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I think there are many people here who don't understand how much it costs to build an MMO. Millions of dollars!
When people say a game company is being 'greedy' they are being naive. Game companies do not make the big bucks. Everyone in the industry could go into business solutions and make a lot more money if they wanted too. Instead they choose to work longer hours at worse pay and their investors risk huge sums all merely because of their passion for games.
This game is free to play, and people are still complaining. It boggles the mind. The people working long hours on it still have to pay rent, build a retirement and eat. Somebody has to pay or they go to food stamp line.
The glory of this game is that only people who have the excess cash and exuberance need to pay. Yes, they may pay a lot more than some people think is worthy, but remember, they are carrying the rest of the community. These people are glad to pay for because they think this is a worthwhile project. Games are 'Art', and the Arts have always been funded by wealthy Patrons.
So quit griping. Pay or don't pay, its up to you, but don't be rude by calling those that pay names or the creators of the game greedy please.
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Thanks, at least some sense!
The only way to sustain a F2P is preorder packs, & cash shop, how can it be greed?
They offer their game for free and have to rent/maintain the servers, pay the people working on updates, maybe people think money fall from trees? Everything should be free?
Finally someone who gets it! And let me tell you, playing the beta today this game is worth it!
First MMO i've ever played where the combat feels like it could be a single player game and hold up.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The problem with SWTOR is that making people feel restricted or even less powerful is not the smartest business model to attract new people. I would've came back and spent quite a bit, but I felt nickled and dimed all over the place (pay to hide my helmet? Dye my armor? Display my title? Display my last name? Quickbar slots? PvP Access? Etc.), and ended up paying for nothing at all (aside from the initial digial collectors and the first few months).
Neverwinter has a very good model that doesn't restrict much of anything, and most of it will be purchasable by just dedicating quite a bit of time to playing the game (as you can even earn the cash shop currency by completing daily quests or some such). This is a model that I save my money to support, and I agree there should be more outlets for me to express that support. Though there is also the image with potential customers, so they would have to implement it in increments.
I agree with the OP, but swtor is a terrible example.
If people complain about the pay 2 play model of LoTRO, Planetside2, AoC, Vanguard or similar type of games I will strongly agree with the OP.
Swtor however some of the gripes are justifiable because EA is indeed taking it to extreme.
Yeah, makes you think how screwed up is this world, with these horrible people at PWE/Cryptic intending to make some money out of years of work.
How dare they.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
Agreed, very good OP.
Speaking of naive...
Nobody should expect anything for free, but this 'woe is me, I'm in the gaming industry' picture you're trying to sell doesn't fly either.
I'm not going to defend these companies. Many of them do questionable things time after time.
Having said that the whole rant over the Founder issue is silly to me. That would be one of the few times I really don't see an issue with what the company is offering or that they should be tarred and feathered for it.
...and for some to refer to those that have bought it as somehow being idiots or simpleminded is beyond reproach.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Really depends on the game. Some are extremely reasonable while others will make your head explode if you figure up the dollar amounts to acquire everything or needed to compete in games that push their shops to affect this aspect.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
from what i've seen in game and how the CS items will be aquired it won't be an issue. Astral diamonds are their main currency which can be converted to Zen. Rough astral diamonds which are rewarded often enough from quests, events etc can be converted to Astral diamonds. On top of that the Auction house currency is Astral diamonds so by questing and getting excellent gear or crafting and selling you can get anything from the Cash shop. When I was playing Astral diamonds were plentiful though I did have the $60 founders pack which included 125k AD (Astral Diamonds).
I've really enjoyed the game and in other games I hate doing dungeons etc, won't touch them never have in any game prior to this and Neverwinter has really hit the spot with their dungeon experiences with me so much that I've ended up purchasing the $200 pack as well so now I have 750k diamonds + 125k. For me the game so far has been very fun which is tough to say these days.
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That is interesting. Hope it stays that way and thanks for the info.
To be honest, I haven't played the game yet myself. Only watched some videos. The one TB had concerned me a little bit because the dungeon they ran seemed like a straight up zergfest and they easily steamrolled everything. Although to be fair he was playing with some veteran players and devs. Not to mention it is the first dungeon you encounter and since it is beta things may be tweaked in those areas. Wasn't a huge fan how loot drop rolls were handled either but again I wouldn't be surprised if that gets fleshed out more.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
You also gotta remember that with the new version of the Foundry players can create their own dungeons Hell if I read it right they can even create their own adventures spanning multiple dungeons or open areas with enemies who's stats (IE difficulty) you can tweak (so if the standard dungeons feel luke warm I only imagine it is a matter of time before someone puts in a Dark Souls level of difficulty adventure series XD).
Yeah...that is what I'm hoping for. That The Foundry has the freedom for players to create some pretty interesting and challenging content. Well...that and players actually using it as such XD
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Oh I think there will be some NWN-style pleasure joints as well XD but if Star Trek's anything to go by there will also be good adventures out there to be had.
Twitter: _Alethia Steam: vikakova23
Pay to win = items in the item shop which are unobtainable in any other way than by putting money into the game, items which are better versions of top tier items, they don't have this.
Free to play = everything in-game is obtainable through hard work (check).
Logical conclusion: Another one that wants a free to play game give them everything on a silver platter.
difference is those games were devleoped BY perfect world.. these other games are just published by them and seems for the most part they are managing them quite differn't then games developed by Perfect World.. even though yes cryptic isparent company of perfect world now but still differen't people developing the games.. PWI and forsaken are also mostly marketed for differen't audiences
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg