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[Preview] Neverwinter: Stabbity with the Trickster Rogue

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

We dove deep into the nooks and crannies of Neverwinter yesterday, and tried out three of the game's five classes in the process. Garrett took on the Trickster Rogue, Neverwinter's sneaky class. See what he thought of the class beyond the break.

I started the character and blazed through the tutorial so I could catch up to Bill who was already playing. I chose the dwarf race by the way just because I thought it looked cool. The tutorial was great fun and gave you a sense of combat. However, it also gave me a false sense of security with my rogue. I was able to stand toe to toe with skeletons and monsters in the tutorial which gave me some confidence before we started our official dungeon run. 

Read more of Garrett Fuller's Neverwinter: Stabbity with the Trickster Rogue.

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¯\_(ツ)_/¯ 


Comments

  • HrothaHrotha Member UncommonPosts: 821

    Been there, done that.

    How about some new classes? Oh wait, too late. Already developed.

    Well it seems like every developer has to learn for itself that warming up stuff that existed for ages is getting them nowhere over the long run.

    God, this gets so old...

    image

  • Punk999Punk999 Member UncommonPosts: 882
    Very nice i will have to try the rogue tomorrow since no wizard!

    "Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
    ^MMORPG.com

  • RyowulfRyowulf Member UncommonPosts: 664
    Sounds a little to squishy. Maybe they will come out with a slayer or brutal rogue. 
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by 4bsolute

    Been there, done that.

    How about some new classes? Oh wait, too late. Already developed.

    Well it seems like every developer has to learn for itself that warming up stuff that existed for ages is getting them nowhere over the long run.

    God, this gets so old...

    I'm honestly not trying to pick, but you do know this is based on 4th Edition Forgotten Realms D&D right? These classes are FROM that PnP game, which is part of the foundation of all RPGs we play, hence the "been there" you're talking about.  They couldn't adhere to the FR canon and not have these classes.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • shantidevashantideva Member UncommonPosts: 186
    Originally posted by BillMurphy
    Originally posted by 4bsolute

    Been there, done that.

    How about some new classes? Oh wait, too late. Already developed.

    Well it seems like every developer has to learn for itself that warming up stuff that existed for ages is getting them nowhere over the long run.

    God, this gets so old...

    I'm honestly not trying to pick, but you do know this is based on 4th Edition Forgotten Realms D&D right? These classes are FROM that PnP game, which is part of the foundation of all RPGs we play, hence the "been there" you're talking about.  They couldn't adhere to the FR canon and not have these classes.

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    That being said this game looks like fun for what it is, a dungeon-romp, and i for one look forward to try it out.

    "Train by day, Joe Rogan podcast by night, all day!"

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by shantideva
     

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    That being said this game looks like fun for what it is, a dungeon-romp, and i for one look forward to try it out.

    I think that's why it fits perfectly for an action-MMORPG like this. 4e always felt to me like the MMO-hybrid ruleset.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • Gel214thGel214th Member UncommonPosts: 188

    So it sounds like the Rogue Trickster is not a good choice for Solo play, which is a shame.

    Are the classes not really balanced for Solo PVE, so for players that play Solo they will have to play perhaps the Guardian or Cleric?

  • AkumawraithAkumawraith Member UncommonPosts: 370
    Originally posted by Gel214th

    So it sounds like the Rogue Trickster is not a good choice for Solo play, which is a shame.

    Are the classes not really balanced for Solo PVE, so for players that play Solo they will have to play perhaps the Guardian or Cleric?

    the rogue trickster can be a great solo play class, you just have to adjust to the different play style, the skills and of course realize that the baddies are constantly moving as well. as garret pointed out its all about position. the Rogue Trickster is a straight dps and if you remember the rogue in WoW it also had its good and bad  prior to wrath. you did what you could to survive. in the case of garret he had his trusty cleric companion bill. think of it.. your own heals. makes it kinda nice. you just have to learn to play the character and get your rotations set up right, "Bamf" a few times (lol i love that term) and drop a clone things shouldnt be too difficult after a while. the learning curve is there to allow you to adapt. Garret and the others didnt have a whole lot of time to adapt to thier characters. they started the tutorial, got to lvl 5.... boosted to 16 and jumped into a party based dungeon.. not alot of time to learn a characters full solo potential.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • sibs4455sibs4455 Member UncommonPosts: 369

    Assasins / rogues are always squishy in games, but with their main mechanic  'critcal strikes' ..  they can unleash massive dps very quickly, add positional attacks eg from behind the target and you can normaly do even more damage.

