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List time we had a real community was EQ2 and Vanilla WoW !

24

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  • AlberelAlberel Member Posts: 1,121

    Originally posted by Vesavius

    Originally posted by Loktofeit

    If you guys spent half as much time being part of a community as you do complaining they don't exist, you'd enjoy MMOs a lot more. The former takes more effort, though.

     

    I agree with Lok here.

    Less complaining about 'lack of community' and more active effort in forming/ supporting one please.

    Whining on forums about it means nothing.

    Community is fostered by game mechanics that encourage social behaviour. It is as much a development issue as it is a social issue. Actively trying to support the community will only get you so far when everyone else is essentially discouraged from socialising due to game mechanics.

    Originally posted by Loktofeit

    Originally posted by Alberel

    Your post also implies you don't understand what people mean by 'community' in the general sense. If you have to deliberately find a community to be a part of then that's a clique not a community. The community is the player population as a whole, it is something you are a part of simply by playing. They used to be much more positive and constructive, people helped each other, and simply by playing the game you would become involved with the community as it was generally beneficial to be social with everyone. Yes there were bad apples there but they were balanced out by the golden apples... these days the general community has almost nothing but bad apples. The result is everyone isolates themselves into cliques called guilds and chooses not to socialise with anyone outside their circle.

    Neat hippy lovefest view, but that's neither how it was before nor how it is now.

    Also, to correct azzamasin on the definition of community, when he clearly explains he is talking about a group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists, is a bit ridiculous. Did you use 'clique' to give it a negative light or do you not know the meaning of community as generally used? Are you confusing community with playerbase?

    Either you were part of the previous cliques or you are looking at things with rose-colored glasses. There was never a universal lovefest - not now, not before, not even on earth... ever. There were always countless smaller communities. Your perception is based on having views in line with the communities most common back then and having less in common with the communities most common  now.

    I love how you seem to know my entire MMO gaming history and what experiences I had. Presuming to know me says more about you than me...

    I also love how you seem to be blind to the fact that the playerbase IS the overall community of an MMO. I never said anything about a lovefest; notice I mentioned there were equally as many bad apples. The point was they were balanced out by positive social experiences that simply don't happen now, or at least very very rarely if ever. It has nothing to do with having views in common with communities back then. It's on a more fundamental level than that. Individual players (and I mean total strangers) were generally nicer and more helpful back then (cue your mindless rose tinted glasses retort) which meant a more positive social experience for everyone and a positive community for the game. It wasn't a universal lovefest but it was a damn sight better than what we have now.

    Feel free to retort with more drivel about how I'm remembering it wrong.

  • Goatgod76Goatgod76 Member Posts: 1,214
    Originally posted by Latronus
    Originally posted by delete5230
    Originally posted by Aethaeryn

    I agree with a lot of what you said.  The thing is though.  If my grandpa had played an MMO he likely would have said the same thing about UO, EQ etc.

    The generations and lifestyles are different so the market adjusts.  From my perspective it is only likley to get worse. . but then I don't have as much time to play anymore either.

    *sad bugle music*

    Well I really dont think that the generations of people really asked for the new changes, but the developers are pushing this new crap on us.

    I disagree with this.  The entitlement generation wants instant gratification or they whine, rant, and leave.  They want to do everything solo and having to talk to people is counter productive.  It isn't that the devs are forcing this on us, but the masses are wanting it. 

    This sadly.

  • TheocritusTheocritus Member LegendaryPosts: 9,751
    WoW has alot of players but Im not sure I'd call what they have ever had a community......THe majority of people I ran into in that game were immature jerks who had no clue how to play a MMO......
  • AeonbladesAeonblades Member Posts: 2,083
    I'm not sure either game ever had a decent community. If memory serves me, communities were dying/dead by the time those 2 released.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Marcus-Marcus- Member UncommonPosts: 1,010

    I honestly thought "community" went downhill with vanilla WoW (nver played EQ2)

     

    (More than a few) People would have sold their mother for the next piece of loot, or to be able to jump up to the next guild that had a little more progession. It seemed (to me anyhow) it was all about the individual, even in quite a few guilds that were opposed to that.

    I'm not saying everyone, or every guild was like this, and i'm sure yours wasn't. I just happen to see (what i thought was)  a lot of it. It almost seemed like your "enemy" back then was your own faction. Do whatever it takes to progress.

     

    I mean, maybe it was a community, just not one i particularly cared for.

  • botrytisbotrytis Member RarePosts: 3,363

    If you mean 'forced' community - then you can have it. If you mean people WHO WANT TO PLAY together, then I will deal with that. SO far, that is what I am doing in GW2, the guild is my community to play in. They are doing things together and that is the important part.

     

    Others in GW2, other guilds also will associate with other players, it is their modus opperandi. I just rrestarted TERA and the chat is infantile and banal, this is on the server I started a new character on. I have not got back to one of the other servers where I have 2 other characters.

     

     


  • MdpatsMdpats Member UncommonPosts: 176
    Originally posted by mmoDAD

    I agree with the OP. EQ2 was the lsat community I was really ever a part of. As of now, I feel like it's just kid-talk, e.g.,bro's brony, lolololz, epic fail, etc.

    I can't stand the new generation of gamers. Killed it all for us...because they buy anything.

    ^This

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Alberel

    Originally posted by Vesavius

    Originally posted by Loktofeit

    If you guys spent half as much time being part of a community as you do complaining they don't exist, you'd enjoy MMOs a lot more. The former takes more effort, though.

     

    I agree with Lok here.

    Less complaining about 'lack of community' and more active effort in forming/ supporting one please.

    Whining on forums about it means nothing.

    Community is fostered by game mechanics that encourage social behaviour. It is as much a development issue as it is a social issue. Actively trying to support the community will only get you so far when everyone else is essentially discouraged from socialising due to game mechanics.

     

    Yes. I have been saying this for years.

    But it still takes people to support those games that do this with their dollar, rather then supporting those that don't because they are shiney and new.

    If you don't show a market for a certain type of design philosophy then games won't be made that philosphy, that's mainly what I am saying in this thread.

    Never underestimate an individual's impact on a community though, whatever the design. I have seen entire server's culture turned from toxic to pleasent by a single active member before.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Still think war and lotr had better community than vanilla wow and they came several years later.

    Not as good as daoc community though, that's the best game I've played community wise, with probably coh in 2nd.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Vesavius

    Never underestimate an individual's impact on a community though, whatever the design. I have seen entire server's culture turned from toxic to pleasent by a single active member before.

    Particularly when "community" is judged by "forum", yes.

    On that note, whatever happened to "mentors"? Swallowed up by "Massive", I presume?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by ShakyMo
    Still think war and lotr had better community than vanilla wow and they came several years later.

    Not as good as daoc community though, that's the best game I've played community wise, with probably coh in 2nd.

    I can agree with that. LOtRO had a great community before it went F2P, and WAR had an excellent community for the first 6 months or so, but it has degenerated significantly since then. I think PQs helped a lot with people making friends in WAR even if people don't like to admit to those being a good idea.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    With war I feel more from 6 months upto 2 years. After all the "bored of wow bit want a new game to b
  • BrianshoBriansho Member UncommonPosts: 3,586
    I would say the communities always start out great when games first come out. When Ultima Online came out the first year there was a strong community on Atlantic. People knew each other and had a feel for what was going on across the entire server. Alliances, friends, and enemies were made and a strong structure built from there.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Argh on phone delete above please.

    With war I thought it was good from around 6 months up to 2 years after all the "bored of wow but want new game like wow" crowd had left and they had made rvr the primary focus not scenarios. Upto when bioware took over and broke it be messing about with the pvp instead of sticking to their strength pve. During that period it was crusty old daoc nerds and warhammer tabletop geeks, probably the oldest average age in a mmo I've come across except maybe eve. I was one of the youngest in our alliance and was in my mid 30s at the time.
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by ShakyMo
    Argh on phone delete above please.

    With war I thought it was good from around 6 months up to 2 years after all the "bored of wow but want new game like wow" crowd had left and they had made rvr the primary focus not scenarios. Upto when bioware took over and broke it be messing about with the pvp instead of sticking to their strength pve. During that period it was crusty old daoc nerds and warhammer tabletop geeks, probably the oldest average age in a mmo I've come across except maybe eve. I was one of the youngest in our alliance and was in my mid 30s at the time.

    Ah I see what you mean. I just felt like it started degenerating earlier because my guild was falling apart around the 6 month mark, as with most our alliance in general.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • IcewhiteIcewhite Member Posts: 6,403

    Mentors—An Archaic MUDism re: community

    Warning: TL;DR.

    First, this is not unique to a single game title-in other MUDs, the same (nominal) function was performed by “guides” or some other title.

