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this will be fun man some of you why why even post does eit make you feel big and bad A@# to put people and a game down god there 1000s of bla games out there to me ok i font like modt of them combat systems of wow and most mmos is crap pure crap but if i dont like it doese that give me the right to voice how much i hate wow and its combat and most of the mmos out there got the 10 yeqar old crap combat system no i dont i say cool enjoy your game i wont play so the point is quit it pure and simple stop being nagative if you dont like it dont be a wanker i hope this game rocks i will enjoy to try it Doac was one of the best mmos i ever played
I have to laugh at people who think an RvR game with territory control, limited fast travel and a 'harsh' death penalty is somehow a new idea?
(It's not... in case you missed the point there?)
I like concept... but I really don't think this dev team can pull it off any better than any of the existing offerings.
Jacobs certainly can't.
I see comments like "That exception is if there are not enough crafters, we reserve the right to make sure that things like population imbalance do not end up in a cascading and insurmountable disaster for a realm." and it simply shows that this team really don't understand very much about what they are attempting to achieve.
Nothing says irony like spelling ideot wrong.
Wanna try SWToR? Or have not played in a few months. Please click my refer a friend link below and you get rewards as well.
Originally posted by ShakyMo Also cu isn't just rvr,they have crafting, economy, housing etc.. they just aren't bothering with the dungeons, raids and quests. Which let's face it, those are the bits of mmos that have gotten old hat
Aye, I'm sick of questing. I really wouldn't mind some awesome Dragon raids in Camelot Unchained though. It was nice having so many people get together to try and take down a dragon. I'd like to have their head on my wall at my ingame house
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
Originally posted by Gyrus I have to laugh at people who think an RvR game with territory control, limited fast travel and a 'harsh' death penalty is somehow a new idea?
It's not a new idea, I don't remember anyone saying it was. An old idea can still be a fresh idea, when the market is as stagnated as it is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It is a sign of a defeated man, to attack at one's character in the face of logic and reason- Me
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Can't wait to see this guy trying to express his mess of a plan for the kickstarter video.
Edit...not sure how I messed up the quotes here.
If you want a new idea, go read an old book.
So...PS 2 with swords. It might work, it might not. I believe Mr. Jacobs is taking a hell of a risk with his immature and almost cocky attitude towards the thing, but hey, he has made a hell of a lot more games than I ever have. He obviously knows a lot I don't.
Fully realizing he intends for this game to be niche, I think he mayu be going...to niche. I can see this getting boring as all hell real fast.
Anyway, before it all starts I am not here to troll/flame/start crap, and I have nothing against Mr. Jacobs or any of the games he has had a hand in as none of them really sucked me in enough to give a ... well to care that much.
On the other side, once Archeage relaeases all other games will cease to exist. Ok that was a little troll anyway, best of luck with your game people.
People on here need to stop whining about the posting style. It's a passion project. Go read the FAQ and you can tell that they're joking around like crazy. God forbid they have fun with their project.
This project will succeed or fail based on whether or not the game has these features.
A substantial PvE system that has virtually no questing and returns to the EQ/DAoC system that is desperately needed in this modern-WoW environment.
A rich lore in the environment.
Open world dungeons.
Proper balancing of CC.
An interrupt system for casting.
No ML's (lawl)
The fact that this game is appealing to a specific niche of gaming is what will sell it. The more they cater to this and not try to be more than they are, the more they'll succeed. People who are casual gamers will play a new DAoC if it has a substantial population irrespective of how steep the learning curve is. Not having a significant population will kill it.
the few information we know about this game sounds very interesting but it seems the entire game will be pvp focused. There doesnt seem to be any pve content so im not interested.
PvPers sure will enjoy it, but no pve = no game for me.
Originally posted by ShakyMo Err "there are no successful pvp only mmos" Nope planetside 2 is pretty darn successful, servers still full, see new people all the time. A lot more successful than recent "lets copy wow and add a gimmick" mmos. Now pve only mmos, yeah they all flopped.
Old hat for a minority of gamers as the rest of us continue to enjoy such things and keep the genre well paid for it.
The definition of insanity: doing the same thing over and over expecting different results.
"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor
People stating their OPINION is neither whining nor trolling. Both of these terms are thrown around way to often and I get the feeling that the majority of people using them have no idea what they mean.
Anyway, best of luck with your game.
Just got one word of Caution: FURY.