     

    I am also wondering if this game as a threat generator, if so will it be like playing a rogue in say AoC where if you have a bad tank then you will take aggro very fast and die?.

     

     

  • Lowfer69Lowfer69 Member UncommonPosts: 65
    Originally posted by BillMurphy
    Originally posted by shantideva
     

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    That being said this game looks like fun for what it is, a dungeon-romp, and i for one look forward to try it out.

    I think that's why it fits perfectly for an action-MMORPG like this. 4e always felt to me like the MMO-hybrid ruleset.

     You are exactly right Bill. Wizard's of the Coast was shooting for the MMO hybrid crowd when they did 4th Edition. They were losing a lot of their customer base to the new trend of MMO's so they tried 4E. It was not totally succesful. Personally I think 3rd E was the best. The game looks fun and I personally really got into your stream, it made me feel like I was watching my old D&D days. I will be checking it out.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Honestly I agree with Bill, the 4e set was trash because it didn't belong in a PnP game, it belonged in a faster-paced game. I always thought console, but MMO will do. I have some complaints about the game but the ruleset isn't one of them, it seems pretty fitting actually.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by gaeanprayer
    Honestly I agree with Bill, the 4e set was trash because it didn't belong in a PnP game, it belonged in a faster-paced game. I always thought console, but MMO will do. I have some complaints about the game but the ruleset isn't one of them, it seems pretty fitting actually.

    Not to totally de-rail the topic, and I haven't played a lot of AD&D since 2nd edition (or maybe it was 1st?  Whatever AD&D was), but one innovation that 4E ruleset brought (I think) was the trash mobs.  I forget the exact terminology but they were level appropriate monsters that could be killed with 1 hit.  I haven't seen it incorporated here, and that's probably a good thing, but in wanting to be an epic bad ass like Bruener Battlehammer, it's cool to be able to one-shot bad guys.

    There's already a 3E game, so this take doesn't bother me much.  The class customization in DDO is really awesome, so this more WoWish (but hopefully with more classes eventually - rumor has it that the archer ranger and a warlock will soon be added) can be a pretty good fit.  It would suck if they stay with just the 5 or 7 classes though.  D&D without Paladins, Battle Clerics, Monks, Druids and Bards just doesn't seem right.

  • Total_HuntTotal_Hunt Member Posts: 65
    I'll be playing this class for sure. Shame it's a 'pay to test' beta. I'm not parting with money until I'm convinced it's worth it from hands on experience.
  • koboldfodderkoboldfodder Member UncommonPosts: 447

    3rd Edition was when they started moving to the WOW crowd.  The only problem was WOW was not really around back then.  WOTC was kind of the first game company to move to the ole easy to play, this skill does that so I win, type of game.

     

    The pinacle of creative D&D was right at the introduction of 2nd edition kits.  That criss crossed with the massive influx of Forgotten Realms products/lore and the mass movement away from the original Greyhawk campaign.

     

    4th edition was just a bigger coat of paint for what was started with the 3rd edition rules.

     

    You would be hard pressed to tell the difference between a 4th edition D&D PnP game and a themepark MMO....sad, but true.

     

     

     

     

  • winghaven1winghaven1 Member RarePosts: 737
    Originally posted by 4bsolute

    Been there, done that.

    How about some new classes? Oh wait, too late. Already developed.

    Well it seems like every developer has to learn for itself that warming up stuff that existed for ages is getting them nowhere over the long run.

    God, this gets so old...

    *epic facepalm*

  • Aaronlove83Aaronlove83 Member Posts: 2
    I have been playing casually, and apart from some really well thought Foundry Quests, the story seems Cookie Cutter Made, or stamped "Fanboy Approved". I'm ok with that though. I just wish there was a more open environment. So far, level 16, Tower District nearly complete, and I would say 7-8/10.
  • TamanousTamanous Member RarePosts: 3,026
    Originally posted by BillMurphy
    Originally posted by shantideva
     

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    That being said this game looks like fun for what it is, a dungeon-romp, and i for one look forward to try it out.

    I think that's why it fits perfectly for an action-MMORPG like this. 4e always felt to me like the MMO-hybrid ruleset.

    Or as actual pnp role players call it: A complete and total sell out that ruined the best pnp rpg in history.

     

    This is what 4e was made for ... a sell out to license to mmos and force players into buying miniatures in "random" packs. They killed the RP in RPG.

     

    Let's all hope it translates well for mmos. It certainly ruined D&D entirely though and their mad scramble to put out 5e to bring back the 90%+ players who left for Pathfinder isn't going so well.

     

    It amazes me how a company can obtain the biggest IP in a genre and completely ruin it. Yet it happens time and time again. Pathfinder Online is shaping up to be what most actual D&D players had hoped in an mmo. Wotc came flat out and admitted they made a mistake. They buried 4e editions on their main site (you had to dig deep to find it) and tossed out as much 5e info as possible even before it hit beta testing. Their front D&D page was loaded with re-selling of older editions to try bring back their audience.

     

    4e was a total pnp rpg failure. It changed the genre and attracted entirely different players. God help any rpg player going on their forums. It looked like a rabid mmo forum with little more than min/maxing threads for classes and their roles. It no longer was an RPG game (Few times in the history of D&D before 4e did anyone care about how perfect their role was. Enounters were 100% driven by RP and DM set up. Often combat wasn't even the focus).

     

    I remember my rpg bud making a thread about why there was no rules in 4e about skill based crafting and how a D&D world comes to life outside of strategic combat ... he was viciously attacked by the 4e fanbois telling him that such "RP" concerns had NO room in 4e.

     

    It would be like Disney suddenly going porn and telling all the families who loved their previous genre work to go fuck off or adapt to their new strategy.

     

    My problem with Neverwinter is that I neither trust Cryptic anymore, have lost all love for Wotc and PWI is near the bottom of my list of developer trust.

     

    I find myself forced to remain in D&D exile and stick with Pathfinder ... a product that clearly has REAL rpg fans at the helm.

    You stay sassy!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by BillMurphy
    Originally posted by 4bsolute

    Been there, done that.

    How about some new classes? Oh wait, too late. Already developed.

    Well it seems like every developer has to learn for itself that warming up stuff that existed for ages is getting them nowhere over the long run.

    God, this gets so old...

    I'm honestly not trying to pick, but you do know this is based on 4th Edition Forgotten Realms D&D right? These classes are FROM that PnP game, which is part of the foundation of all RPGs we play, hence the "been there" you're talking about.  They couldn't adhere to the FR canon and not have these classes.

    Not to be picky, but there are currently 26 classes in the 4th edition.  Including such favorites as the ranger, bard, monk, etc..

    Why they can't add some is just going to doom the game.

  • ropeniceropenice Member UncommonPosts: 588
    Originally posted by Tamanous
    Originally posted by BillMurphy
    Originally posted by shantideva
     

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    That being said this game looks like fun for what it is, a dungeon-romp, and i for one look forward to try it out.

    I think that's why it fits perfectly for an action-MMORPG like this. 4e always felt to me like the MMO-hybrid ruleset.

    Or as actual pnp role players call it: A complete and total sell out that ruined the best pnp rpg in history.

     

    Yeah, my group and I still play 2e. The DM and player RP should be the game, not min/maxing stats. Otherwise, it's not a rpg but an action strategy type game. I usually make a wizard using a spell school with more rp spell use than straight up damage, like conjuring or alterations or a mix of multi-class. In a system built for the video game crowd, these wouldn't be viable.
  • Po_ggPo_gg Member EpicPosts: 5,749
    Originally posted by Tamanous
    Originally posted by BillMurphy
    Originally posted by shantideva

    4e is hogwash, it is to DnD what Phantom Menace is to SW..Shallow, cartoonish, dumbed down etc..

    I think that's why it fits perfectly for an action-MMORPG like this. 4e always felt to me like the MMO-hybrid ruleset.

    Or as actual pnp role players call it: A complete and total sell out that ruined the best pnp rpg in history.

    Wow, if Bill would make a List in the future on the subject Necroing, this topic would be on that list for sure, nice job, Aaronlove83 :)

     

    On the other hand, +1 to Tamanous about 4e. For me, AD&D image

    Loved the "Few times in the history of D&D before 4e did anyone care about how perfect their role was. Enounters were 100% driven by RP and DM set up. Often combat wasn't even the focus", we even had occasionally weeks-long sessions without any combat back in the days... I mean there's a reason why it's called role-playing game and not stat min-maxing, mindless dice-throwing marathon game :)

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    i stopped playing long ago because they screwed my favorite class (Wizard) with nonsense root in place. Tried the rogue and was fun but not as much as WIzard to me. So yeah, if they ever remove the stupid root then ill definitelly play again.




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