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GW2: The most influential mmorpg of 2012

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  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Aerowyn
    Originally posted by itgrowls
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I really wish some of these game designers did adopt some of the mechanics like Queue....for example POE beta just launched and people were sitting around in ques waiting to login....how 2001 is that? a que really? they do realize which year it is right? It doesn't matter what type of game it is either if you're not going to do what's necessary to eliminate the ancient archaic designs in your game then don't bother launching them.

    GW2 is just as bad in some aspects. In nov 15th when they took on the new direction away from their 7 yo manifesto and they decided they were going to add a gear treadmill and add a dungeon that suddenly became the sole attention grabber from everyone in the game, they should have added a dungeon finder end of story. 

    My point is evolution in gaming is a necessity, if devs don't evolve they don't get the players like me that demand they do things with the most common sense in mind. There's some things wrong with GW2's new direction, but there's alot right and all devs need to take the stick out from their collective butts stop being so prideful and remember the player. The thing that made the elephant in the room so popular was adaptation (evolution) they took elements people loved from other games and made them their own. It's still going on. I might hate WoW for what they did wrong but they still evolved.

     

    Every dev that comes out with a game this year if they don't have overflow servers or quests that autopopup without extra running around or remote turnins at the very least is going to get an earful from people like me, it's just stupid at this point.

    still trying to figure out your big gripe with ascended gear.. i have noticed no ill effects as a whole on WvW as it doesn't give an unfair advantage, it obviously has 0 effect on sPVP.. I really haven't noticed any changes in dungeons with people i ran with that had ascended gear vs exotic(outside fractals). I have killed numerous people in WvW that were wearing it. You can now run higher level fractals without the gear and have alternate means to aquire it other than dungeon running. Trying to understand how in anyway it effects your gameplay as a whole.. if i can play and enjoy myself in WvW and anywhere else in the game in exotic gear or even rare gear for that matter and not feel underpowered at all what is the issue? sorry just trying to understand how this is all of a sudden a whole "new direction" for the game.. i can pretty much enjoy 100% of the games content with gear easily aquired as soon as I ding level 80 if not before...

    I think that the problem comes from localizing a big part of the population in LA for doing fractals.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by eyelolled
    Originally posted by Aerowyn
    Originally posted by itgrowls
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I really wish some of these game designers did adopt some of the mechanics like Queue....for example POE beta just launched and people were sitting around in ques waiting to login....how 2001 is that? a que really? they do realize which year it is right? It doesn't matter what type of game it is either if you're not going to do what's necessary to eliminate the ancient archaic designs in your game then don't bother launching them.

    GW2 is just as bad in some aspects. In nov 15th when they took on the new direction away from their 7 yo manifesto and they decided they were going to add a gear treadmill and add a dungeon that suddenly became the sole attention grabber from everyone in the game, they should have added a dungeon finder end of story. 

    My point is evolution in gaming is a necessity, if devs don't evolve they don't get the players like me that demand they do things with the most common sense in mind. There's some things wrong with GW2's new direction, but there's alot right and all devs need to take the stick out from their collective butts stop being so prideful and remember the player. The thing that made the elephant in the room so popular was adaptation (evolution) they took elements people loved from other games and made them their own. It's still going on. I might hate WoW for what they did wrong but they still evolved.

     

    Every dev that comes out with a game this year if they don't have overflow servers or quests that autopopup without extra running around or remote turnins at the very least is going to get an earful from people like me, it's just stupid at this point.

    still trying to figure out your big gripe with ascended gear.. i have noticed no ill effects as a whole on WvW as it doesn't give an unfair advantage, it obviously has 0 effect on sPVP.. I really haven't noticed any changes in dungeons with people i ran with that had ascended gear vs exotic(outside fractals). I have killed numerous people in WvW that were wearing it. You can now run higher level fractals without the gear and have alternate means to aquire it other than dungeon running. Trying to understand how in anyway it effects your gameplay as a whole.. if i can play and enjoy myself in WvW and anywhere else in the game in exotic gear or even rare gear for that matter and not feel underpowered at all what is the issue? sorry just trying to understand how this is all of a sudden a whole "new direction" for the game.. i can pretty much enjoy 100% of the games content with gear easily aquired as soon as I ding level 80 if not before...

