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Originally posted by snapfusion Non stop dodging in a dungeon raid or even PvP gets real old real fast. Another feature I just found annoying.
I think since Wildstar is following the traditional trinity role system there will be a bit of dodging when necessary but a tank will be there to keep aggro and a healer to keep you alive if you make mistakes. So I think it will be more like TERA than GW2 which I'm excited for. As much as I like GW2, I do prefer the trinity setup because it just works.
I don't think this is a bad idea, the holy trinity and traditional hot key mechanics is just... boring. Don't get me wrong, I love EQ, WoW, Rift and all those games... for the first ten years!! We playrs tend not to like the changes, especially for something that worked so dame well for such a long time, but at some point they need to put some elements that's more reallistic into their combat system. Like it or not, this "action based combat" trend is happening. Hopfully for the best.
As for the telegraphs... yeah I admit they're just way too easy to get out of. In my opnion they shouldn't show those boxes at all. And if they must have those on screen, just show them exactly the moment when they hit you and not before, plus the boxes should be provided in a much less obvious way. In that case we can learn how to dodge from our experence of previous encounters but not from the stupid visual aid... and you'll still get hit from time to time if you're just not careful enough.
It's a nice move to step out of the industry's comfort zone and try to improve the game's combat. Carbine is a good company, lets hope they can get it right.
Some typical responses here....
Guy suggests adding an option to turn off the telegraphs for players who don't like it. Idea is immediatly shot down because it's not about what "we" want but whats good for the game? LOL And you know whats good for the game better then everyone else right? An option to disable it is the perfect solution...I happen to think telegraphs are a great idea and will only help them attract more people to the game. I guess I shouldn't expect anything less with the way todays society is...it isn't enough to have your way...you gotta force you way on everyone else as well.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
I have to agree, that is too much. But looking at the combat, it looks pretty much essential. Most of those area attacks were non intuitive and were dropping down all over the place in odd patterns.
I would rather see the start of a spell effect, like rumbling ground, a shadow over my character, wind starting to blow around me, or an obvious animation from the mob rather than those hideous orange signs.
Originally posted by Vrika Some warning is good, but I think that's a bit too much. Players should be fighting against the mobs, not dancing with different shapes projected on the floor.
Why? I'm not suggesting that every game should have it, but why should that not be a viable or - dare I suggest - enjoyable mechanic?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by nukempro Some typical responses here.... Guy suggests adding an option to turn off the telegraphs for players who don't like it. Idea is immediatly shot down because it's not about what "we" want but whats good for the game? LOL And you know whats good for the game better then everyone else right? An option to disable it is the perfect solution...I happen to think telegraphs are a great idea and will only help them attract more people to the game. I guess I shouldn't expect anything less with the way todays society is...it isn't enough to have your way...you gotta force you way on everyone else as well.
Remember that guy in your raid that always stood in the fire? Turnig off telegraphs for the few that hate it would make you that twit the stands in the fire. Wildstar has really stepped up the types and styles of attacks and how they interact with eachother. Turning off telepraphs would not only make this game to hard but you will look like the worst MMOer on the server. Telegraphs in this game are not like you have seen before. They are here to make the game harder not easy.
=-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums.
Telegraphing is nothing new, Raid games like Rift use a heavy amount of telegraphing in raids and in group dungeons while only a very small amount of telegraphing on solo mobs. Generally reserved for special solo mobs.
What is different about Wildstars telegraphing is it used by players to let the group and raid know their actions so they can take advantage of that action and at least in those videos it seems to be used on all mobs and used mroe frequently and randomly. I agree with some the amount of telegraphing and apparent rsandomness of the telegraphing in the video might become anoying. But if it is that is something that can be tuned in their Alpha and coming Beta.
In regards to players using it. Gaffney has mentioned that one could put a heal totem letting players know where it will be plaed in advanace. Or a buff area letting players get in range. It may also help work with group or raid synergistic attacks if they include such a feature like other games like FFX!, EQ2, LOTRO or Vanguard which had group synergy type of attacks.
Originally posted by Reehay Wildstar just took a radically wrong turn with their combat design. in one stroke, my interest in Wildstar just completely deflated.
S'okay, we're all into snap judgements.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I like the telegraphing mechanic. It's a great part of some action styled combat mechanics. It's really smooth in TSW and, to me, simulates my anticipating the enemy attack.
What would make the mechanic more interesting is to have checks against combat knowledge that allow for misleading or inaccurate telegraphs that simulate the character making a poor judgement call. Also surprise attacks that don't telegraph information would also shake things up a bit.
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
Originally posted by Zuvielify At first I wanted to disagree with the OP because he sounds a little ridiculous with all his nerd-rage. However, I watched the attached video and then instantly agreed. I think some telegraphing is good. If there is something that will kill you if it lands, you probably should be able to see it; at least on non-raids. However, the amount of telegraphing they are showing just makes combat look boring. The mob telegraphs enough without the stupid red box http://www.youtube.com/watch?feature=player_embedded&v=PgFo28scfYM#!
So I watched the video and have to say a few things. First the guy narrating sounds like he's trying to hard to make something very simplistic sound difficult.
Now me personally I would be moving constantly in combat so those telegraphs are more of an annoyance then anything. I would rather see the telegraph in more of a fast flashing, 3,2,1 sequence just before it goes off. Not litterally 5-7 seconds before I mean how much warning does this gaming generation need? And on non-raid mobs none the less. I wouldnt even expect that much warning on an end-game raid boss of <insert game here>.
Also come on just a hollow ring will do I dont need huge red dots to know to move. What are we 8?
One thing I do like which should happen in other games more often in my opinion is other attacks from other mobs doing damage to the mob you are focused on. Why should any game assume that all the mobs in the game are on the same team just because they are against you.
We need lots more of that in every mmo. That would help with strategy.
Playing: Darkfall Unholy Wars & ArcheAge(Alpha)Backed: Shards Online, Camelot UnchainedLoved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)
Originally posted by itgrowls One thing I do like which should happen in other games more often in my opinion is other attacks from other mobs doing damage to the mob you are focused on. Why should any game assume that all the mobs in the game are on the same team just because they are against you. We need lots more of that in every mmo. That would help with strategy.
In that case if a player casts an AoE spell and you are in the Area of Effect you should also take damage.
Like I can see that happening lol.