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Now a day in the MMO genre, developers as well as the community has come to allow, "PROGRESSION" to become the defining factor of what a MMO is.
People say things like
"If you dont like grinding, than MMOs arent for you!"
Well grinding is just for progression, so a reward of "FUN" can be given at the end of the progression grind.
I will use a few examples:
*In Guild Wars 2, a player may find dungeons to be fun. But in order to have that fun, the player must first Grind the Progression of levels 1-30 before that "FUN" unlocks.
*In Rift, if a player finds Raid Dungeons to be fun, they are forced to first grind progression from 1-50, or in the current case, 1-60 in order to unlock that "FUN".
*In GW2 and Rift, you get points for their tree systems each time you level. So if you find it "FUN" to create builds, you have to first grind progression from 1 to max level to unlock that "FUN".
the list goes on.
Fun has become second to Progression.
Well why not flip that around, and make Progression second to Fun?
Just going out, and having fun, and progress accordingly. Not being locked away from the Fun just to force people to grind progression with a lame carrot on a stick design like this.
I know most MMO do not put fun before progression, and I know most MMO developers in the future wont change the dynamics of the genre's stereotypes. But perhaps its worth looking into.
I am tired of new MMOs locking me away from fun features just because I am not a proper level, or not a proper rep with a NPC faction, or because I dont have the gear needed, or any other reason to grind progression before I can access the fun.