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Advice to those bored of GW2, try TERA!!!

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  • khartokhar3khartokhar3 HannoverPosts: 486Member
    Originally posted by khameleon

    I stopped playing GW2 after halloween event, the game gets boring once the "new game feel" wears off. It was not what i thought it would be at all. 

    I started up TERA which is 100% free this week and everything about it feels better than my 1st week in GW2. Graphics are much, much better, the best Ive seen overall in any MMO.

    The combat is pure action combat, no tab, aim everything, time dodges, blocks and really is very fun.

    The world is alive so many people joined up, erach map is full of players on every server in the huge, beautiful open world.

    No point to go on and on, just thought you all shoudl know its worth trying and is a better game than GW2.

     

    u forgot the best quest design ever. 99% of them are go and kill a trillion mobs...

  • muthaxmuthax mondaPosts: 593Member Uncommon

    Well people used to say that WoW had a sense of community..so you know it all depends on what you are looking for.

    I rather prefer the community in GW2 

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by botrytis
    Originally posted by muthax
    Originally posted by botrytis
    Originally posted by cybertrucker
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

    lol - community in TERA? REALLY - where? I all see is people being idiots, talking trash, and generally NOT BEING a community. It is the antithesis of a community - this is my opinion. I mean some of the childish talk that overwhelms the chat is ridiculous in TERA.

    Well, maybe that's why OP couldn't find a community in GW2, he was looking for barrens chat?

    What I have seen in TERA, this last weekend IS NOT a community - more like childish chaos. People saying that people who play ELin's are child molesters (saw this more than once - many more), people who play popi's are into being Furry's, etc. There was a little help but most if the chat was non-sensical and purile.

     

    In GW2, people ask things, they get a response. Oft times, it may not be what they want, but they get a response. In TERA, what you get is name calling, etc. How can that be a community?

    Experince like this vary from person to person. Both of you in attempt to defend your precious MMO are trying to generalise entire community of both MMOS. 

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,813Member

    I think the TERA forums could use a "Advice to those Bored of TERA, try GW2!!!"  a great deal more than GW2 could use this thread lol... 

    So far only one of the two games has proven to be a success :P 

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    Was looking for a code block but your explanation made it clear :-)

    Thats goes back to my point of component relationship.  You create the building blocks and DEFINE how they can be put together and the rules for gathering (i.e. - some items are built from others and cant be gathered directly).  You code the structure and allow the player to create what they will.  But be aware the creation is actually your imagination as the pirate ship is just a representation (meaning you cant sail on it, place cannons, etc).  So again perspective. 

    With that said, if GW2 had implemented a system like THIS it would be closer to dynamic than what they actually implemented.

    Player driven "random" content will always be better than system created "random" content which repeats on a timer.

     You are getting confused between DYNAMIC and RANDOM.

    Dynamic means the quests do not stay in one spot forever. It means that the quests are caused by other events in the world. This doesn't preclude them from starting at the same point once an event chain finishes, to be started again by actions of NPCs or players. What it does stop them from doing is just sitting there with an exclamation mark above their head. This is exactly what was promised and delivered.

    Random on the other hand means there is no pattern to the quests or events. This was never promised, so not sure why anyone expected this?

    Personally I blame all the confusion regarding dynamic events on poor education. Obviously people can't understand what things really mean.

  • muthaxmuthax mondaPosts: 593Member Uncommon

    Hmmm no, OP made a series of statements, one of these was about TERA community. Most people who replied to that found it either funny or ridiculous, because TERA community in their (and mine) experience was utterly crap. No one is defending anything. i mean, even OP is already feeling ashamed

  • ThaneThane berlinPosts: 2,232Member Uncommon
    Originally posted by muthax

    Hmmm no, OP made a series of statements, one of these was about TERA community. Most people who replied to that found it either funny or ridiculous, because TERA community in their (and mine) experience was utterly crap. No one is defending anything. i mean, even OP is already feeling ashamed

    well, i tried tera.... got bored by it and i tried gw2!

     

    works around this way too actually :P

    "I'll never grow up, never grow up, never grow up! Not me!"

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by muthax
     

    LOL weird because I was about to say the same of people trying to prove that GW2 isn't a good game. But hey, if it helps you in whatever way you need, it's cool. No one really cares anyway :)

     

    Gw2 fans have been trolling every other MMO forum  for almsot 2 years now so i guess you reap what you sow? and please don't give me that 'i don't care' BS..you do care and that is why you replied. people who don't care would simply ignore and move on. But you can not.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Thane
    Originally posted by muthax

    Hmmm no, OP made a series of statements, one of these was about TERA community. Most people who replied to that found it either funny or ridiculous, because TERA community in their (and mine) experience was utterly crap. No one is defending anything. i mean, even OP is already feeling ashamed

    well, i tried tera.... got bored by it and i tried gw2!

