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Originally posted by Carl132p Originally posted by Rider071 Honestly can't answer this one, because WoW is one of the only games who registers both east and west subs as one number. Here's also food for thought... In the east, WoW has always basically been f2p- all content for free, the game gains it's money from the cyber cafes' 'rental', and each rental is considered a 'sub' on the quarterly reports. Shortly after this all started is the time Vivendi started to try and sell Blizzard, and still no buyers. Again it is a huge thing to remind folk, WoW is one of the only games from the west who counts it's subs from the east in it's quarterly reports as a whole. Even games from the east do not share that info regularly here in the west, or if they did, WoW's numbers wouldn't really seem all that much. Just something to ponder. Would a F2P WoW gain a huge amount of people, initially yeah, but I really don't think it's strong enough to keep the masses in today's market...In fact if a F2P SWG(v1) was released, I think that would surpass it. just my humble opinion, but since this is all hypothetical, why not!
Pretty easy to see where you stand when you say somethign as silly as SWG ever generating WoW numbers. In it's prime it wasn't even close and removing the sub wouldn't change it at all.
It's actually math. When SWG(v.1) was released it held a significant portion of the entire MMO genre playerbase at that time. If you were there, you would know this. Or if you took your algebra class seriously you could comprehend it.
Originally posted by Rider071 Originally posted by Skooma2 Saw the financials today. They have 9.6 million subscribers. That's more than $1,000,000,000 per year. You're gonna have to buy the cow on this one because they ain't giving away the milk.
No, it's not.
The sub fee in the east is a rental fee from a cyber cafe, the most expensive being $5, and that's on the very high side. Considering the wages in China, I'm pretty sure most pay considerably less than that. Each rental is considered a 'sub'.
Wait, if you saw the financials today, then you would know the exact figure, wouldn't you?
Yes, it is... the exact number is just under $1.3 billion for year ending December 31, 2012. So, whatever the arrangement is for Chinese subscribers, WOW is making hella-cash.
Is AFK Progression Bad for Online Gaming?
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Have you not read the Bible?Oh, yeah, yeah... Not all of it. Actually, I'm listening to it on tape.Don't tell me how it ends.
They said most of their sub losses were from the east...
Shoots a hole through that theory.
Games go F2P when they're bleeding subscribers and/or nearing the point of profit loss instead of profit gain.
So, until WoW reaches one of those (which probably won't be this year) - no, it won't go completely F2P or even B2P.
It also costs a lot of money to make an effective business model backing a F2P/B2P model that the community won't quit over.
Ok. Let say you are right. Not only that. Let say all 9,6 milion are east players.
5$ x 12(months) x 9 600 000 = 576 000 000 $
So even than that would be nice money. Now do the math to see how many west subscriber you need to get to 1B.
30% of that number?
And it's ridiculus how all of you "east are not subscribers guys" say that every month, and throw "arguments" like those are all players who play only one hour, like they don't spend any money and like WoW don't have milions of Asian players every month (that is a lot of one hour players )... Interesting is how nobody think: hmmm, they pay for time spend in game and not sub. There must be a lot of players who spend more than 15$ per month that way. Ever heard about top Chines guild? Or those people who die after playing 48h non/stop in China. Guess not.
Consider that they sell more than 100 000 of each mount and pet in blizzard store.
So yes, only Blizzard will kill WoW.
I see this same thing every few months for the past 5 years. Really... the past 5 years. If you have 9.6 million subs... you're still millions over the next sub based games. And by millions, probably at least 6 million over your competetion. The other kicker is that the f2p games have no holding power. I have tried them all... they just don't have a soul, as they're always going to be based around the cash shop.
Until another AAA sub game comes out that actually takes market share from WoW.. I just don't see this happening.