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[Preview] Neverwinter: Off to a Good Start

135

Comments

  • VooDoo_PapaVooDoo_Papa Somewhere on a beach on the east coast, FLPosts: 883Member Uncommon

    am i the only one that played pen and paper D&D where you would play for weeks on end armed with magic missile, stinking cloud and if you were lucky, a limited charge wand?

    why is everyone talking about some "severe lack" of skills/abilities in D&D?  dont even get me started on races and classes. most of you have a different impression of D&D and are expecting way more than what it offers

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  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by VooDoo_Papa

    am i the only one that played pen and paper D&D where you would play for weeks on end armed with magic missile, stinking cloud and if you were lucky, a limited charge wand?

    why is everyone talking about some "severe lack" of classes in D&D?  dont even get me started on races and classes. most of you have a different impression of D&D and are expecting way more than what it offers

    hey i remember those days... sheesh i'm getting old..:P

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • rwyanrwyan raleigh, NCPosts: 461Member

    I think the game will live or die by the success of the foundry.

     

    From my experiences, combat was both fun, smooth and addictive.  However, many/most players are going to get hung up on the extremely focused experiences of each class.  Considering its a DD game and a NWN DD game... players are going to expect hefty amounts of customization in terms of advancement.  It's not there and there will be A LOT of complaints once the game launches.

     

    I don't fault Cryptic for going the route the did.  If anything, its the same route we saw with the console Baldurs Gate games (which were diablo-esque action rpgs).  They will need to expand that class list and get some flavor in there (ranger or an archer anyone? druid?)  I am kind of scratching my head as to why they went with "Guardian" Fighter as opposed to some form of "Paladin".

     

    For players who are able to accept it for what it is, it is fun.  If the grouping/teaming aspect is strong and the foundry delivers... I'll be a fairly happy camper for sure (though I really want them to expand that class list quickly).

  • mirkrimmirkrim Toronto, ONPosts: 69Member
    In terms of zones being added... I want to go to Baldur's Gate ;)
  • MegatronicMegatronic Ofallon, MOPosts: 35Member
    No but we have had enough of these brain dead comments most of the mmorpg.com users post.
  • furbansfurbans Tinbucktwo, IAPosts: 965Member
    Originally posted by VooDoo_Papa

    am i the only one that played pen and paper D&D where you would play for weeks on end armed with magic missile, stinking cloud and if you were lucky, a limited charge wand?

    why is everyone talking about some "severe lack" of skills/abilities in D&D?  dont even get me started on races and classes. most of you have a different impression of D&D and are expecting way more than what it offers

    Well when you compare it to any NWN game, BG, IWD, or even DDO where you had an array and diverse amount of spells to chose from and not a select few that will fit the playsytle. 

    For those that play and loved 3.5e this game will not suite them and they will likely be sticking out in DDO for their main focus I'm waggering.  This will have the usual MMOers coming hither at least till the next new shiney that releases.   This game's future will be like TSW and DDO, your nitche crowd.

  • JimmyYOJimmyYO Columbus, OHPosts: 520Member
    The most honest opinion of a game I've seen on this site in awhile. In a world where every game is special, no game is. Keep the honesty coming.
  • HellidolHellidol TACOMA, WAPosts: 405Member Uncommon
    The game looks boring, it only has 4 classes, last i check there were a few more then that.

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  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Hellidol
    The game looks boring, it only has 4 classes, last i check there were a few more then that.

    they said more will be coming.. either way if at least 1 of the 4 are fun for me i won't complain much:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • HellidolHellidol TACOMA, WAPosts: 405Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Hellidol
    The game looks boring, it only has 4 classes, last i check there were a few more then that.

    they said more will be coming.. either way if at least 1 of the 4 are fun for me i won't complain much:)

    yeah I will play it also, if it wasnt free to play i would invest the money in the $200.00 package but history has shown us that F2P is more about the profit then the product which mmo's should never be about.

     

     

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  • itgrowlsitgrowls newport news, VAPosts: 2,951Member

    Cannot wait! I love that they put the devoted cleric in, haven't played a cleric since my days in D&D tabletop! I noticed that the ruleset allows for the monk, I sincerely hope they add this one next as I've missed my monk from the oriental system. It was awesome in the 2nd edition. 

    I'm not really worried so much about content at this point as I am about adding the new classes. If they move as fast with the classes on this game as they have with ships in STO I will be quite happy. even if their are pay to play those classes it's still fine with me. 

    I do hope they have plenty of cosmetics happening post launch.

    I also hope they do the bard justice, something in the cross between how the LOTRO bard functions and the one in Rift would be nice. 

     
  • ZuvielifyZuvielify Fremont, CAPosts: 168Member

    Personally, I thought the game had a bad start. For me and several other people, we were unable to interact with anything in the world at all. The game constantly rubber banded us back to zone entrance. That seemed like an alpha bug to me, and needless to say I was not happy about it

  • julienkagejulienkage Sacramento, CAPosts: 12Member
    I think Pathfinder online will crush this game utterly.  There will be far more things to do such as actually having PvP, which Neverwinter does NOT have, you can create your own little "kingdom" and the rules feel far more the D&D most people know as opposed to the 4th ed rules that most peopel did not like and jumped ship to Pathfinder over. Hopefully the Pathfinder online graphics will improve though as they looked pretty terrible.
  • KaeriganKaerigan None Of Your BusinessPosts: 689Member
    Originally posted by Hellidol
    The game looks boring, it only has 4 classes, last i check there were a few more then that.

    Uhm, there were 3 in the beta (trickster rogue, guardian fighter and devoted cleric), there have been official trailers and gameplay of control wizard and great weapon fighter and certain in-game items make me think they're gonna be launching with a ranger/druid-ish class as well. 6 classes is not too shabby methinks.

    <childish, provocative and highly speculative banner about your favorite game goes here>

  • NightfyreNightfyre Pandora, OHPosts: 173Member Uncommon
    I don't like the whole companion thing, reminds me of Star Wars: the Old Republic and that lead to less grouping and even less of a need for social interaction.  It's nice to have that spot filled by someone when you can find  a live person it just tends to lead to less bothering of looking for someone else when you have your cleric/warrior to follow you.
  • VlackeVlacke BelgradePosts: 155Member Common
    Originally posted by Nightfyre
    I don't like the whole companion thing, reminds me of Star Wars: the Old Republic and that lead to less grouping and even less of a need for social interaction.  It's nice to have that spot filled by someone when you can find  a live person it just tends to lead to less bothering of looking for someone else when you have your cleric/warrior to follow you.

    Personally i think the companion system in SWTOR is excellent, but that has always been one of Bioware's strenghts, NW's companion system on the other hand is subpar to say the least. That being said i really am looking forward to this game because i am a big fan of this particular setting, D&D, Faerun, Neverwinter..it doesn't get much better than that, and if it turns out to be mediocre, well...at least it's free to try and play.

  • StevonStevon Rancho Cucamonga, CAPosts: 190Member
    The "beta" weekend served a very important purpose for me.    Watching the live streams saved me from wasting money on a founders pack since I know I'd lose interest in the game very quickly after launch.
  • LJonteLJonte Portland Metro, ORPosts: 29Member
    Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.

    -Lisa Jont

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by LJonte
    Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.

    i remember them talking about a ranger type that will be added.. there were a couple others but don't remember off the top of my head.. also not sure when they plan on adding those new classes

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • HellidolHellidol TACOMA, WAPosts: 405Member Uncommon
    Originally posted by LJonte
    Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.
     

    yeah to be a good D&D game they need to have 10+ classes imo. and I feel the same way as stevon about wasting money on it. F2P is a great indicator also, they will be more driven to bring out usless stuff that looks cool but has nothing to do with game play which is a large injustice to D&D as a whole.

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  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Hellidol
    Originally posted by LJonte
    Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.
     

    yeah to be a good D&D game they need to have 10+ classes imo. and I feel the same way as stevon about wasting money on it. F2P is a great indicator also, they will be more driven to bring out usless stuff that looks cool but has nothing to do with game play which is a large injustice to D&D as a whole.

    10+? unless you mean multiclass early d&d didn't have many classes..  Original D&D had three classes: Fighting-Man, Magic-User, and Cleric with thief added shortly after

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • brianw1brianw1 gosfordPosts: 58Member Uncommon
    Best beta weekend ever
  • Asm0deusAsm0deus BaatorPosts: 1,113Member Uncommon

    I would like to correct an oversight/mistake on both cryptics side and in this article.

     

    There are not 5 classes launching, there are only FOUR classes launching. What you need to understand is that even in 4E the classes are fighter, rogue, wiz, cleric. As you can see four classes not five.

    Now what cryptic has done is not allowed people pick a class and choose their own "build"  but instead give us premade builds and call those classes. for example they offer TWO fighter builds, great weapon fighter and guardian fighter. They are one class but two different builds.

    What they are doing is offereing us 4E suggested builds and calling these classes.

     
     

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  • HellidolHellidol TACOMA, WAPosts: 405Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Hellidol
    Originally posted by LJonte
    Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.
     

    yeah to be a good D&D game they need to have 10+ classes imo. and I feel the same way as stevon about wasting money on it. F2P is a great indicator also, they will be more driven to bring out usless stuff that looks cool but has nothing to do with game play which is a large injustice to D&D as a whole.

    10+? unless you mean multiclass early d&d didn't have many classes..  Original D&D had three classes: Fighting-Man, Magic-User, and Cleric with thief added shortly after

     

    right thats what I mean so the 4 classes then there at the least should have 2-3 sub classes per class

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  • konseptualkonseptual Farmingville, NYPosts: 4Member

    There are actually five classes. Guadian fighter, Great Weapon Fighter, Trickster Rogue, Devoted Cleric and Control Wizard. They've hinted very strongly at an "Archer" class, without calling it a Ranger. And people have found the Warlock class mixed in with the patch files, including the spell names. They could just as easily be available at launch, but be purchasable.

    I played all weekend and enjoyed it. Leveled a cleric up to 30. The idea of the pre-made builds is my one big hesitation. I wouldn't even play Champions Online for free, for the pre-made characters were, well, pre-made. They're getting inindated with posts about class customization and "cookie cutter' builds and that sort of thing on the beta and regular forums. We'll see how they address this. I think that part of the game design was their intention from the beginning, so I hold little hope. 

    Suzie, your streaming video with Zeke was the first video I watched. A lot of fun, particularly the way you ran ahead a couple times to kill everything. I didn't crash once this entire weekend and it seems like that have the stability mostly under control. That's with a much heavier load than the press CBT preceeding the regular closed beta.

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