    I think that the problem comes from localizing a big part of the population in LA for doing fractals.

    if a BIG population is doing that then wouldn't it make sense a BIG population wants that type of gameplay in their game? for me i don't care i like it how it is.. you give that group something to focus on but in the grand scheme of things I can enjoy pretty much all the games content and not feel at a dissadvantage. Gear treadmills to me start when you start having huge gaps in power and major portions of content sectioned off that only cater to higher geared players(speaking in terms of max level of course)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Aerowyn
    Originally posted by eyelolled
    Originally posted by Aerowyn
    Originally posted by itgrowls
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I really wish some of these game designers did adopt some of the mechanics like Queue....for example POE beta just launched and people were sitting around in ques waiting to login....how 2001 is that? a que really? they do realize which year it is right? It doesn't matter what type of game it is either if you're not going to do what's necessary to eliminate the ancient archaic designs in your game then don't bother launching them.

    GW2 is just as bad in some aspects. In nov 15th when they took on the new direction away from their 7 yo manifesto and they decided they were going to add a gear treadmill and add a dungeon that suddenly became the sole attention grabber from everyone in the game, they should have added a dungeon finder end of story. 

    My point is evolution in gaming is a necessity, if devs don't evolve they don't get the players like me that demand they do things with the most common sense in mind. There's some things wrong with GW2's new direction, but there's alot right and all devs need to take the stick out from their collective butts stop being so prideful and remember the player. The thing that made the elephant in the room so popular was adaptation (evolution) they took elements people loved from other games and made them their own. It's still going on. I might hate WoW for what they did wrong but they still evolved.

     

    Every dev that comes out with a game this year if they don't have overflow servers or quests that autopopup without extra running around or remote turnins at the very least is going to get an earful from people like me, it's just stupid at this point.

    still trying to figure out your big gripe with ascended gear.. i have noticed no ill effects as a whole on WvW as it doesn't give an unfair advantage, it obviously has 0 effect on sPVP.. I really haven't noticed any changes in dungeons with people i ran with that had ascended gear vs exotic(outside fractals). I have killed numerous people in WvW that were wearing it. You can now run higher level fractals without the gear and have alternate means to aquire it other than dungeon running. Trying to understand how in anyway it effects your gameplay as a whole.. if i can play and enjoy myself in WvW and anywhere else in the game in exotic gear or even rare gear for that matter and not feel underpowered at all what is the issue? sorry just trying to understand how this is all of a sudden a whole "new direction" for the game.. i can pretty much enjoy 100% of the games content with gear easily aquired as soon as I ding level 80 if not before...

    I think that the problem comes from localizing a big part of the population in LA for doing fractals.

    if a BIG population is doing that then wouldn't it make sense a BIG population wants that type of gameplay in their game? for me i don't care i like it how it is.. you give that group something to focus on but in the grand scheme of things I can enjoy pretty much all the games content and not feel at a dissadvantage. Gear treadmills to me start when you start having huge gaps in power and major portions of content sectioned off that only cater to higher geared players(speaking in terms of max level of course)

    Personally, I don't find the fractal thing to be an issue at all. I haven't even noticed an effect other than LA has people talking about fractals in chat now. 

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • AutemOxAutemOx Fullerton, CAPosts: 1,704Member
    Originally posted by Pivotelite

     Except the fact pretty much every action MMO would be considered more skill based than GW2, although GW2 is still a step ahead of the typical tab-target macro fests like Rift.

    It is true though, other games ARE more skill based than RPGs such as the standard MMORPG.  At the most you could argue that gameplay in RPGs provides so much emphasis on strategy that it is more skill based than twitch games, but seriously, we all know that MMORPGs are no game of chess.  It is relatively easy to watch conditions and specs of your enemy then use the appropriate spells to maximize damage.  It is no chess.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Pivotelite
    Originally posted by eyelolled

    Well it's nice that you make a lot of posts about TERA. Not quite half your posts, but a good number. So you could definately make  a thread called "I am really influenced by TERA"

    However, this post was made about everyone, and the cumulative amount of hits that GW2 received compared to ANY and EVERY OTHER game. Maybe you missed the number but it exceeds 3 TIMES the amount of any other games hits.  And it's almost 6 times as many hits as TERA.

    While you might think it's not influential because you post almost as much about TERA, the cumulative effect from all the people posting tells a different story. GW2 is the most talked about, most noticed, most influential mmorpg out there, and every post you make arguing the fact just adds to me being right.

     If anything that just means it's the most influential MMO on this site specifically, if you want to go by that logic. 

