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Originally posted by DeaconX So... What if.. Disney gave YOU the decision to choose the developer of the next Star Wars MMORP...who would you choose? Consider your options and post what studio your choice would be... or even what key talents in the gaming industry It's fun to dream...
i'd do it myself :P
as long they finance it at least ^^
"I'll never grow up, never grow up, never grow up! Not me!"
I am going to say that they need to use the SWG dev team that was working on it before it shut down. That was the most talented group that I have seen in any mmo yet. The team was a skeleton crew, but they cranked out more huge/epic content in a couple of years than some other bigger teams do in many years.
They took the NGE disaster and transformed it into a really good game.
Originally posted by Eir_S Originally posted by TwoThreeFour Originally posted by Eir_S Blizzard. A bloated, overrated IP deserves a bloated, overrated developer.
Arenanet does not come close to the popularity of either that I mentioned, try to stay realistic.
I think you missed his....joke
I'd say Disney should assemble their own MMO division instead of picking a studio out there headed up by Raph Koster.
Blizzard - if Disney said tomorrow they are awarding Blizzard the rights to create a SW MMO, it would take Blizzard 15 years to make it. Slowest develepment process in the industry and now one of the most dumbed down design decision makers.
SOE - Too buggy and indecisive.
Funcom - enough said, no way
Bioware - lol, no way. It would just be a movie with the amount of cut scenes and they were actually proud of that turd of SWToR, so that means they don't know what a good game is like.
Waiting on: The Repopulation
I don't think they should use any current dev company. They'll all want to do it their way and we end up with the blame game like we did in SWG.
Disney has enough money to hand pick a dev group and do it in house the proper way.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Originally posted by Onomas Originally posted by simplius Originally posted by Rider071 I would give it back to SOE with the stipulation that it must be SWG v1.0, the game's release version. Further a binding agreement with strict parameters: -they could patch bugs, and create content -they are not to adjust nor balance the game professions in any way further. no matter what. -Leave the Jedi system in it's original form, no adjustements. just my 2cp I believe leaving this system in place would have made for a better release of the launch of space travel, as well as everything else going forward.
why would they do that? they already tried,,and failed
most star wars fans are NOT hardcore players,,box sales for swtor prove that
thats what they realized, and SWG had the CU,,but by then it was too late
first,,wow was in its prime,,and SWG was ageing at that point
and most hardcore fans left, when EVERYBODY could become a jedi
if they had made the CU in the first year,,maybe they could have turned it around
Um sorry but no, the CU destroyed SWG. Would not have saved it. SWG before the CU/NGE had 300k + subs, which for that time was damn good. When the CU/NGE hit due to greed from LA, the population dropped by half.
SWG was the least hardcore game out there. Offering much freedom and choice.
SWG wasnt a failure, any game lasting 8+ years is a success in my book. It made profits, and even until the end it got some great updates and features added. Unlike the newer games that strip the features away and dumb games down.
If SWG was fixed up, balance in game was successful, new graphics, with the amount of money that SWTOR had............. yeah it would do damn well in todays market.
yes 300k is a respectable number,,but it hardly pays the IP
today?? lets see,,,spawn camping,,gotta love that
player bounties? away goes the casual crowd
aaand that would put us at the number SWG had
and sadly a little more than swtor has now
still VERY far from THE BIG CASH COW the suits see in this IP
the way i see it,,2 mio boxes means 2 mio SW mmo players
but they could make 3 different SW mmos,,giving each group what they want
over 600k players might not be record breaking, but it gives a solid foundation to grow on
Originally posted by Distopia A new studio headed by Raph Koster.
hmmm that would be cool. *Sigh* just too good to be true
Secrets of Dragon?s Spine Trailer.. ! http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret Worldhttp://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s.
.The Return of ELITE !
Originally posted by simplius Originally posted by Onomas Originally posted by simplius Originally posted by Rider071 I would give it back to SOE with the stipulation that it must be SWG v1.0, the game's release version. Further a binding agreement with strict parameters: -they could patch bugs, and create content -they are not to adjust nor balance the game professions in any way further. no matter what. -Leave the Jedi system in it's original form, no adjustements. just my 2cp I believe leaving this system in place would have made for a better release of the launch of space travel, as well as everything else going forward.
Spawn camping in which game? SWG had no spawn camping at all. Once you died your combat status was reset back and you manualy had to change it to pvp again. You did have a 5-10 min tef, but that was so easy to avoid and do believe they got rid of that later on.
Bounty hunting sysytem was actualy pretty cool and enjoy it in games. It allows people to place bounties on griefers and bad people of the game. Hunt them down and take them out. I dont see an issue with this. And if you are casual i dont see you pvp'ing too much thus shouldnt have to worry about bounties.
If they would mix SWG openess, crafting, player housing, pvp system, and space combat/flight to SWTOR's story, animation, voice acting, and good series of quest........then take away all limitations, restrictions, and get to feeling like a real Star Wars universe it would be a great game.
There is no reason why themepark and sandbox games can not be mixed as long as the features and options are there to have freedom and choice. But so many misconceptions about sandboxes get people worried, even those that never played a sandbox before.
SWTOR was a step backwards to me, and story doesnt keep a game afloat. Need more than flashy animations and npc's that can speak Without choice and freedom you are no better off than playing a concole rpg.
I still think it would be best for Disney to keep it in-house using the best people they have in Disney, LA and Pixlar game studios, and hireing the best people from outside to help fill in needed spots.
As for game play I would like to see something like the Pre CU/NEG Swg with some changes. Player housing I think should start out being in cities. If they allow building houses anywhere on plants then animals and mobs should start moving away from those places so you do not have the problem of mobs inside someone's home and no way to reach it so you can finish your quest and to prevent the use of houses to block routes to get to rare quest mobs.
The game should start out being made for the PC and other gaming systems told that they can port the game to their systems only if they system supports the use of a keyboard and mose to play to help keep all gaming systems on an even keel as to how the game is played.
CCP - For the space game.
Blizzard - For the world building.
SOE - For the sandbox elements.
Bioware - For the lore.
Trion - For the game update schedule.
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Icewhite Rosie O'Donnell still homeless?
Not for long. I hear she's going to be cast as a Hutt in the next Star Wars movie
Currently Playing: Star Wars The Old Republic
Originally posted by Onomas Originally posted by simplius Originally posted by Onomas Originally posted by simplius Originally posted by Rider071 I would give it back to SOE with the stipulation that it must be SWG v1.0, the game's release version. Further a binding agreement with strict parameters: -they could patch bugs, and create content -they are not to adjust nor balance the game professions in any way further. no matter what. -Leave the Jedi system in it's original form, no adjustements. just my 2cp I believe leaving this system in place would have made for a better release of the launch of space travel, as well as everything else going forward.
spawn camping was in in PVE
and with todays playerbase,,you want to give players the possibility to gank others
look at the number of griefers in ANY game , and tell me how that will work
dude,,ive seen sandbox in action,,UO, AO, EVE
and sandbox will give another niche game..there is NO WAY you can get mio of casuals to play a sandbox game
but i agree on the lack of freedom in swtor,,they should have skipped the mmo stuff , and made it an ordinary
RPG,,that would have been much better
PS yes i know of minecraft, but i wouldnt call it mmo
I would say SOE of 2012-13. Previous era SOE failed horribly but that was when they were having an identity crisis and thought they were on Blizzard's level.
I wouldn't give it to CCP, Eve is good for people who like it but for those who don't it offers nothing. And we have yet to see another mmo from them that backs it up.
Trion is great at churning out game updates but Rift is a wow clone and Defiance is a hot mess. I'm alpha testing it and beta testing it and two words HOT MESS.
Bioware even if they had a trillion dollars and no suits pulling their strings they would still deliver a sub par mmo. They just don't have a clue, unless you want more single player story in your MMO.
Sigil would blow it because Brad Mcquaid had no clue in hell how to manage a company.
Honestly, I don't think any dev team would really do the Star Wars IP justice in the mmo space. Star Wars is a pretty vast with its lore and expanded universe lore. It sounds amazing on paper but never works right when made into a mmo. There's always to many people making the game the way they "think" will work best instead of just making a mmo that is a living evolving Star Wars universe.
Playing: Smite, Marvel HeroesPlayed: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAgeWaiting On: Nothing. Mmorpg's are dead.
I have my fears so they don't have me.
If Turbine could create the world for the game, that would be a good thing. I recently went back into LotRO and I had forgotten just how big the world areas are and how detailed they are, not forgetting how amazing they look and this is a 6 year old MMO.
Originally posted by tiefighter25 LA said all future game development would be done in house. This was of course just prior to Papa Disney taking over so that might have gone out the window.
Disney have stated that they are focussing on the mobile market as developers, but other companies can create AAA PC and console SW games for them.
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