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Advice to those bored of GW2, try TERA!!!

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  • MukeMuke BredaPosts: 2,172Member Uncommon


    Originally posted by khameleon
    you all shoudl know its worth trying and is a better game than GW2.


    Funny, I tried TERA, asian art style and grinding the same thing over and over again made me quit it after 1 week lol.

    Definately would NOT recommend TERA, it's the same old shit like Aion, Secret world etc.


    Unless you like to play Asian Elfs in miniscule armor ofc.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by FromHell
    Originally posted by Volkon
     

     

    Cutscenes. You miss cutscenes? There are those in the personal story, but... cutscenes?

     

    The fact that you're calling GW2 dynamic events "kill x collect y" quests demonstrates a lack of working knowledge of the game. You should educate yourself about what you're trolling.

     

     

    Uh-huh.. you mean those static 2 characters standing in front of generic static background #12, having some badly written dialogue in GW2 "cutscenes" ? Seriously?

     

    And what else do you do in "dynamic events" than collecting e.g. eggs and bringing it back to a nest, escort some NPC killing X bears,  or going out carrying X kegs? I mean.. really? Let me know, perhaps I missed some awesome investigation quest in GW2 solving an actual Zelda type "puzzle" which would make GW2 more of a RPG than..whatever it was meant to be?

     

    Those describe hearts, not DEs. DEs are the centaurs invafing the towns and taking them over if you don't fight them off. DEs are the event chains based on the actions of children that result in an invasion of bears in a Norn town. Hearts are the tasks that were added to give those that were confused without static quests something to focus on while they wean themselves off exclamation points and question marks (both of which are high in cholesterol). You're talking about content meant to mimic quests yet guide people to the DEs. GW2 training wheels, so to speak.

    Oderint, dum metuant.
    image

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Muke

     


    Originally posted by khameleon
    you all shoudl know its worth trying and is a better game than GW2.

     


    Funny, I tried TERA, asian art style and grinding the same thing over and over again made me quit it after 1 week lol.

    Definately would NOT recommend TERA, it's the same old shit like Aion, Secret world etc.


    Unless you like to play Asian Elfs in miniscule armor ofc.

    And as is classic in a Asian grinder style game, for female toons, the higher your level the less armor you actually wear.

    image

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  • darkhalf357xdarkhalf357x Brooklyn, NYPosts: 1,164Member Uncommon
    Originally posted by Kehdar
    Originally posted by darkhalf357x

     No because the outcome is based on another system.  It still has parameters and an expected output otherwise when you make the call you couldnt use what was returned.  The entire point of code is standardization (and automation as a subset of that).

    I may use Perlin noise to generate an "infinite" degree of clouds covering and use the real weather as parameter for it.

    You as coder will never be able to predict how the clouds will look, this may be not real dynamic, but is an illusion of dynamic that is enough for me.

    That is not logical because our DNA is not a binary function like code is.  Also because we have the ability to reason human beings add true dynamics and randomness that cant be planned.  An old example we used in college is "place 3 people in a room with a gun" and you cannot predict the outcome.  This is part of the chaos theory.

    Is not logical cause you consider the human reason to be truly random, imo you (or we) don't have the required data / processing power to "predict" what's is going to happen.

    Code isn't something that 'just happened' it is something written from a straight-forward pre-concieved notion.  If you ever have written 'agile' code you will know it increases the possibility of it not working and having errors.  Code with errors does not deliver the desired result.

    Sorry I miss the connection between agile development and code "just happening" or bugs.

     

     And thats subjective on how you percieve the execution of the code.  One could say 'dyanamic' events in GW2 are random if that is how they view them.  Someone else could say they are static just happening at different intervals.  Both are saying the same thing but from a different perspective.  Cant see how you can come to agreement there.  But Im never one to stop an arugment.

    Definint random the GW event is a stretch at best, players go to a precise point to partecipate a precise event cause they know is going to happen. They know what will happen if they win and what if they lose.

     How so?  Whatever a player wants to do has to be planned for otherwise the outcome cannot be coded. What should happen when a player cuts a tree?  You have to (pre) decide what that outcome is (even if it will include 'random' options) in order to code it.  The more options your program the more 'complexity' you add.  But that doesnt mean its dynamic (at least in my perception).  Yours may be different and I respect that.

