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  • YukmarcYukmarc Fresno, CAPosts: 104Member Uncommon
    Originally posted by MarkJacobs

    Folks,

        Thanks all, keep them coming.  In the mean time, here's my top five (these are *NOT* necessarily what you'll see in CU), I'm just thinking out loud. Don't see this as "MARK PROMISED US THIS!!!", pretty please?

    1) Combat that makes me feel like I'm really there. It's highly reactive, blood flows (doesn't gush out like a geyser) and everything lines up properly (sounds, effects, etc.) and smoothly.

    2) Out of the box thinking with spells/abilities. I want to be able to throw someone off a damn cliff and laugh as they fall through the air to be dashed upon the rocks below. I want to be on a ledge fighting someone and hold off a larger group until fall to my death as people laugh at me. I want abilities that are friggin earned because my realm is badass and not just because we "keep traded" or I killed 100 dumb NPCs. I want spells that make me scared to fight a mage but I also know that if I can just get my sword to his neck before he casts, I'll have another trophy for my house.

    3) I want a place I can hang my hat, my enemies' heads but invite friends over for some RPing. I want my guild to have a special place in the city that shows that we made our ruler proud and he rewarded us with something special. I want to build something cool that screams "I'm a lean, mean fighting machine but I suck at building stuff."

    4) I want a crafting system that makes people want to be crafters. I want to know the best crafters in the land and I want them to make me something special and I'm willing to pay more for it and what for it. And the day that my little porcelain unicorn shows up, I display it on my mantle!  -JK- Seriously though. I want that sword built the way I damn well want it and if I have to wait a week for it, that's fine. Because I know when I get it, I'll keep it for more than 30 seconds since I won't find anything better by killing hummingbirds.

    5) I want to fight for things that mean something to my realm. I want my death to have meaning, my victories to make me smile and to walk through the city and see and hear other players talking about what I did or what my guild did. To see players haggling for items with other players and not to see that same scripted kid say that same scripted line for the 10,000th time. I want to see my city grow with success but sometimes show signs of decay.  I might now want to see a "dance party" but I want to see something that we, as players, do to celebrate a tremendous victory. 

    And most importantly, I want to see other players enjoying this same stuff with me. I friggin' love online games and I have been making them professionally for over 25 years and I miss being a part of them as a developer but even more as a player. That's what I want and what I dream of, believe it or not.

    Mark

    Remember when Théoden was giving that speech to the Rohirrim before they charged off to battle? I think I'm starting to feel what they must have felt...

    If you guys can swing some of that, it would be amazing.

  • CecropiaCecropia Posts: 3,472Member Uncommon
    Originally posted by Yukmarc

    Remember when Théoden was giving that speech to the Rohirrim before they charged off to battle? I think I'm starting to feel what they must have felt...

    If you guys can swing some of that, it would be amazing.

    Indeed!

    Thanks for sharing that, Mr. Jacobs. It's very encouraging to hear a little bit of MMORPG passion being expressed during such a stale period for the genre, especially from someone such as yourself.

    Best of luck to you, and I will be supporting this title. 

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon

    1. Make a god damn game for adults, I'am 33 and don't want to play as a panda, racoon, some cute little fuzzy thing or a little girl in a prep school mini skirt. Lets see some blood and gore, not over the top just some realistic gushing when you take an Axe to the torso. Don't care about nudity, no real place for it and there is enough porn out there already.

    2. Make taking a keep be a long process like peeling an onion and not just a 15 min. swap fest. When you finally get those gates down or get enough people up and over the wall it should feel like you accomplished something. Nothing is more boring than meaningless PvP, except maybe dailies, they suck. Lets get some good ole fashion faction wars again!  

    3. Crafting has to be needed in the game not just a cute little time sink. I have no idea how to implement it and will leave that up to game designers but I love crafting so make it awesome :) Never really got into housing as in most games its always alittle side project so if you can make it part of the game would be nice to explore it.

    4. I love to have many options when it comes to building my character and how he/she will participate in combat. I don't mind classes as long as there are lots too choose from. I don't mind having no classes as long as there are many viable builds to use. I like progression so anyway you can keep that going with my character will make me happy.