     

    But then I can say WoW is the most influential MMORPG on Xfire and the most influential on facebook and SWTOR is the most influential on youtube, etc.

    I'm really curious at what it is with the "no love for GW2" crowd, where they can't remain focused on multiple points, but instead can only seem to pay attention to one point at a time.

     

    If you would have read the original post, you would see that I also mention the fact of all the awards it's won, and the critical acclaim that has been given to GW2.  WoW did get some moderate reviews but influential it is not. And SWTOR could have been a contender as far as being most influential, but sadly there just wasn't enough to be excited about.  

     

    The game has multiple awards from multiple reveiwers. People can't stop talking about it, even 5 months after release it is still topping the numbers.  The new patch is being well received and it's looking like it's bringing people BACK that left.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    The Elder Scrolls Online seems to take a lot from GW2. Unless developers of different companies share ideas and designs behind the scene.

    image

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member
    Originally posted by eyelolled

    I'm really curious at what it is with the "no love for GW2" crowd, where they can't remain focused on multiple points, but instead can only seem to pay attention to one point at a time.

     

    If you would have read the original post, you would see that I also mention the fact of all the awards it's won, and the critical acclaim that has been given to GW2.  WoW did get some moderate reviews but influential it is not. And SWTOR could have been a contender as far as being most influential, but sadly there just wasn't enough to be excited about.  

     

    The game has multiple awards from multiple reveiwers. People can't stop talking about it, even 5 months after release it is still topping the numbers.  The new patch is being well received and it's looking like it's bringing people BACK that left.

    "Anyways, eyelolled seems to think popularity directly converts to influence , however that is not the case and i'll bring up an example.

    Kony 2012, who remembers this? Probably forgot about it by now didn't you, anyways, this surged, it became huge within hours and gigantic within days, was going to be a crazy event for the whole world to stop this overlord in Africa, got so much attention, but in the end when it came down to it, nobody ended up doing anything and it influenced nobody.

    Popularity or page views in eyelolled case with regard to GW2, do not directly convert to influence. How much something has influenced something else is not measurable and this thread is just sensationalist speculations."

     

     

    Also about your awards thing, SWTOR won tons of awards and was the most viewed for many months after it's release, yet people don't find it influential at all. It got all 90+ from review sites and won 4/6 awards at Gamers choice awards even though most people thought it was garbage.

     

    Not to mention, we know WoW has more players than GW2, we know it's been more "influential" over the years, we know it's more popular, but on this site WoW gets almost no hits, it's beat out by no-name F2P games, because this site barely talks about WoW, it talkes about GW2 a lot, this site has always heavily favored GW2. So in the end, like I said, if you have any sort of point, it's that GW2 was the most influential MMO on this site if anything.

    image

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Pivotelite
    Originally posted by eyelolled

    I'm really curious at what it is with the "no love for GW2" crowd, where they can't remain focused on multiple points, but instead can only seem to pay attention to one point at a time.

     

    If you would have read the original post, you would see that I also mention the fact of all the awards it's won, and the critical acclaim that has been given to GW2.  WoW did get some moderate reviews but influential it is not. And SWTOR could have been a contender as far as being most influential, but sadly there just wasn't enough to be excited about.  

     

    The game has multiple awards from multiple reveiwers. People can't stop talking about it, even 5 months after release it is still topping the numbers.  The new patch is being well received and it's looking like it's bringing people BACK that left.

    "Anyways, eyelolled seems to think popularity directly converts to influence , however that is not the case and i'll bring up an example.

    Kony 2012, who remembers this? Probably forgot about it by now didn't you, anyways, this surged, it became huge within hours and gigantic within days, was going to be a crazy event for the whole world to stop this overlord in Africa, got so much attention, but in the end when it came down to it, nobody ended up doing anything and it influenced nobody.

    Popularity or page views in eyelolled case with regard to GW2, do not directly convert to influence. How much something has influenced something else is not measurable and this thread is just sensationalist speculations."

     

     

    Also about your awards thing, SWTOR won tons of awards and was the most viewed for many months after it's release, yet people don't find it influential at all. It got all 90+ from review sites and won 4/6 awards at Gamers choice awards.

    SWTOR was receiving it's awards within 1 month of release. People didn't hardly have a chance to play it before reaching those decisions, GW2 received it's awards after months of being released.

     

    And just because you want to deny something, your own actions speak louder than your words.  GW2 is more than half of your post history in how long? How long has GW2 been the PRIMARY game you talk about?  How long have you been denying how big a role it plays in your life?

     

    EDIT: BTW, I am not implying that SWTOR didn't deserve it's awards. I'm simply showing that the situations are different.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member

    I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

     

    SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

     

    Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows or cares about GW2.

     

    This site has been extremely pro-GW2 for almost 2 years, it brought in a lot of GW2 fans, so of course GW2 gets the most views here, but who knows what the page hits are for the thousands of other sites? Nobody.

    image

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Pivotelite

    I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

     

    SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

     

    Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

    Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

     

    I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

     

    I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

     

     

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • uidCausticuidCaustic acworth, GAPosts: 128Member
    It was meh.  Maxed a char, so I got my monies worth.
  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member
    Originally posted by eyelolled
    Originally posted by Pivotelite

    I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

     

    SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

     

    Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

    Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

     

    I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

     

    I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

      Certainly wasn't implying that, was just making a point with regards to you using my posts in this thread as a measure of how GW2 was influential to me lol.

     

    I like the Christmas thing we've got going on.

     

    Alas, it seems our argument is drawing to a close. Like i've said page views on a particular site or page views in general don't directly convert to influence, when we start seeing developers stating they looked at GW2 for inspiration like GW2 developers stated about other games, then we can bring this thread back up.

    image

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Pivotelite
    Originally posted by eyelolled
    Originally posted by Pivotelite

    I love how you justify me arguing with you as proof that GW2 is most influential, if anything it's you who is influential if you want to go that route and no, SWTOR did not receive most of it's awards a month after release.

     

    SWTOR won 4/6 awards at Gamers choice in October 2012, almost a year after release.

     

    Like I said, the only possible case you might have is that GW2 is most influential on this site. In Korea for example barely anyone knows what GW2 is.

    Why thank you, but I can't claim to have caused the 9.6 million hits that GW2 received here over the last year.

     

    I didn't realize that. Good for them! I've honestly always wanted SWTOR to do reasonably well.

     

    I would be willing to agree with you that GW2 is the most influential on this site, but probably not in Korea.

      Certainly wasn't implying that, was just making a point with regards to you using my posts in this thread as a measure of how GW2 was influential to me lol.

     

    I like the Christmas thing we've got going on.

     

    Alas, it seems our argument is drawing to a close. Like i've said page views on a particular site or page views in general don't directly convert to influence, when we start seeing developers stating they looked at GW2 for inspiration like GW2 developers stated about other games, then we can bring this thread back up.

    Ok. Just one last question. Do you always tend to expend this much time and energy into something that is meaningless to you?

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • PivotelitePivotelite Hamilton, ONPosts: 2,167Member
    I enjoy an argument every now and then, I spend a lot of time on forums and I'm responding to you while waiting for new posts on other forums. Even if I did care as much as you think, which I don't, it would be moreso that I care about the argument and getting my point across rather than GW2 itself.

    image

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by Pivotelite
    I enjoy an argument every now and then, I spend a lot of time on forums and I'm responding to you while waiting for new posts on other forums. Even if I did care as much as you think, which I don't, it would be moreso that I care about the argument and getting my point across rather than GW2 itself.

    Well  I guess thats makes us even, cause I don't believe you either.   :)

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Bladestrom
    Originally posted by Zorgo
    Originally posted by Bladestrom
    Re gw2, if it was not the most influential mmorg, what the hell was?

    Isn't this unknowable until we see the next wave of mmo's come out?

    So far, we don't have a post-GW2 released mmo which was obviously influenced by GW2.

    What post-GW2 games are directly influenced by it? MoP? Storm Legion? That's pretty much the only thing we've seen post-GW2, they are only expansions and they were influenced in NO WAY by GW2.

    I think this entire thread is under a misconception of what the word 'influential' means.

    I think the word everyone is really thinking of is 'innovative'.

    We won't know what games GW2 influenced, until we see games come out, which were , in fact,  'influenced' by it.

    ------------------------------------------------------

    And here is one to throw a bunch of you off.....

    Some of the most influential games from the past were Rift and WAR. Because it is quite obvious, GW2,  was heavily influenced by them.

    Put that in your pipe and smoke it. 

    I'm sorry if this comes off as snarky - but pull out a dictionary for God's sake.

    Its not hard to work out what the OP meant, but i will rephrase the OP's words to help.  What game produced in GW2 do you think is/will be the most infuential?  and was GW2 influenced by Rift really? may want to research that one..

     

    No it is not hard to figure out. 

