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As Defiance nears its launch, our aim is to keep our readers on the cutting edge of knowledge about the game. With that in mind, this article represents the first in a series of discussions about progression and EGO skills. Check it out and then let us know what you think in the comments.
In Defiance, players assume the role of an Ark Hunter, essentially a gun for hire, bent on reclaiming alien Arks for fame, profit, and of course... more profit. For those that may not know, character development is not the same “pick a class and go” action you’re used to in many MMOs. Instead, Defiance uses a classless system that instead has you pick a main skill to use (and you can learn all four) and then flesh them out with perks as you progress through the game. At character creation you’ll pick an Origin, which gives you a basic starting look and a little character back-story, but you don’t pick a class. As a shooter, there aren’t really strict roles to fill. Everyone is going to be shooting something, in some fashion or another.
Read more of Bill Murphy's Defiance: Overcharging Your EGO.
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