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As above. I'll start saying that I had tried briefly the game at Gamescom and got a good first impression back then, and I was showed the Foundry at that time which seemed impressive.
Having now played the game for a few hours on my PC, I can definitely confirm the positive impression. The graphics is quite lovely (even though not all options could be pushed to maximum yet) and the art style is vaguely reminiscent of Fable. Even from the start, the D&D roots are immediately visible: you can choose your character's origins, submit a background bio for your character, choose a deity; while in-game you can pray to get the God's favour which may give bonuses and "astral diamonds" which seem to be a currency for items. The action combat is enjoyable and the animations are smooth; the first few quests are really easy but I expect the difficulty to spike since everyone is supposed to have a companion on for most content (they don't fill up party slots though).
Do not expect to find a seamless world, though. There are many (short, at least on my PC) loadings between areas and even moving from a district to another in Neverwinter brings up the map ala NWN and there's a loading screen. PvP was available to queue up but unfortunately not many other press colleagues did so, and I couldn't try it yet.
I met Bill from MMORPG.com, he had a lovely dwarf and was more than willing to chat some. Hi Bill!
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