     

    works around this way too actually :P

    eh eh as someone posted earlier, this kind of thread would be better on TERA's forum and reversed

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Doogiehowser
    Originally posted by muthax
     

    LOL weird because I was about to say the same of people trying to prove that GW2 isn't a good game. But hey, if it helps you in whatever way you need, it's cool. No one really cares anyway :)

     

    Gw2 fans have been trolling every other MMO forum  for almsot 2 years now so i guess you reap what you sow? and please don't give me that 'i don't care' BS..you do care and that is why you replied. people who don't care would simply ignore and move on. But you can not.

    Ah no I replied because I never miss a chance to take the mick off less.... tasteful and bright individuals ;)

    But really, no one cares you like some shitty game, sorry, at least not on a forum for another game

  • SyrusSyiSyrusSyi Asheville, NCPosts: 366Member
    I started playing Tera when it went F2P. The game is pretty fun and the combat is amazing. The questiing grinding does get a little old after a while, but I joined a guild that is active and there is always people to talk to. While doing all that I also gather materials to level up my skills on the side. The game's graphics are very beautiful as well. If you are looking for a game that is pretty fun and you are tired of the old click and press 123435  then try Tera. It isn't like you have to buy the game now anyways.

    Playing: Single player games |


    Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |


    Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |

  • bugmenobugmeno Iowa, IAPosts: 85Member

    I´v been playing Guild Wars 2 since Pre-launch-evnt-thingy the 25th of Aug. Never regret the 150€ Price for the CE Box, had and still have a lot of fun. 6Months still only have 1! Level 80, thanks to Wv3 i´m farming, soloing the cr--p out of it.

    Now, did download TerA this weekend and have played or tried out every class in the game(tutorial). Level up a Slayer - Popori (the only reason to play Tera and the graphics maybe) up to level 25 and have to say, i like it a lot actually. Tried a lancer up to level 15 and it was not my thing and im a Tier 2 Tanker-Pugraids (Lotro), after that i went and created :

    - Archer (stupidiest class in the game), HOLD Left mouse button and Press S.. mobs will never hit you... i find this to be the most boring class in my MMO Pedigree.

    - Sorcerer squishy and then same as with the archer (OLD School gameplay with new combat mechanic)

    Now, did try BOL twice and the first run we accidentally pulled last room and final boss. Healer and 1x warrior died, we 3man it and it was actually challenging and fun, but to say the dung. are better due the better combat system, is utterly a false statement. Slayer and the Berseker rely on HITTING stuff to fill up Mana, no HIT, NO MANA, NO DPS!..

    i had so much fun with my slayer PVE Wise, but now i have just hatred for the class in a dungeon... chasing a boss like Last one in BOL that keeps jumping back and forth... is so frustrating as a slayer, make me wanna uninstall the cr-p. You can´t MOVE and attack like in GW2.. every attack requires you to stand still (thunderstrike and other do leap forward, but thats about it -movement wise -)

    .... im still playing it, kinda like the popori race and the graphics are among the best. If i had to review it (my native lang., sorry for my bad english)

    GW2

    + DE

    + superior combat system, sure you have to "TAB".. but everything can be excecuted while moving (i can shot arrow while moving, can swing a sword while moving etc..)

    + Art Style, although not on par with TerA (colorful, console-ish style)

    + great Comm.

    + Wv3

    (+) Asura and Quaggans

    + crafting

    - Culling (was perfect at launch day and the weeks after... )

    - sPvP Capture the Base PVP

    TerA

    + Old scholl Quest-style system

    + SUPERB! Instance Match-system-whatever its spelledd correctly (B key?)

    + Popori Race

    + Very nice graphics, even better than AoC

    - combat system works fine in PvE, lacks in a Dungeon envi. (slayer PoV)

    - cant move and hit (fire up skills....)

    - CAN BE played with a game pad?

    - TERRIBLE Comm.

    - PLAYING on a low Server like Veritas, does not mean you have no queue... which is pathetic (even the status says no QUEUE... yet everytime i try or want to level up my slayer, 25min in the line.... 50min for a HIGH server keep that in mind EU Tera)

    Both games are not perfect, no game will be ever perfect not even TESO :) In the end, i prefer GW2.. combat is a lot quicker, Anet has a bigger Reputation.. we already got like 6 or 8 free updates, 2 of them big ones (Karka ;).. but have to agree, TERA IS BY FAR a god-damn great game, just remove the pedos, the kiddies and the vulgar tone and you have a great game, with some of the best graphics i´v seen (MMON and non MMO).

     

    Playing at 2560 by 1080p - preset 5 or 6 steady 45 fps, GW2 (heh) 40ish

    image
  • darkhalf357xdarkhalf357x Brooklyn, NYPosts: 1,164Member Uncommon
    Originally posted by evilastro
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    Was looking for a code block but your explanation made it clear :-)

    Thats goes back to my point of component relationship.  You create the building blocks and DEFINE how they can be put together and the rules for gathering (i.e. - some items are built from others and cant be gathered directly).  You code the structure and allow the player to create what they will.  But be aware the creation is actually your imagination as the pirate ship is just a representation (meaning you cant sail on it, place cannons, etc).  So again perspective. 

    With that said, if GW2 had implemented a system like THIS it would be closer to dynamic than what they actually implemented.

    Player driven "random" content will always be better than system created "random" content which repeats on a timer.

     You are getting confused between DYNAMIC and RANDOM.

    Dynamic means the quests do not stay in one spot forever. It means that the quests are caused by other events in the world. This doesn't preclude them from starting at the same point once an event chain finishes, to be started again by actions of NPCs or players. What it does stop them from doing is just sitting there with an exclamation mark above their head. This is exactly what was promised and delivered.

    Random on the other hand means there is no pattern to the quests or events. This was never promised, so not sure why anyone expected this?

    Personally I blame all the confusion regarding dynamic events on poor education. Obviously people can't understand what things really mean.

    This has been discussed to death so no need to prolong it.  Ill just say we disagree.

    Obviously it a poor choice of (marketing) words.  Everyone who thinks differently from you can't be wrong.

    image
  • botrytisbotrytis In Flux, MIPosts: 2,567Member

    I replied to the OP because I am playing both. I wanted to respond to his post with some opinion and truths about TERA and GW2. Both games have their place but to say one is better than the other is just ludicrous.

     

    I myslef do prefer GW2 - but that won't stop me from playing TERA when I want to do something mindless.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • MardukkMardukk Posts: 1,558Member Uncommon
    Well I disagree with every point OP made. Most of the points are subjective. To really enjoy Tera you have to prefer Asian themes, animation lock, WoW style quest hubs, pixelated mess with graphics on mid to low settings. I enjoy none of these features. Better "action" combat in Vindictus.

    I'll pass on Tera.
  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Doogiehowser
    Originally posted by muthax

    Ah ah really? So you don't just fail at logic and taste, even at irony?

    Not a good day, indeed

    Considering taste is subjective and preferring one video game over the other doesn't mean your taste is superior and since you can not fathom something so basic i would suggest not to point fingers at others when it comes to logic.

    Oh taste is relative except in a few cases. For example, you could say that coprofiliacs (people who like to eat excrements) demonstrate your point, while I would add that they actually demonstrate MY point:not all tastes are equal.

    And sorry buddy, but my taste will always be better than yours. To me at least

  • FARGIN_WARFARGIN_WAR New York, NYPosts: 166Member
    My advice would be if you've grown tired of one MMO, then instead of just perpetuating the cycle of fatigue, try playing a game that isn't one for awhile.

    image

    If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by muthax
    Originally posted by Doogiehowser
    Originally posted by muthax

    Ah ah really? So you don't just fail at logic and taste, even at irony?

    Not a good day, indeed

    Considering taste is subjective and preferring one video game over the other doesn't mean your taste is superior and since you can not fathom something so basic i would suggest not to point fingers at others when it comes to logic.

    Oh taste is relative except in a few cases. For example, you could say that coprofiliacs (people who like to eat excrements) demonstrate your point, while I would add that they actually demonstrate MY point:not all tastes are equal.

    And sorry buddy, but my taste will always be better than yours. To me at least

    And just when i thought you couldn't fall any  lower with your posting . One has to be really full of themselves to even make a post like this. We are talking about taste in video games by the way and not eating feaces.

    And once again... the irony. lol. 