    Mentors were strictly volunteers; no one was ever paid a dime for taking part. Mentors were staff-overviewed (in our case, a GM running the program and working behind the scenes, monitoring mentor behavior, etc. We could, in extreme cases, send her/him a tell directly. A mentor hollering for help would get staff “eyes” watching, pretty much instantly).

    “Special powers”—not many, except Mentor channel, and a special sort of summon/return ability. Access to the “storage closet” (more on that later).

    What the hell is it?

    Mentors were senior players (not staff) who volunteered their time to “help the newbs, new players, get acclimated to a steep learning curve. They earned a position through an application process, as judged by (I did not know the details at the time) the mentor GM and a couple of “junior” GM assistants.

    After being accepted into the program, mentors received access to a handful of verbs (most of which only worked while “on duty” (wearing a mentor title)), a backchannel (heard solely by the MGM and mentors), and access to a specific-use guild hall, of sorts.

    Basically, mentors get a report from the game whenever a new player arrives. They can teleport to (Newbsauce) and introduce themselves, the game, and “starter” mechanics. They can deliver (from the ‘closet’) limited starter gear (minor magic items, RP props, clothes, donations). They can group up and go “hunting” with Newbsauce, if he desires to, and help with some combat basics. And they can get Newbsauce started on the demo sequence (really simple basic skills review, with a quest-y disguise).

    About one newb in ten spends any serious time with the mentor, most want to "do it myself", That's ok, at least someone welcomed them and said hello. Nearly all of them, help or not, appreciate that an effort was extended. And I would often receive "thank yous" from players I met as L1s literally years ago.

    This is…pretty foreign to most mmos, and way foreign to most players.

    The cynical view is that you’re unpaid drone working for the company. But remember, this is back when players and the company weren’t automatic enemies yet. The cynical view can suck it image

    These are players, volunteering their time to stop Acquiring Stuff and help other players.

    That’s the concept that’s become foreign to MMOs, doing something without reward, just because it helps somebody else. It requires you to stop earning XP, once in a while.

    And a modern mmo concentrates more on the demo sequence, and less on the welcome. They're shooting for super shallow learning curves, so that no player will ever need (or want) outside help, for anything.

    But MUDs were just like this, we hadn't become "massive" yet.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Icewhite
     

    That’s the concept that’s become foreign to MMOs, doing something without reward, just because it helps somebody else. It requires you to stop earning XP, once in a while.

     

     

    I saw a bit of this in SMT:Imagine.  Acts of kindness?  It really floored me at the time.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by XAPGames
    Originally posted by Icewhite
     

    That’s the concept that’s become foreign to MMOs, doing something without reward, just because it helps somebody else. It requires you to stop earning XP, once in a while.

     

     I saw a bit of this in SMT:Imagine.  Acts of kindness?  It really floored me at the time.

    There's a guild in EVE that exists to help newbies over the humps, too.

    It's not unknown to MMOs, just not many games still have learning curves steep enough to make it necessary.

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Well eve is a weird beast.
    It manages to have one of the best communities AND one of the worst communities at the same time.
  • JimmyYOJimmyYO Member UncommonPosts: 519
    Funny I always thought community died as soon as WoW was released. The last time I felt a sense of community was back in my early EQ1 days.
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by JimmyYO
    Funny I always thought community died as soon as WoW was released. The last time I felt a sense of community was back in my early EQ1 days.

    It likely died the moment you gave up on it (by odd coincidence).

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • RydesonRydeson Member UncommonPosts: 3,852

    IMO..

        Communities were expendible for the sake of the masses..  I reflect on the past and think to myself, "wtf just happen?", and the only thing that comes to mind is that the game mechanics that promoted communities were removed from the games, to appease the masses..  Let me explain a few things from where I'm sitting..