    As i said, if a player fighting a centaur force the centaurs to move to another area, this change the world in a way you, as coder couldn't predict.

    You coded that mobs can move to another area but you can't predict when and where a player will trigger the change. Of course it's not truly random or dynamic but will offer a certain degree of randomness that is enough for me.

     

     Lot of poster here keep saying "doubt you can have such degree of randomness in today game", actually the use of procedural content was common in old games where was important to save on "space" and was more convenient to build content on the fly (someone may remember the enormous world of Daggerfall).

    There are indi projects exploring this system to genetare infinite worlds. 

    Just think at games like Diablo 2 (not saying 3 cause they dumbed down the randomization), of couse there is a finite number of possible mephisto prison maps, but is so high that the chance you'll see 2 times the same map are really slim.

    You all say everything is scripted in a game, but in game development there is a clear difference between scripted vs random events. Of course the entire game development community is wrong, and you are right. 

     

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes).

    In terms of your references you are talking about the random dungeon crawlers.  Dragon Quest and Pokemon had this as well.  They would take several conditions and mix them up.  Play long enough and they repeat at some point.

    We are not talking about the entire game development community we are talking about the difference between coding and player experience, and more specfically how some people's experience do not see ANet GW2 dynamic events as dynamic or random.  GW2 could have implemented it better.  But thats opinion.

    If you are playing a game you are playing something scripted.  Code doesnt write itself (yet) - but if it ever did then we would be talking about something truly dynamic.

    image
  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Oderint, dum metuant.
    image

  • cybertruckercybertrucker Pensacola, FLPosts: 1,119Member
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

  • darkhalf357xdarkhalf357x Brooklyn, NYPosts: 1,164Member Uncommon
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    image
  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by Volkon
    Originally posted by FromHell

    Tera and GW2, same high fantasy stuff, cartoony, rated T for teen

    Tera clearly has the better combat system

    Both stories are rather bland, cutscenes are not worth mentioning or non existent

    Both quest systems are go there kill X / collect X

    I didn´t notice much difference between Tera and GW2 tbh

     

    TSW is the outsider here, different mission system, puzzles and investigations, different skill system, no classes, plus movie style motion captured cutscenes and an actual compelling story coming with the missions, rated M for mature...

     

     

    Nah, GW2 combat is clearly superior to Tera. Hey look, I never played Tera, but can express an opinion on the internet and state it as fact! Woot!  Regardless, GW2 combat really shines for me. Very flowing, dynamic, combat on the run. The very few skills that plant you for a moment to get them off actually stand out in that aspect, such as mesmer great sword 3, where you drive your gs into the ground and have an illusionary gs come out of the ground at your targeted area for an AoE effect damage and boon removal. That's the only skill on my mesmer currently that roots me, but based on the skill it makes sense. But shooting bows or guns, fireballs, etc... all on the run as they should be.

     

    Cutscenes. You miss cutscenes? There are those in the personal story, but... cutscenes?

     

    The fact that you're calling GW2 dynamic events "kill x collect y" quests demonstrates a lack of working knowledge of the game. You should educate yourself about what you're trolling.

     

    Regarding TSW... to me it seems so uninteresting. OK, nice, no official classes... but you skill for a traditional archaic role from what I understand, so you're effectively using the same class philosophy. Did they manage to get rid of the trinity concept or did they settle for that archaic method? But, whatever. It looks darkish, dull, drab. Uninteresting. The dry toast of MMOs.

    And whats in correct or trollish about what he said? the inherent activities in DE"s are the same as any typical quest objectives. Kill, escort, collect, defend and so on.

    What more deep knowledge he requires to make his point more convincing about DE's? some of you guys really try way too hard to make GW2 look more  complex than it really is. 

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  • XImpalerXXImpalerX Maimi, FLPosts: 543Member Uncommon
    Originally posted by xKingdomx

    Couldn't get past the first newbie island...... I like what TERA tried, but for it wanted to achieve, I think it has large failed in that regard. As for people who will call me weak and stick with a game longer, if a game can't attract a player in the first 1 hour of gameplay (and I played like 2), it failed on a lot of design level. I mean, does anyone really need a tutorial in running around killing animals? I played the game to level 30 or something in the beta, the game should've started at that difficulty at minimium.