    But I apologize and stand corrected. Turns out WAR was the more influential. We can now add Rift as a second game directly influenced by WAR. Thank you all for correcting me.

  • drivendawndrivendawn montgomery, ALPosts: 1,241Member Uncommon
    Originally posted by botrytis
    Originally posted by bigsmiff
    Originally posted by koboldfodder

    I played it for about two and a half weeks.  I enjoyed the art direction and the fact that it was very well done from a technical standpoint (it pretty much worked from day one).  But there was no real depth to any of the core systems. 

     

    Hearts were just your basic quests without a start NPC or a set number of mobs to kill.  It was still Kill these or collect these type of things....every single quest was this way.

     

    You expored things once....and only once, to fill your sheet thingy.  Loot was dull and boring.  I never got the feeling I got when I first got a Dragoon Dirk from Crushbone.  Level 10 sword was a little bit better than a level 9 sword, while not as good as a level 11 sword.  Crafting was boring WOW type.  PVP was instanced and really meant nothing in terms of the world.  The Dynamic events meant nothing either, as they would eventually reset.

     

    Had I never played original Everquest, or Ultima Online or Star Wars Galaxies or EVE I think I would have really enjoyed Guild Wars 2.  But I did play those games and when I compare actual substance and complexity of game systems (whether it was SWG and EVE crafting, or EQ's group content or UOs total world) GW2 does not even register.

     

    The MMO genre just does not evolve like other gaming genres.  I am tired of WoW clones, or GW2 clones or whatever.  I want a game with systems that have actual depth, like SWG's crafting.

     

    GW2 is neither evolutionary nor revolutionary, that is the problem.

    Well said. I don't hate GW2, but it gives me that "been there...done that" feel. I don't see how taking away the trinity, no dungeon finder and no mounts makes it "evolutionary". I think it would make it more de-evolutionary. I am apparently not alone in my thinking since my server seems to be becoming more empty each day.

    Why do we need the trinity? The trinity assumes aggro is very simply based on yelling at things (OK shouts!!). I think the trinity is DE-evolutionary because the aggro system is so simple.

     

    My server is full and people can't transfer to it. You dont have to play the game, ya know (it has no sub). Unless of course you like to complain.

    Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon

    I see that Neverwinter is taking the lead for today in hits, which is nice because I think other games should get a chance to be popular too. It's not ALL about GW2 after all, even if it's the game that the majority of people have been most interested in over the entire course of the last year.

     

    It's going to be an interesting year with the prospect of GW2 releasing an expansion pack. It's quite likely that it will stay the most popular title for 2013 too!

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by pioneer08
    Originally posted by evilastro
    Originally posted by Ginaz
    Originally posted by evilastro
    Originally posted by Ginaz
    Originally posted by botrytis
    Originally posted by boxsnd
    Originally posted by botrytis
    Originally posted by boxsnd
    Not so fast GW2 fan! If in the near future we see other MMOs adopting things like no trinity, the downed mechanic in PvE and PvP, hearts and dynamic events, overflow servers etc then we might say it's influential. Until then, patience.

    I can't see any other game, from last year, that other companies will be influenced by. I am happy that there is no trinity as I am bored to death with that simplified game mechanic. It was used a crutch for too long.

    How on earth is all-dps more complex than the trinity? 

    It is not ALL DPS and that is where you are having issues.  With all of my characters I do a little but of it all. and you have to in GW2. If you went all DPS, you would besically be dead 95% of the time.

     

    The trinity is simple-minded because ALL THE TANK DOES IS - DUH TANK, ETC. It is such a not complex game mechanic and that is why it first came out - it was the simplest type of game mechanic to create.

    Good lord.  I'm tired of GW2 fans calling other game systems, and by extension the people that play and enjoy them, simple minded.  They seem to think that if we don't appreciate all the awesome greatness that is GW2 that somehow we're stupid or we "just don't get it".  Its insulting and annoying.  Stop it.

     Comparitively the system is simpler, he isnt saying people playing trinity games are simpler, just that the system is.

    Without the trinity, everyone needs to work as a team to be successful. Everyone has to defend other group members, everyone has to take turns of drawing the mobs ire, everyone has to contribute to damage (or just res zerg - which they are removing, and isnt the intentional way to play).

    With the trinity if someone dies, its the healers fault for not healing, or the tanks fault for not holding aggro. Thats as complicated as it gets. Tanks taunt, healers heal, dps deal damage. Sure you can throw in some utility who buff, but that doesnt make it overly complicated.  

