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Epic solo quests - do they work?

NikopolNikopol The ZonePosts: 626Member Uncommon

One of the things I remember fondly from vanilla WOW was the epic class item quests. You know, the Priest quest chain to get Benediction or the Hunter quest chain to get Rhok'delar.

OK, you did need raid-drop items for these, so you had to raid at least a bit (and probably more than a bit), but the really memorable parts to me were the exclusively solo steps (where you could get no outside help). Like the final heal-a-thon in Eastern Plaguelands (for the Priest) or defeating the four demons in different zones (for the Hunter).

These quests gave you some solid long-term goals to chase and prep yourself for, and some exciting encounters. They provided fulfillment not only through the special items themselves, but through knowing you've completed a series of difficult-ish steps successfully.

I thought having such solo-oriented high tier PVE challenges along with the group-oriented high tier PVE challenges (i.e. raiding) was a good match for a directed-content game. It gave you something exciting to work for when you were on your own and the reward was actually good. You also needed to buff yourself as well as you can for these (because you have to be the best you can be), and sometimes seek some strategic help (though not direct), so interestingly, it actually made you go and interact with the community, too.

Now, don't get me wrong, I like having group-dependency in my MMOs. And a lot of it. And vanilla WOW did have that. But I felt having such "special" solo goals on the side really added something to the game.

So what say you? Epic solo quests - do they work in MMOs?


  • DauzqulDauzqul Detroit, MIPosts: 1,526Member Uncommon

    They do have "Epic" solo quests. I'm just not a fan because they never feel epic. All anything ever feels like is scripted gameplay anymore, e.g., "Find the key from the goblin, use it to open the dragon's chamber, kill the dragon and harvest its scales, and return to blah blah."


    An "Epic Solo Quest" is a quest to kill 3 real players at the same time via World PvP. That to me is epic.

    4ft Gaming Mouse Pad -
  • muffins89muffins89 Yakima, WAPosts: 1,585Member Uncommon
    i don't like the direction developers have taken to include a "Main Quest Line" in recent mmo's (swtor,  gw2).  i'm not against solo quests but a chain that takes you to level cap is a waste of resources imo.  not interested.
  • NikopolNikopol The ZonePosts: 626Member Uncommon
    Originally posted by muffins89
    i don't like the direction developers have taken to include a "Main Quest Line" in recent mmo's (swtor,  gw2).  i'm not against solo quests but a chain that takes you to level cap is a waste of resources imo.  not interested.

    True, but what you're talking about is stuff like "player story" content that either accompanies your journey to cap or straight out carries you to the cap. Yeah, I see a lot of players don't care about that at all.

    What I was talking about, though, was optional quest lines that you start doing at cap. A multi-staged quest line that's a bit on the challenging side and gives you special stuff you can't get anywhere else. I don't think it's going to take a huge amount of resources.

    And about them not being epic; OK, for some players they're probably not epic in the real sense (I only said "epic" because they were the highest-tier solo quests)... But I remember they were no walk in the park for many players. I remember a majority of the players seeking help with them, and getting pretty frustrated. :)

    So, what I meant was probably more like "challenging solo quests". Quests that push your ability a bit as a player of your class.

  • MardukkMardukk Posts: 2,059Member Uncommon
    The most rewarding item I ever received was my EQ ranger epics. I did this at a latter date when I could solo everything and I still had ablast. It probably took a month of casual play. I really miss feeling like I accomplished something by going through some unstreamlined adversity.

    Gw2 has legendary weapons that would take months to attain (without spending rl cash) but they are just skins with craptastic stats that are not viable for every playstyle. The eq ranger epics were godly and are actually still viable for their proc today.
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