    • The combat is better than average (doesn't say much tho)
    • The political system is intriguing
    • Fairly good graphic fidelity 
    What I think it failed
    • It isn't as Action packed as it said it would be, firstly, there is no sprinting or dashing, action game doesn't mean you look around and aim with a mouse, able to use mouse button to attack as action pack, thats a FPS game, not an action game.
    • The attack pacing is very slow, it felt more like a traditional MMO combar pacing than an Action game.
    • Hotkey combat is still very much there, and the WoW kind of hotkey combat, where you have like 4 rows of hotkeys. You don't see diablo II with them, nor Path of Exile, God of War, Witcher series, or any good action based combat game.
    • I'm not saying all action game NEEDS to be playable with a controller, but it should at least be managable with a controller interface, which goes back to the second point, it just have too much hotkey skills and potions.
    The developers came up with a great idea (I don't want to go into the whole copied from NCsoft thing lol), but their game design fell seriously short.
     
    I know there are additional problems with programming action combat in a MMO, but I think GW2 seriosuly did a better job in designing a fun game than TERA

    Several classes have dashing, dodging, teleporting skills.

    The attack pacing as you described gets more intense as you unlock more skills. There is a global cooldown just like most MMO's.

    Hotkeys are in the games you mentioned, so i dont understand your point? I guess you mean they dont have rows of skills, you want to play an MMO that restricts you to 4 skills lol? In TERA you can create chains, so you hotkey one skill then you can keep spamming spacebar to chain skills together.

    TERA is playable with a controller. https://tera-support.enmasse.com/app/answers/detail/a_id/180/~/customizing-tera-to-fit-your-play-style

    At this point I feel that your a troll or someone who never made it off newbie island.

    For me and my girlfriend, TERA has been the second most fun weve had in an MMO. GW2 we got bored of very quickly and we still dont knwo why. We think it has something to do with our characters not feeling powerful.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,548Member Uncommon
    Originally posted by Pivotelite
    Originally posted by Jean-Luc_Picard
    Originally posted by Aerowyn

    doesn't sound like you played many of the meta-events or bigger ones cause many play out just like how he said in the article..

    Seems obvious to me that those who complain about that are those who played GW2 like a WoW clone, going from heart to heart, without exploring and doing the events they find.

    Wrong, I did do it exploring the events, hearts were tjust because I 100% completed every map I leveled though. I just didnt find the events dynamic, considering I even saw bots farming them due to the obvious spawn timer.

     

    I mean look at Orr Zerging, level 68-80 in two hours running scripted events, exact spawn time every time, everyone zergs from one event to the next. Theres nothing dynamic about it.

    It's actually quite funny how you contradict yourself. First you pretend you did explore, and then you give the typical examples of what people who don't explore do... farm the same events over and over.

    As I said, you played GW2 exactly like a WoW clone... instead of getting immersed in the world and explore, you played the game as a series of chores to do in order to get to 80.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

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  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    Oderint, dum metuant.
    image

  • AZHokie54AZHokie54 Phoenix, AZPosts: 275Member Uncommon

    No thanks, I tried Tera again now that there isn't a monthly fee, and after ten minutes or so I remember why I quit the first time, the game has some of the most god-awful boring questing I have ever seen. 

    Uninstalled again. Shame really, because the game is visually outstanding.

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by montella1986
    uninstalled Tera after playing it for 10 minutes. Def not better then gw2, atleast for me.

    This. The game is extremely boring and shallow. Thanks though, OP, now I know that you have some weird tastes and next time I see your name next to a post I can skip it entirely!

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Doogiehowser
    Originally posted by Volkon
    Originally posted by FromHell

    Tera and GW2, same high fantasy stuff, cartoony, rated T for teen

    Tera clearly has the better combat system

    Both stories are rather bland, cutscenes are not worth mentioning or non existent

    Both quest systems are go there kill X / collect X

    I didn´t notice much difference between Tera and GW2 tbh

     

    TSW is the outsider here, different mission system, puzzles and investigations, different skill system, no classes, plus movie style motion captured cutscenes and an actual compelling story coming with the missions, rated M for mature...

     

     

    Nah, GW2 combat is clearly superior to Tera. Hey look, I never played Tera, but can express an opinion on the internet and state it as fact! Woot!  Regardless, GW2 combat really shines for me. Very flowing, dynamic, combat on the run. The very few skills that plant you for a moment to get them off actually stand out in that aspect, such as mesmer great sword 3, where you drive your gs into the ground and have an illusionary gs come out of the ground at your targeted area for an AoE effect damage and boon removal. That's the only skill on my mesmer currently that roots me, but based on the skill it makes sense. But shooting bows or guns, fireballs, etc... all on the run as they should be.