    I appreciate that some people prefer to play the trinity, that they feel special for being the person that keeps other people alive, or holds aggro against high dps. My friend refuses to play any games where he cant be a healer because that is the role he likes. But lets call a spade a spade, trinity makes the game a lot simpler.

    Another one.image

    Look, if you and other people enjoy the way GW2 works, fine.  Awesome.  Good for you.  But please stop with the passive aggressive insults towards people that don't like it and enjoy something else.  And yes, he and other GW2 fans ARE saying people who enjoy the trinity are simple minded fools who are too stupid to "get" GW2.

     Its not passive aggressive, its just telling you how it is.

    Having one very defined role to play is simpler than multitasking.

    If you prefer having a defined role, thats fine, but lets call a spade a spade shall we?

     

    I take it you have never ran a raid in a trinity mmo? I bet you have never tried to heal, clear wounds, poisons and other effects while your healing your party while paying attention to the boss mechanics. If you think just because you have determined role you are not multitasking then you have never played an mmo.

     What a stupid comment. I raided in progression guilds in EQ1, EQ2, WoW, Vanguard and a bunch of forgetable easy games (SWTOR, Rift etc).

    The only one out of all of those that had remotely difficult raids was EQ2, and most of that was due to split second timing for fail conditions, rather than actual difficulty. I have played tanks, healers and DPS, none of them would be considered 'difficult'.

    Don't try to pidgeonhole me as a MMO noob just because I think the GW2 system is more in-depth and less training wheels like trinity MMOs.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    Originally posted by drivendawn

     

    Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

    I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

     

    When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

     

    And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

     

    GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

  • PaRoXiTiCPaRoXiTiC Denison, TXPosts: 576Member Uncommon
    Originally posted by eyelolled
    Originally posted by drivendawn

     

    Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

    I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

     

    When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

     

    And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

     

    GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

    But eyelolled, don't you know that having all the best gear on your tanky warrior + an unkillable healer is skill and GW2 combat is for noobs?

    Psyke!

  • mikahrmikahr ZagrebPosts: 1,066Member
    Originally posted by PaRoXiTiC

    But eyelolled, don't you know that having all the best gear on your tanky warrior + an unkillable healer is skill and GW2 combat is for noobs?

    Psyke!

    Yestaerday id did 2 paths of one dungeon for first time with my guild.

    We had 0 wipes. Even when few guildies swapped to lowbie alts for end bosses for xp. Character i played is still in mix of rares/masterwork gear (still havent decided on final build/gear). Yet crapload of people complain they cant finish them without rez zerging. *shrug*

  • MightyChasmMightyChasm londonPosts: 298Member
    Is this entire thread just one huge troll? 
  • MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon
    Originally posted by MightyChasm
    Is this entire thread just one huge troll? 

    Not sure what you mean by that.

    image

  • drivendawndrivendawn montgomery, ALPosts: 1,241Member Uncommon
    Originally posted by eyelolled
    Originally posted by drivendawn

     

    Sorry but I played GW2 and without the trinity its a mindless zerg fest in open world and dungens have an every man for them selves feeling to them with a little crowd control. The trinity gives more of a group dynamic in my opinion. 

    I'm trying to be respectful of your opinion, but I can't help but express that you're only seeing the side of a person that didn't understand how to play and/or grouped only with people that didn't know how to play.

     

    When you have open world events, and the game is extremely popular, than there is going to be large numbers of people doing an event simultaneously.  It's just the way it works.  Some other options that you can have is lineups of people waiting to be the first at tagging the mob next, or instances that have less people.  I think I prefer the GW2 method.

     

    And in dungeons, there is a specific set of mechanics that each boss has, and if you don't work within those mechanics, than you die alot.  That means that the group has to REALLY work together, not blame the 1 guy who made a mistake and wiped the party.  You see, in GW2 everybody HAS to have everybody else's back.  There isn't 1 person responsible for healing or tanking, it's everybody. If the heavy is getting beat down, then somebody better jump in there and save his ass because you NEED each and every person.

     

    GW2 isn't like so many "easy-mode" trinity games, it requires teamwork and cohesion. Alot of people have difficulty "making the grade" so to speak, and I think thats why we hear comments like that.

    I like this answer the reason it feels that way is because I dont get it. Look man i played the dungeons and cleared them I know how to CC properly and play in general. That doesn't change my opinion and niether does your post.

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