go into a dungeon and see how much loot I could get and how far I could go before I forced to turn around or exit. As I turned in my loot and perhaps got better armor I would spelunk again seeing if I could press further until I reached the monster/boss at the end for the elite loot.
I was happy repeating this over and over as long as the story was entertaining and there were different environments to play through. You know the staples. Forest, Lava, Snow and Dessert :-)
I know these are antiquated mechanics by todays standards but wish some MMOs kept this core. WoW was the closest but the questing just isn't challenging, its more a means to an end.
I miss that level and type of grinding. Not so much where it was boring. Not too little that I could breeze through content. Dungeon crawlers today like Diablo III and Torchlight are too action-oriented for me to really enjoy.
Hope it comes back in some form... for now emulation will have to do.
I Am Gamer. Play. Forever.