     

    Cutscenes. You miss cutscenes? There are those in the personal story, but... cutscenes?

     

    The fact that you're calling GW2 dynamic events "kill x collect y" quests demonstrates a lack of working knowledge of the game. You should educate yourself about what you're trolling.

     

    Regarding TSW... to me it seems so uninteresting. OK, nice, no official classes... but you skill for a traditional archaic role from what I understand, so you're effectively using the same class philosophy. Did they manage to get rid of the trinity concept or did they settle for that archaic method? But, whatever. It looks darkish, dull, drab. Uninteresting. The dry toast of MMOs.

    And whats in correct or trollish about what he said? the inherent activities in DE"s are the same as any typical quest objectives. Kill, escort, collect, defend and so on.

    What more deep knowledge he requires to make his point more convincing about DE's? some of you guys really try way too hard to make GW2 look more  complex than it really is. 

    LOL weird because I was about to say the same of people trying to prove that GW2 isn't a good game. But hey, if it helps you in whatever way you need, it's cool. No one really cares anyway :)

     

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Jean-Luc_Picard
    Originally posted by Pivotelite
    Originally posted by Jean-Luc_Picard
    Originally posted by Aerowyn

    doesn't sound like you played many of the meta-events or bigger ones cause many play out just like how he said in the article..

    Seems obvious to me that those who complain about that are those who played GW2 like a WoW clone, going from heart to heart, without exploring and doing the events they find.

    Wrong, I did do it exploring the events, hearts were tjust because I 100% completed every map I leveled though. I just didnt find the events dynamic, considering I even saw bots farming them due to the obvious spawn timer.

     

    I mean look at Orr Zerging, level 68-80 in two hours running scripted events, exact spawn time every time, everyone zergs from one event to the next. Theres nothing dynamic about it.

    It's actually quite funny how you contradict yourself. First you pretend you did explore, and then you give the typical examples of what people who don't explore do... farm the same events over and over.

    As I said, you played GW2 exactly like a WoW clone... instead of getting immersed in the world and explore, you played the game as a series of chores to do in order to get to 80.

    He must be one of those who complained that GW2 combat was crap and then last week were in general chat asking "How do you dodge??" because now it's part of the daily achievements....

  • evilastroevilastro EdinburghPosts: 4,270Member

    TERA action combat didn't feel very action-y to me. I got to level 50 and was bored by how slow paced combat was. Aiming was more of a chore than any sort of difficult task that could count as skill.

    Conversely GW2 combat feels far more fluid and responsive, making for much better PvP, which is the only thing I am really  interested in for either game.

  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by muthax

    He must be one of those who complained that GW2 combat was crap and then last week were in general chat asking "How do you dodge??" because now it's part of the daily achievements....

     

    I saw someone ask that in LA actually, on an overflow. He got the expected result from the community...

     

    Double-tap the move keys or hit "V".

     

    I was impressed.

    Oderint, dum metuant.
    image

  • cybertruckercybertrucker Pensacola, FLPosts: 1,119Member
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by Volkon
    Originally posted by muthax

    He must be one of those who complained that GW2 combat was crap and then last week were in general chat asking "How do you dodge??" because now it's part of the daily achievements....

     

    I saw someone ask that in LA actually, on an overflow. He got the expected result from the community...

     

    Double-tap the move keys or hit "V".

     

    I was impressed.

    I have hardly ever seen people being cunts in chat in GW2, the very few times the culprit turned out to be some kid trolling. In many other games, the guy would have been buried in insults (not at all undeserved, IMHO, unless the guy had just started playing)

    But the funny thing is all thos wowkiddies saying the combat was crap, because they tried to play it as a wow clone.

     

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by cybertrucker
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

    Really?!? I thought you were just being a troll. It appears it's just a case of horrible tastes. My apologies

  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by cybertrucker
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

    lol - community in TERA? REALLY - where? I all see is people being idiots, talking trash, and generally NOT BEING a community. It is the antithesis of a community - this is my opinion. I mean some of the childish talk that overwhelms the chat is ridiculous in TERA.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • muthaxmuthax mondaPosts: 593Member Uncommon
    Originally posted by botrytis
    Originally posted by cybertrucker
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

    lol - community in TERA? REALLY - where? I all see is people being idiots, talking trash, and generally NOT BEING a community. It is the antithesis of a community - this is my opinion. I mean some of the childish talk that overwhelms the chat is ridiculous in TERA.