    5. Make the game fun! I want to be logged in still at 3am saying oh shit, I got to get up in a few hours and go to work. Also not sure how good of graphics you guys can pull off with a small studio but I upgrade my system almost every 2-3 years just because its a hobby and I enjoy maxing every game out, so if you can make it look great that is a plus.

     

     

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by boxsnd
    Originally posted by Zinzan
    Originally posted by tlear

    1. Stick to your guns NO PVE, but I think you got this covered

    2. Weapon, Armor decay with use and can only be crafted, day 1 fist/club fights go go go! Magic requires some crafted expendable/damageable stuff as well

    3. Real in depth crafting system, there should be dozen of way to make a basic sword

    4. No instances of any kind ever

    5. Hard AOE CC with immunity timers to fight the zerg

    I hate to tell you, but if there is no PvE, this game will be alienating most former DAoC players from the start.

    The vast majority of DAoC players were primarily pve players who dabbled in rvr, not the other way around.

    [citation needed]

    Experience and being able to see the difference between Herald server numbers and the numbers of players actually in the RvR zones over 8+ years.

    I don't need to prove what I know to be true. MMORPG players want PvE, name me a PvP ONLY MMORPG that has been successful? You can't, there isn't one.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by azzamasin
    Originally posted by MarkJacobs

    Folks,

        Thanks all, keep them coming.  In the mean time, here's my top five (these are *NOT* necessarily what you'll see in CU), I'm just thinking out loud. Don't see this as "MARK PROMISED US THIS!!!", pretty please?

    1) Combat that makes me feel like I'm really there. It's highly reactive, blood flows (doesn't gush out like a geyser) and everything lines up properly (sounds, effects, etc.) and smoothly.

    2) Out of the box thinking with spells/abilities. I want to be able to throw someone off a damn cliff and laugh as they fall through the air to be dashed upon the rocks below. I want to be on a ledge fighting someone and hold off a larger group until fall to my death as people laugh at me. I want abilities that are friggin earned because my realm is badass and not just because we "keep traded" or I killed 100 dumb NPCs. I want spells that make me scared to fight a mage but I also know that if I can just get my sword to his neck before he casts, I'll have another trophy for my house.

    3) I want a place I can hang my hat, my enemies' heads but invite friends over for some RPing. I want my guild to have a special place in the city that shows that we made our ruler proud and he rewarded us with something special. I want to build something cool that screams "I'm a lean, mean fighting machine but I suck at building stuff."

    4) I want a crafting system that makes people want to be crafters. I want to know the best crafters in the land and I want them to make me something special and I'm willing to pay more for it and what for it. And the day that my little porcelain unicorn shows up, I display it on my mantle!  -JK- Seriously though. I want that sword built the way I damn well want it and if I have to wait a week for it, that's fine. Because I know when I get it, I'll keep it for more than 30 seconds since I won't find anything better by killing hummingbirds.

    5) I want to fight for things that mean something to my realm. I want my death to have meaning, my victories to make me smile and to walk through the city and see and hear other players talking about what I did or what my guild did. To see players haggling for items with other players and not to see that same scripted kid say that same scripted line for the 10,000th time. I want to see my city grow with success but sometimes show signs of decay.  I might now want to see a "dance party" but I want to see something that we, as players, do to celebrate a tremendous victory. 

    And most importantly, I want to see other players enjoying this same stuff with me. I friggin' love online games and I have been making them professionally for over 25 years and I miss being a part of them as a developer but even more as a player. That's what I want and what I dream of, believe it or not.

    Mark

    Sadly Mark, with no PvE I feel this is impossible to do.

    Probably not impossible, but impractical i'd agree.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • exile01exile01 arePosts: 244Member

    I find it so dumb to talk about a game thats not even out yet. (estimated realse 2017) Till then they will start probably every 6 month a kickstarter campaign.

    So we would pay them to make the game so we can pay them again to play it. Ty, but no ty. 

    Ima i think im gona start my own gamecompany. and call it CAMELOT x WOW. SUPPORT ME NAAOOWW

  • DanwarrDanwarr Grove City, PAPosts: 185Member
    I really only have one major request for this game and that is have player knowledge and skill factor into combat and not just a random zerg-fest where certain classes automatically dominate other classes.

    Waiting: CU, WildStar, Destiny, Eternal Crusade
    Playing: ESO,DCUO
    Played: LotRO,RIFT,ToR,Warhammer, Runescape

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon
    Originally posted by Wighty
    1) TTK (Time to kill) we need to step away from this "BOOM HEAD SHOT" FPS style level of play... Players should all have a fighting chance and a kill should be a challenge and well rewarded.


    I pretty much feel the reverse. Recent games such as GW 2 have too high TTK. While nobody likes being one or two shot, it's not fun playing, for instance, a caster and needing 10+ casts to nuke down a heavy melee especially if casting is like in DAOC where you have to stand still to cast and there are hard interrupts. Fights need to end quickly enough that there can be a decisive victor and not have everything be a mass of random groups adding onto a fight that has been in progress for 5-10 minutes.

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • MasitaMasita AugsburgPosts: 10Member
    Originally posted by MarkJacobs
    Originally posted by Masita
    Originally posted by MarkJacobs

    Folks,

       I think this is a great idea and I'll be happy to contribute my own throughts here too (as long as people understand that they are just that of course). BTW, the first of my Foundational Principles is now up on our website. :)

       I'm really interested in hearing what you guys & gals would love to see in CU.

    Mark  

    Sounds good... very excited to read #2 (tomorrow?)

    Maybe, and hopefully my brain will be more functional in the morning so I don't write "thoughts" as "throughts" or something else silly.  I wonder if staying up to 3AM to post had anything to do with it. :)

    And again, sound promising :)

  • Marcus-Marcus- Posts: 970Member Uncommon

    1) Collision detection.  I like to believe it makes the RvR a bit more tactical.  Not too mention nothing is more disheartening then when I'm carrying a big #$* shield, and my opposition just walks right through me

    2) Server stabilty. RvR has always been punished by lag, culling, or what have you. I will take more stabilty over graphics/eye candy 9 out of 10 times.

    3) Warbands. I thought they were pretty amazing in Warhammer,  be it for  "pick up" type or guild groups.

    4)Class balance. Or at least something relatively close. It will never be perfect, but we've seen some pretty hellacious attempts.

    5) Weapon decay, but also the total destruction of bind on equip.  Decay so the crafters never run out of things to make, but if i haven't used the item down to the nub, i can give it to a guildie that may need it, for at least awhile.

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Danwarr
    I really only have one major request for this game and that is have player knowledge and skill factor into combat and not just a random zerg-fest where certain classes automatically dominate other classes.

    This is a wonderful point but it's such a hard thing to translate into a game.

    Players will always find the dominant class/group set-up, im not sure it's possible to stop this happening.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • VolmokVolmok Cluj-NapocaPosts: 63Member Uncommon

    1) Collision detection. Raises the bar a bit and makes the fights so much more interesting, not to mention that S&B will be much more viable this way.

    2) Class balance; by this I mean no insta-killer from stealth back to stealth class crap that so many games have now

    3) Appearance custiomization through crafting. This will ensure that crafters will always have something new to do: dicover new items so that their appearance can be put on the player's current items

    4) Fewer CC spells or some way to make sure a player will not be in stun or immobilized until dead.

    5) Dwarves! For the love of God you must have dwarves: Crazy people that are always looking for ways to create a better beer or food (this could be an interesting racial) and starting fights all over the place; not to mention their love for dragons .... killing them that is :)

     

    V.

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon

    Here's a few littler things I think would be nice:

    • Make character and guild names be game wide. That way there will be no hassles with renaming when you transfer servers or if there's a need to merge servers later on. I didn't like that at first in GW 2 but I've come to see the wisdom of it.
    • Have guild emblems that can be displayed on cloaks and shields. That worked great in early DAOC to create a sense of guild spirit and also allowed you to quickly identify members of particularly hated enemy guilds in RvR. It mostly went away after TOA when everybody wore artifact cloaks and either artifact shields, ML 7 shields, or later champion shields.
    • There should be something like /stats although hopefully more modern looking. It was addicting to be able to bring up a bunch of statistics about your current play session showing RPs earned, RPs per death, kills, deaths, etc. plus top 10 lists of all currently logged in players.
    • There should be NPC mobs (animals, bandits, etc.) in the frontiers. You could kill them for gold and crafting materials. The maps would seem too artificial without them.

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • MarkJacobsMarkJacobs CEO City State Entertainment Fairfax, VAPosts: 468Member Uncommon

    Folks,

        Thanks for the feedback, please keep it coming. Over the next few weeks I'm going to be swamped with our next content push for MoO (I need to design 10 more levels and balance some other new ones) and getting things ready for our Kickstarter so I don't know how much time I've have to keep posting here. What I would love to see is you guys keep throwing things out there and then, when we have a really good sample, put up a poll and see what comes back. How does that sound to you all?

       Again, thanks so much for the feedback, I really appreciate it.

    Mark

    Mark Jacobs
    CEO, City State Entertainment

  • collektcollekt Meridian, MSPosts: 273Member Uncommon
    Sounds like a great idea, Mark. I love how much you're already interacting with the community, and I think it says a lot about your passion for the game. I'm dying for more information.. more blogs plz! :)
  • MightyPitMightyPit StuttgartPosts: 89Member

    Thanks to interact that much with the community Mark.

     

    Here my 5 thoughts for Camelot unchained

     

    1. Find a way to generate realm pride. Imo that has something to do with knowing many realmmates, spend time together achieve things together. Especially with realmmates from outside my own guild. Realm pride has also something to do with haveing something to protect against other realms. I am not sure if building up realmpride is possible without (caution, the bad word) pve. When I think back to my daoc times. I think of relic raids at 4 a.m. but i also think of seeing the plains of salisbury and stonehenge the first time (yes I was a tin with all my heart). Finding groups to level, waiting in keltoi until a group has a place, or until a spot was free for my group was building up my realmpride, as well as running through snowdonia knowing that it belongs to my realm or following the call of the alliance when Cear Benowyc was under attack (old frontiers). However. In warhammer I never had the feel of realmpride that much. The rvr-lakes belongs to much both factions. 

    2. Find a way to make every class useful in rvr. Tanks where not that much useful in old daoc times. blocking the way through collition detection in warhammer was nice, however, using arrows or bolts to attack the enemy was more fun.

    3.  Make crafting fun: the system with enchanters who have to calculate how much gems can but into a piece of armor was really interesting

    4. Make Guilds a real big thing in that game. Even in Guild wars 2, where guild is in the name of the game, beeing in a guild does not much influence the play experience. Ah and please let a player have to stick to one guild. before realmpride, there has to be guildpride.

    5. Glowing Weapons! :)

    MMO's played so far:
    UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
    Looking forward to: Camelot Unchained, Star Citizen

  • MarkJacobsMarkJacobs CEO City State Entertainment Fairfax, VAPosts: 468Member Uncommon
    Originally posted by MightyPit

    Thanks to interact that much with the community Mark.

     

    Here my 5 thoughts for Camelot unchained

     

    1. Find a way to generate realm pride. Imo that has something to do with knowing many realmmates, spend time together achieve things together. Especially with realmmates from outside my own guild. Realm pride has also something to do with haveing something to protect against other realms. I am not sure if building up realmpride is possible without (caution, the bad word) pve. When I think back to my daoc times. I think of relic raids at 4 a.m. but i also think of seeing the plains of salisbury and stonehenge the first time (yes I was a tin with all my heart). Finding groups to level, waiting in keltoi until a group has a place, or until a spot was free for my group was building up my realmpride, as well as running through snowdonia knowing that it belongs to my realm or following the call of the alliance when Cear Benowyc was under attack (old frontiers). However. In warhammer I never had the feel of realmpride that much. The rvr-lakes belongs to much both factions. 

    2. Find a way to make every class useful in rvr. Tanks where not that much useful in old daoc times. blocking the way through collition detection in warhammer was nice, however, using arrows or bolts to attack the enemy was more fun.

    3.  Make crafting fun: the system with enchanters who have to calculate how much gems can but into a piece of armor was really interesting

    4. Make Guilds a real big thing in that game. Even in Guild wars 2, where guild is in the name of the game, beeing in a guild does not much influence the play experience. Ah and please let a player have to stick to one guild. before realmpride, there has to be guildpride.

    5. Glowing Weapons! :)

    I know I said I was going to go <poof> but then I saw this post. Would you mind if I used the phrase "Guild Pride" in one of my blog posts?

    Mark

    Mark Jacobs
    CEO, City State Entertainment

  • reap3rzxreap3rzx Grand Forks, NDPosts: 41Member

    1.  Fast-paced combat with positional styles and reactionary styles. Would be nice to actively try to block/parry attacks, and when you do, you can riposte. The block would have to be like a skill you use right before you take damage, so people don't just hold their shield/weapon up to block/parry. And something that no game has captured since DAoC is positional styles, etc. Those were awesome.

     

    2. When you siege a keep, and take it, don't have it automatically rebuild. Part of the game should be having to rebuild the keep you just took. That would make room for strategies that take the keep with minimal damage, and keep you from taking it, claiming it, and running off. It would also make keep defense that much more important.

     

    3. UNIQUE CLASSES FOR ALL 3 REALMS! None of this class cloning crap, or just a few classes that all realms can use, that has plagued the MMO market since WoW. DAoC had the best class system yet. You knew to watch out for shroomers if you were up against Hib, for example.

     

    4. Speed buffs are fine, but one thing I hated about DAoC is how important having a speed class was. I like GW2's approach of having multiple classes that can do AoE speed buffs that everyone has access to.

     

    5. Inclucitivity. One thing I think GW2 does right is the lack of necessity of FOTM builds and strict group builds. I remember days on my Infiltrator in DAoC that I really wanted to join in on an 8 man, or run with the zerg, or anything, but the game kind of discouraged players of stealth classes from doing that. It'd be nice if every class has something to bring to a group.

  • VoiidiinVoiidiin Barrow, AKPosts: 817Member

    Another 5 from me.

    6. Mobile tracking ios/Android, would love a realtime app on my phone/tablet that i can see the current battlefield situation. maybe not realtime, but like every 5 mins or 10 mins.

    7. Extensive siege options, more than just catapults and rams. There should be giant trebs, huge siege towers with archer ports, and even small ladders. Maybe even have some factional based magical siege, like the Fae using a giant tree beast (not sure what they would be called).

    8. NO STANDING STILL CASTING ! I cannot go back to casting from a mage standing still. Even if i am slowed i will take that over standing still when casting, attacking, hummingbird whacking.

    9. Modable ui, using GW2, and SWTOR as examples, I need to be able to customize my ui, my vision and your vision and Peggy's  vision of how a workable ui should be are not always going to be the same. I do not know the thinking behind having a bricked and non-moddable ui helps make a game better, but in my opinion it makes it worse. One good thing i can say about SWTOR is they at least listened to the players in this regard, i just don't get why they did not have this implemented from the start. Anet fails in this case.

    10. Managable CC, I remember playing my bard, for the longest time i was wanted in RvR roving bands for basically one thing... my CC, it got to the point where Dark Age of Controlling was basically the only way to compete. While i do support some CC, it needs to be managed well, with diminishing returns, counters, and some form of absorbtion.

    If you by chance read this thread Mark i wonder if you might reply about one of my earlier questions about Colision detection, i am very curious how it would impact the game, and weather or not you find it as integral as i do and i think others to an RvR only game.

    Edit: changed Mr. Jacobs to Mark 

    Lolipops !

  • boxsndboxsnd Kraxton, ARPosts: 438Member Uncommon

    There are some good but also some really bad suggestions on this thread.

    DAoC - Excalibur & Camlann

  • cronius77cronius77 Fairfax, VAPosts: 1,347Member Uncommon

    my 5 things I would love to see with CU .....

    1- combat being a hybred between guild wars 2 and tera , where you actually have combo moves , positionals, and manual blocking and dodging . Guild Wars 2 style has much faster combat in world vs world that makes all classes not get rooted when casting and that goes a long way for fun combat.

