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But... anyone interested should absolutely watch videos, reviews and try the game at launch.
DFUW is very different from the mainstream of MMOs we're seeing released these days.
DFUWs gameplay revolves around choices you make and player interactions.
- DFUW promotes player interactions with a no-instancing policy. Everyone persists in the same world, there's only one of each dungeons which everyone will be placed into, houses are part of the world (no loading screens). DFUW also promotes player interaction through a harsh set of PvP rules being full loot, FFA outside of safe zones and the constant need for crafting and trading to take place.
- In DFUW there are no set quest lines you must follow to advance. Craft, fight, farm, pve, explore, conquer to gain points and advance your character. Your choices can lead to a quiet day of crafting and harvesting tucked away one day to massive sieges with hundreds of players taking part, shaping the world of Agon.
For the game currently:
- AV has implemented several great patches now. These have made the game much smoother, squashed critical bugs, improved user experience and made small additions to the game.
What AV has not done is released a ton of the content which we believe will be in partly for launch and then constantly added in the months after.
Come to the game with no illusion however! At launch you should expect half the classes to be implemented (8/16), high tier boats/siege equipment to be turned off. Considering classes was a big part of the remake it makes me sad to have to point this out. The game however will most definately be worth buying at launch.
Finally... ignore players screaming for DF1.0 back. DF1.0 failed for a reason, DFUW will be a much more enjoyable game with more content on.