    Well, maybe that's why OP couldn't find a community in GW2, he was looking for barrens chat?

  • darkhalf357xdarkhalf357x Brooklyn, NYPosts: 1,164Member Uncommon
    Originally posted by Volkon
    Originally posted by darkhalf357x
    Originally posted by Volkon
    Originally posted by darkhalf357x

    A random event is nothing more than a pre-planned outcome.  Mindcraft is a perfect example.  You cant predict what someone will build but whatever was built was part of the code (i.e. - just a high number of pre-concieved outcomes)....

    Um... no, that's not true. What people build isn't part of the code. There's code for block placement and removal, but where people place the blocks is fully external to the coding. All the code there has block with an ID of whatever at a specific x,y,z coordinate. What gets built is not part of the code.

    Give me an example.

    An example of something that doesn't exist? 

     

    Um... well, let me try to explain it better instead. Say, for example, you build a pirate ship in Minecraft. Is there code in Minecraft for that pirate ship? No. There's data that keeps track of what blocks you've placed at what coordinates, that's it. It's up to our minds to interpret what that data visually represents as a pirate ship. Or someone, for example, creates a giant spoon. There's no code in the game for every conceivable spoon, just data for block placements. Yes, I admit it... this was a lede for a "there is no spoon" joke, but I couldn't get one worked out...

    Was looking for a code block but your explanation made it clear :-)

    Thats goes back to my point of component relationship.  You create the building blocks and DEFINE how they can be put together and the rules for gathering (i.e. - some items are built from others and cant be gathered directly).  You code the structure and allow the player to create what they will.  But be aware the creation is actually your imagination as the pirate ship is just a representation (meaning you cant sail on it, place cannons, etc).  So again perspective. 

    With that said, if GW2 had implemented a system like THIS it would be closer to dynamic than what they actually implemented.

    Player driven "random" content will always be better than system created "random" content which repeats on a timer.

    image
  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by muthax
    Originally posted by botrytis
    Originally posted by cybertrucker
    Originally posted by muthax
    Originally posted by cybertrucker
    Originally posted by Roxtarr
    I made it to about level 15 in TERA before I woke up and realized that Guild Wars 2 was so much better

    In many  ways GW2 is better than TERA. However once you start fighting BAMs and running dungeons, TERA is the Better option. Currently I am toying around with both. If GW2 had more social aspects it would be awesome. But the lack of any community at all really blows. Even with other players running around close by it feels like im running around in a solo game those players might as ll be bots with how friendly and social they are.  No one talks even in lions arch. I used to say RIFT was awkwardly silent. Well GW2 now definately takes the cake. I play MMOs to play with others. 

    In my experience the only 'chat' in TERA was kids ...talking shit. Sooooo, dunno. Also, I chat all the tiem in GW2 (well at least while I am not fighting). You should try it, you know, talking to people, instead of waiting for them to start talkign to you.

    Also, it's clear you don't like GW2 but TERA?!? This game is going to fail as F2P as well and for good reasons:it's not a good game.

    I never said I didn't like GW2 so please stop putting words in my mouth. In many ways I think GW2 is the better game. In some area TERA outshines GW2 like BAM fights and dungeons, and overall community, which is nonexistant in GW2.

    lol - community in TERA? REALLY - where? I all see is people being idiots, talking trash, and generally NOT BEING a community. It is the antithesis of a community - this is my opinion. I mean some of the childish talk that overwhelms the chat is ridiculous in TERA.

    Well, maybe that's why OP couldn't find a community in GW2, he was looking for barrens chat?

    What I have seen in TERA, this last weekend IS NOT a community - more like childish chaos. People saying that people who play ELin's are child molesters (saw this more than once - many more), people who play popi's are into being Furry's, etc. There was a little help but most if the chat was non-sensical and purile.

     

    In GW2, people ask things, they get a response. Oft times, it may not be what they want, but they get a response. In TERA, what you get is name calling, etc. How can that be a community?

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

This discussion has been closed.