    1. Character Management (CM)..  This is different then character progession.. (CM) is the requirements such as weight allowance , and food & drink.. I heard all the complaints how those mechanics were more of a hurdle, then a benefit..  From where I stand , those mechanics were the some of the tools that lead to good group community interaction..  I can't begin to count how many times weight allowance became an issue that needed to be addressed.. Perfect example of this was when I was camping the ICE giants.. I most of the time would become encumbered by all the fine steel weapons and coin.. YES, coin had weight and it mattered, especially when you had 500 cp and 300 sp.. LOL  I would call out to the zone if I could get a "banker" to my location..  90% of the time I would get a young toon in need of easy plat and would make that journey out to my location.. I would often split my loot with him fairly for his time and we both end up happy.. It is momments like this, that relationships start over a simple character management.. Same with food and drink requirements..
    2. Limited Travel..  I really dispise when games started adding in "insta" travel to any part of the world in seconds.. Really?  Sure it became easy to just click here and there to travel, but we sacrificed more game mechanics that bround people together.. Being a druid in EQ allowed me to start many relationships because of what I could do for them.. Initially, and after they got to know me, it became more social, then a need.. My ability to port only opened the door for my community interaction.. Same could be said with Wizzards, Chanters or whatever class.. I do recommend that people be somewhat restricted by travel to what, who and where they adventure.. My main character grew up in the Queynos side.. I ran into the same people over and over, and often grouped with them as well.. If people have the option to zip in and out of areas in a blink of an eye, do we really expect them to grow roots? 
    3. Class Defining Skills.. Every class should have their own defining mark in the world.. Again I will use EQ as my example.. Every class was unigue, there was not this homogenizing of classes into 3 abilities (holy trinity).. As a druid I could buff, heal and dps.. and do some crowd control as well..  I was never a master at any, but a jack of all trades.. Chanters were great at buffs and cc.. EQ wasn't perfect in dealing with some of the class grouping problems, BUT, I learned you don''t throw the baby out with the bath water either..
         These are just 3 important areas that I believe were sacrificed for the sake of easy play.. Who's to blame for it?  Dev or players, or both.. I put most of it on the players..  Our entitlement society wants everything now , now and now.. and this roles right into gaming as well..  I don't want to run across Norrath, I want insta travel.. I don't want to walk to school, someone drive me.. NOT everyone deserves a trophy, however, devs shouldn't of made those rewards OP either..  I wish we could get back to open world adventuring where the community has to PULL together to defeat the common foe..  What we have now is esport of my guild is better then your guild bs, and games are being developted with that in mind..  Where are the days that an open world boss can spawn randomly anywhere and cause death and distruction to anything in it's path.. I can't begin to tell you how many times I was in the wrong place at the wrong time and DIED in EverQuest or Vanilla WoW..  Who all remembers Stitches?  If I was a dev, I would promote the idea that each month a new "Boss" will be created that will randomly spawn anywhere and roam the world killing anything in it's path until the community does something about it :)  
     
    Good Luck :)
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    "real community"?

    What is a real community but a bunch of people? Which is everywhere.

  • cronius77cronius77 Member UncommonPosts: 1,652

    man some of the people here are just insane seriously....I started gaming with EQ and DAOC im 35 and would be considered a middle gamer i guess being i meet a lot of people both younger and older than me in games. That being said EQ2 did not have some magical community I was there at day 1 of release. Experience Debt in groups got people put on ignore and cussed out on a regular basis on antonica bayle RP server. People fought over loot all the time and did a ton of arguing just like any game to date. The same stuff went on with WOW , I remember all the crying when people would die in dungeons over and over again in vanilla wow. This went on in DAOC also , people would fuss and fight when they died in groups , overpulled , or the experience wasnt flowing in at the speed they wanted in camps. People here have some SERIOUS rose tinted googles.

    Also seriously do you guys sit around watching fox news all day so you can come up with a cool slang about the entitlement generation? It doesnt exist period....some people want everything handed to them on a silver platter but most ive encountered in games have no issue working hard for it. You guys seriously sound like a bunch of old white men on fox news with this lingo and its by far nothing to be happy over. Ive met more younger gamers that want to pvp hardcore and raid than older gamers who have an excuse for not wanting to commit to anything in games. While internet lingo has changed over time , and I hate the new words , its nothing at all new to this generation of gamers. I remember being on a aol chatroom when i was like 17 years old and people were saying lmfao asl and lol so this slang has been around for a long time , its just had some added slang as well by the newer players......

  • KyleranKyleran Member LegendaryPosts: 43,498
    Originally posted by Aethaeryn

    I agree with a lot of what you said.  The thing is though.  If my grandpa had played an MMO he likely would have said the same thing about UO, EQ etc.

    The generations and lifestyles are different so the market adjusts.  From my perspective it is only likley to get worse. . but then I don't have as much time to play anymore either.

    *sad bugle music*

    LOL, I'm old enough to be a grandpa, and I would agree with you, communities just aren't they used to be, regardless what the reasons are for it.

    I will say though, once you get integrated into the EVE community and learn to navigate it, there's still some amazing socialization that goes one whether one is a Pirate or  Prince, and if I had more time to play it that would be my long term home.

    The MMORPG world has evolved and moved on, all we can do is adapt and find the fun whereever it is.

    And hope for the next game to make it all better again. image

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