     

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    Was looking for a code block but your explanation made it clear :-)

    Thats goes back to my point of component relationship.  You create the building blocks and DEFINE how they can be put together and the rules for gathering (i.e. - some items are built from others and cant be gathered directly).  You code the structure and allow the player to create what they will.  But be aware the creation is actually your imagination as the pirate ship is just a representation (meaning you cant sail on it, place cannons, etc).  So again perspective. 

    With that said, if GW2 had implemented a system like THIS it would be closer to dynamic than what they actually implemented.

    Player driven "random" content will always be better than system created "random" content which repeats on a timer.

    I disagree... the Minecraft system only allows for the static placement of things, nothing really dynamic at all. DEs in GW2 are, for want of a better term, advanced quests in motion. They don't require user interaction to kick off... many simply happen.

    Oderint, dum metuant.
    image

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon

    Hilariously enough, the combat system in GW2 and TERA really isn't all that different from one another. GW2 has a few options of play, and very limited animation lock. Whereas TERA has only 1 method of play and very severe animation lock.

    The primary thing that gets pointed to when people claim 'TERAs combat is so much better!' is the reticle based combat. However, GW2 has this. Unfortuantely I'm not allowed to even mention the name of the program here that makes this viable, but many players within GW2 use it, and Anet has shown no desire to punish players for using it.

    - More importantly, what TERA offers different from GW2; is a fairly seamless game based around traditional quests (kill X of Y), with the option of open world PvP. That's the main difference between the two.

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by Doogiehowser

    And whats in correct or trollish about what he said? the inherent activities in DE"s are the same as any typical quest objectives. Kill, escort, collect, defend and so on.

    What more deep knowledge he requires to make his point more convincing about DE's? some of you guys really try way too hard to make GW2 look more  complex than it really is. 

    Same goes for TSW, thats when you can call it trollish.

    GW2 is most complex wheter you like it or not.

    Originally posted by Volkon

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    But what can you actually do with that pirate ship or spoon except look at them? Can you now take your pirate ship to high seas and, well, play pirate game?

    Can you....idk...do something fun with the spoon?

    Originally posted by Doogiehowser

    Gw2 fans have been trolling every other MMO forum  for almsot 2 years now so i guess you reap what you sow? and please don't give me that 'i don't care' BS..you do care and that is why you replied. people who don't care would simply ignore and move on. But you can not.

    So, you just troll GW2 forums out of some kind of spite? Interesting...not.
  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by mikahr
    Originally posted by Volkon

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    But what can you actually do with that pirate ship or spoon except look at them? Can you now take your pirate ship to high seas and, well, play pirate game?

    Can you....idk...do something fun with the spoon?

     

    That's what I mean... in Minecraft it's nothing more than static content, even if you place the blocks. 

    Oderint, dum metuant.
    image

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by FARGIN_WAR
    My advice would be if you've grown tired of one MMO, then instead of just perpetuating the cycle of fatigue, try playing a game that isn't one for awhile.

    I agree with this.  To prepare for GW2, I didn't want to be burnt out on MMOs, so I quit WoW over 6 months in advance.  It was worth it, and a nice change of pace.

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Eir_S
    Originally posted by FARGIN_WAR
    My advice would be if you've grown tired of one MMO, then instead of just perpetuating the cycle of fatigue, try playing a game that isn't one for awhile.

    I agree with this.  To prepare for GW2, I didn't want to be burnt out on MMOs, so I quit WoW over 6 months in advance.  It was worth it, and a nice change of pace.

    yes, too many people perpetrate this cycle:

    hype, followed by playing almost 24/7 the first weeks of release, burn out, hate and rage,,jump to another game, rinse and repeat

    Changing genre or even just doing something that doesn't keep you hours stuck in front of teh PC, is the best advice

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by muthax
    Originally posted by Eir_S
    Originally posted by FARGIN_WAR
    My advice would be if you've grown tired of one MMO, then instead of just perpetuating the cycle of fatigue, try playing a game that isn't one for awhile.

    I agree with this.  To prepare for GW2, I didn't want to be burnt out on MMOs, so I quit WoW over 6 months in advance.  It was worth it, and a nice change of pace.

    yes, too many people perpetrate this cycle:

    hype, followed by playing almost 24/7 the first weeks of release, burn out, hate and rage,,jump to another game, rinse and repeat

    Changing genre or even just doing something that doesn't keep you hours stuck in front of teh PC, is the best advice

    QFT!! I think this is the beggest problem and maybe they were the biggest hypers of GW2 - not sure though.

     

    I am still enjoying GW2 - I do other things also (I have hobbies - if you don't know what they are look up the term). lol

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

This discussion has been closed.