    2- A darkness falls style dungeon with actually PVE elements where you can fight over the dungeon like DF was and have a raid like legion before. To make it so crafters make the best gear , have it so that boss mobs drop something similiar to diamond seals that are needed to let crafters make top tier gear and weapons etc. This would make adventuring only players have a way to earn money with crafters , and crafters make money from selling the gear , its a win win.

    3- Less siege is WAY better than more siege , just go look at the GW2 forums and see the complaints over time about how over the top and abundant siege weapons are. A ram on doors and maybe some trebs that cost gold to use and plans to create will go a long way of not having this game turn into nothing but zerging and siege wars.

    4- a realm ability system as flexable as new frontiers system with DAOC. Thorn weed field was a awesome ability and determination was great for tank classes to save peoples butts. This was a great mini game in itself and why people played for years and years chasing the realm point system to 10L10 at the time.

    5-Short duration Crowd control only. Please for the love of god do not make 45second to 1 minute mez and 9 second stuns like DAOC had it made groups into who could mez and stun the fastest wins 90% of the time. That was cheesy and just frustrating at times. Warhammer had a much better crowd control system and I think even better than that is guild wars 2 even shorter durations. Make crowd control work on pure immmunity timers , not diminishing returns and make it so there is only 4 basic crowd control tables like root , stun , mez, and snare.

  • chaintmchaintm Chicago, ILPosts: 972Member Common
    Originally posted by Kruul

    1. an open world -No megaserver BS either - Choke points like Old Frontiers (Mile gates ect)

    2. Open world housing with guild strongholds

    3. Updated Relic system

    4. Updated Realm ranks - Please no skill trees like WOW/ all the clones

    5. Meaningful PVE that doesn't take/keep people away from RVR (Does TOA bring anything to mind?)

     

     

    I have alot more than 5 features I would like to see in CU but I will stay on topic

    yes too #1 please :)

     

    "The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  • tleartlear Toronto, ONPosts: 142Member

    Reading this thread is hilarious, which part of no PVE was not clear? :) Is it the NO part?

    Collision detection in large fights is brutal on the server. The best performance is if you use a Click to Move control like Lineage 2, there is a reason you could have 1000+ people fighting for control of the castle and it was sortof playable. With click to move you have far less events to process and you can predict where person will most likely be much easier. But that control scheme is much less fun in small fights

    I am sure MJ knows from the analytics data they had from DAOC but no, landing CC first was NOT a 90% win. Not even remotely close.  When GP became standard for all it was even less significant, managing CC as fight progresses made a bigger difference by far. Let the 8vs 8 sort itself out, balance for counter zerg and this is where AOE long duration CC is key.

    Move while casting, anyone ever played Alterac Valey with a premade(when you could do it) filled with 10+ mages? It makes melee absolutely worthless. Pack together run forward and spam GG. It is great in small fights but any large fight and this mechanic breaks the game

     

  • Ice-QueenIce-Queen USA, GAPosts: 2,451Member Uncommon
    I hope there will be a dye system in Camelot Unchained.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • CommoXCommoX Tucson, AZPosts: 80Member Uncommon

    Just some things I've always wanted to see, in no particular order.

     

    1. All three realms (excluding the newbie zones) explorable by all three factions. We should be able to explore/assault enemy lands at an increased risk to doing so (risk being more enemy players because it's their homeland.)

     

    2. Only allowing players to play one faction per server, the way DAOC was before they allowed you to play as all three realms on the same server/merged servers. This would work towards securing realm pride.

     

    3. No GCD/queued combat system. GCD I feel is just silly, but that aside I never felt like I participated more in combat when I had to watch/listen for the block/parry or evade to queue up the second or third abilitiy or switch to another. The way DAOC worked with positionals etc.

     

    4. Tatoos as a player crafted/applied item. Using an emblem style creator system to design tatoos of different sizes and locations that afford stat increases to the player character. May be an alternative to certain pieces of armor.

     

    5. Legacy/retirement/aging system. As your character progresses in game and earns a name for himself he creates a legacy or family name. Time passes and your character ages or "passes on his legacy" (alts) This makes trying new alts not such an ordeal as your progression transfers to a degree through your legacy/name.

     

    Everything I'd like to see in a game are there, housing, crafting that has an impact just to name a few.

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